Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Andrei415
Athena
Level 41
God Stats
3W - 4L
1,723 SR
Queue Stats
174W - 156L
1,548 Elo+
Party 2
Cernunnos
Cernunnos
Dexterlz
Cernunnos
Level 79
God Stats
3W - 2L
1,891 SR
Queue Stats
187W - 155L
1,600 Elo+
Party 2
Discordia
Discordia
Slavatso
Discordia
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,183 Elo+
Solo
Horus
Horus
chinobombero69
Horus
Level 42
God Stats
2W - 3L
1,456 SR
Queue Stats
67W - 68L
1,472 Elo+
Solo
Team Averages
Level 71
1,614 SR
1,461 Elo+

VS

Team Averages
Level 42
1,539 SR
1,504 Elo+
Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ghandi54321
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 1
Tiamat
Tiamat
NotDoppyTheElv
Tiamat
Level 26
God Stats
4W - 2L
1,623 SR
Queue Stats
84W - 96L
1,422 Elo+
Party 1
Janus
Janus
resrobbe
Janus
Level 87
God Stats
4W - 4L
1,346 SR
Queue Stats
33W - 34L
1,477 Elo+
Party 1
Horus
Horus
toxjq
Horus
Level 68
God Stats
7W - 0L
1,725 SR
Queue Stats
214W - 148L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 1 / 3
3,703
617
1,413
4,797
1,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Andrei415
Athena
6
2 / 0 / 2
4,124
687
1,437
4,327
2,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
Dexterlz
Cernunnos
6
2 / 0 / 1
3,832
639
4,028
3,996
1,177
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
Slavatso
Discordia
7
0 / 0 / 0
3,731
622
1,857
2,247
518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 2 / 0
2,926
488
1,231
2,674
1,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
2 / 0 / 0
4,361
727
2,001
2,861
1,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

5
0 / 2 / 0
3,165
528
2,605
3,340
877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
3,574
596
2,204
3,892
2,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
resrobbe
Janus
7
1 / 0 / 0
3,918
653
1,183
2,264
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
toxjq
Horus
6
0 / 1 / 1
3,694
616
2,110
5,420
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
4
Kills
3
3
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
3
1.5
W
Achilles
 
Achilles
2
0
0
2
L
Athena
Andrei415
Athena
2
0
2
3
L
Cernunnos
Dexterlz
Cernunnos
2
0
1
2.5
W
0
2
0
0
W
0
1
0
0
L
Discordia
Slavatso
Discordia
0
0
0
0
L
0
2
0
0
W
Janus
resrobbe
Janus
1
0
0
1
W
Horus
toxjq
Horus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,966
Damage
10,103
18,041
Taken
17,777
6,592
Mitigated
7,553
5,087
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,413
324
0
651
4,797
1,603
0
556
4,179
0
17,913
W
Achilles
 
Achilles
2,001
1,120
0
1,102
2,861
1,144
615
0
2,666
0
23,230
L
Athena
Andrei415
Athena
1,437
470
0
1,357
4,327
2,181
0
1,437
2,890
6,677
0
L
Cernunnos
Dexterlz
Cernunnos
4,028
2,227
0
1,713
3,996
1,177
0
900
3,096
0
19,414
W
2,605
1,410
0
770
3,340
877
0
622
2,670
0
14,886
W
2,204
481
0
1,895
3,892
2,570
0
611
3,241
14,137
0
L
Discordia
Slavatso
Discordia
1,857
83
0
500
2,247
518
0
515
1,682
23,430
0
L
1,231
703
0
866
2,674
1,113
0
0
2,470
0
6,707
W
Janus
resrobbe
Janus
1,183
47
0
500
2,264
714
0
1,334
930
22,755
0
W
Horus
toxjq
Horus
2,110
986
240
3,011
5,420
2,248
0
733
4,687
0
17,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,316
Gold Earned
18,712
132
Minions Killed
160
0
Camps Cleared
0
507,829
Distance Traveled
587,698
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,703
617
31
5
0
126,118
0
W
Achilles
4,361
727
34
6
0
111,073
0
L
Athena
4,124
687
5
1
0
126,660
2
L
Cernunnos
3,832
639
42
7
0
110,575
0
W
Neith
3,165
528
21
4
0
109,138
0
W
Tiamat
3,574
596
23
4
0
116,242
1
L
Discordia
3,731
622
44
7
0
104,203
2
L
Horus
2,926
488
10
2
0
40,273
0
W
Janus
3,918
653
51
9
0
112,753
0
W
Horus
3,694
616
31
5
0
138,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role