Player Matchup

Nemesis
Nemesis
Bashlock2
Nemesis
Level 123
God Stats
11W - 7L
1,497 SR
Queue Stats
287W - 290L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
FarohGangYT
Zhong Kui
Level 87
God Stats
65W - 46L
1,660 SR
Queue Stats
251W - 248L
1,498 Elo+
Party 2
Heimdallr
Heimdallr
IIIFORG0TTENIII
Heimdallr
Level 87
God Stats
17W - 7L
1,712 SR
Queue Stats
147W - 147L
1,494 Elo+
Party 2
Maui
Maui
MossAndStone
Maui
Level 158
God Stats
4W - 2L
1,582 SR
Queue Stats
282W - 274L
1,429 Elo+
Party 1
Zeus
Zeus
XDolphinzZ
Zeus
Level 88
God Stats
1W - 0L
1,490 SR
Queue Stats
148W - 144L
1,402 Elo+
Party 1
Team Averages
Level 109
1,588 SR
1,458 Elo+

VS

Team Averages
Level 87
1,529 SR
1,441 Elo+
Merlin
Merlin
ItsManu_121
Merlin
Level 47
God Stats
10W - 11L
1,312 SR
Queue Stats
350W - 330L
1,383 Elo+
Solo
Chaac
Chaac
JohnnieWalker400
Chaac
Level 67
God Stats
0W - 1L
1,671 SR
Queue Stats
7W - 14L
1,322 Elo+
Solo
Chiron
Chiron
Kasvaca
Chiron
Level 142
God Stats
16W - 11L
1,663 SR
Queue Stats
162W - 145L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
SUSHIBOIREDD
Kuzenbo
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 71L
1,489 Elo+
Solo
Arachne
Arachne
gdf5
Arachne
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bashlock2
Nemesis
15
8 / 1 / 4
9,309
621
7,653
11,161
4,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
FarohGangYT
Zhong Kui
13
2 / 0 / 8
8,382
559
8,124
7,834
7,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
IIIFORG0TTENIII
Heimdallr
13
2 / 2 / 4
7,687
512
5,267
11,338
5,255
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 3 / 2
8,326
555
5,483
10,876
13,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 1 / 4
8,599
573
7,607
6,113
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 2 / 0
7,148
477
3,028
6,145
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
3 / 4 / 0
7,708
514
7,504
15,325
8,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Kasvaca
Chiron
13
3 / 5 / 0
7,682
512
8,212
10,760
4,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
SUSHIBOIREDD
Kuzenbo
10
1 / 2 / 1
6,787
452
3,556
10,452
10,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
gdf5
Arachne
10
0 / 6 / 1
6,432
429
2,724
13,022
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
19
Kills
7
7
Deaths
19
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Bashlock2
Nemesis
8
1
4
10
W
Zhong Kui
FarohGangYT
Zhong Kui
2
0
8
6
W
Heimdallr
IIIFORG0TTENIII
Heimdallr
2
2
4
2
L
Merlin
0
2
0
0
L
3
4
0
0.75
L
Chiron
Kasvaca
Chiron
3
5
0
0.6
W
4
3
2
1.67
L
Kuzenbo
SUSHIBOIREDD
Kuzenbo
1
2
1
0.75
W
3
1
4
5
L
Arachne
gdf5
Arachne
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,134
Damage
25,024
47,322
Taken
55,704
33,259
Mitigated
30,195
9,159
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Bashlock2
Nemesis
7,653
4,109
0
1,401
11,161
4,458
601
1,323
9,838
0
76,358
W
Zhong Kui
FarohGangYT
Zhong Kui
8,124
421
0
3,499
7,834
7,441
200
1,500
6,334
38,256
0
W
Heimdallr
IIIFORG0TTENIII
Heimdallr
5,267
2,562
0
3,134
11,338
5,255
821
909
10,429
0
54,798
L
Merlin
3,028
301
0
1,680
6,145
2,166
0
2,779
3,366
59,789
0
L
7,504
1,588
0
5,315
15,325
8,646
0
5,094
9,881
0
52,873
L
Chiron
Kasvaca
Chiron
8,212
2,801
154
1,907
10,760
4,224
0
2,945
7,815
0
49,466
W
5,483
1,748
0
1,000
10,876
13,716
61
866
10,010
42,909
0
L
Kuzenbo
SUSHIBOIREDD
Kuzenbo
3,556
1,335
0
2,385
10,452
10,602
0
4,809
5,643
20,252
0
W
7,607
476
0
125
6,113
2,389
736
2,336
3,777
63,308
0
L
Arachne
gdf5
Arachne
2,724
2,240
0
2,270
13,022
4,557
0
5,234
7,740
0
42,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,303
Gold Earned
35,757
449
Minions Killed
381
0
Camps Cleared
0
1,512,427
Distance Traveled
1,415,159
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,309
621
100
7
0
365,169
0
W
Zhong Kui
8,382
559
62
4
0
267,970
0
W
Heimdallr
7,687
512
84
6
0
306,899
0
L
Merlin
7,148
477
122
8
0
262,455
0
L
Chaac
7,708
514
75
5
0
279,507
0
L
Chiron
7,682
512
96
6
0
268,828
0
W
Maui
8,326
555
93
6
0
278,142
0
L
Kuzenbo
6,787
452
23
2
0
292,066
4
W
Zeus
8,599
573
110
7
0
294,247
1
L
Arachne
6,432
429
65
4
0
312,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role