Player Matchup

Ra
Ra
CBG FOUNK
Ra
Level 149
God Stats
17W - 12L
1,743 SR
Queue Stats
524W - 539L
1,430 Elo+
Party 1
Fenrir
Fenrir
Destr-0-Disc
Fenrir
Level 139
God Stats
9W - 8L
1,394 SR
Queue Stats
314W - 306L
1,479 Elo+
Solo
Yemoja
Yemoja
EMGERARDO4948
Yemoja
Level 55
God Stats
5W - 2L
1,734 SR
Queue Stats
351W - 346L
1,417 Elo+
Solo
Rama
Rama
KINGxSKORCH
Rama
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
404W - 416L
1,463 Elo+
Party 1
Lancelot
Lancelot
RIP ref0820
Lancelot
Level 67
God Stats
6W - 3L
1,299 SR
Queue Stats
355W - 318L
1,485 Elo+
Solo
Team Averages
Level 114
1,534 SR
1,455 Elo+

VS

Team Averages
Level 109
1,300 SR
1,306 Elo+
Sylvanus
Sylvanus
LILQUA
Sylvanus
Level 127
God Stats
12W - 19L
1,342 SR
Queue Stats
176W - 182L
1,248 Elo+
Party 2
Anubis
Anubis
Las nocheZzz
Anubis
Level 156
God Stats
13W - 22L
1,540 SR
Queue Stats
24W - 33L
1,510 Elo+
Solo
Nemesis
Nemesis
Luissilva8
Nemesis
Level 127
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 8L
1,131 Elo+
Solo
Martichoras
Martichoras
TurboDon
Martichoras
Level 6
God Stats
3W - 4L
1,278 SR
Queue Stats
37W - 62L
1,167 Elo+
Party 2
Chaac
Chaac
morthus22
Chaac
Level 127
God Stats
3W - 4L
1,065 SR
Queue Stats
313W - 327L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 2
9,836
615
11,474
9,471
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
1 / 0 / 0
8,327
520
7,248
14,575
13,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 1 / 4
7,541
471
2,811
10,735
5,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 1 / 3
7,309
457
4,855
11,208
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
RIP ref0820
Lancelot
14
4 / 2 / 4
8,543
534
10,792
11,683
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LILQUA
Sylvanus
12
2 / 2 / 1
8,041
503
6,353
11,269
8,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
14
1 / 4 / 3
8,202
513
8,736
11,556
5,989
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Luissilva8
Nemesis
7
1 / 2 / 0
5,897
369
1,159
3,969
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Martichoras
TurboDon
Martichoras
11
1 / 4 / 0
7,221
451
6,436
9,909
4,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
morthus22
Chaac
14
0 / 1 / 2
8,755
547
8,592
13,787
15,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
5
6
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
2
2
4
W
Fenrir
1
0
0
1
W
0
1
4
2
W
1
1
3
2.5
L
Sylvanus
LILQUA
Sylvanus
2
2
1
1.25
L
Anubis
1
4
3
0.63
L
Nemesis
Luissilva8
Nemesis
1
2
0
0.5
W
Lancelot
RIP ref0820
Lancelot
4
2
4
3
L
Martichoras
TurboDon
Martichoras
1
4
0
0.25
L
Chaac
morthus22
Chaac
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,180
Damage
31,276
57,672
Taken
50,490
31,285
Mitigated
35,409
19,857
Healing
16,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,474
2,195
130
2,573
9,471
3,231
0
5,730
3,741
81,474
0
W
Fenrir
7,248
2,935
0
6,158
14,575
13,552
0
116
14,459
0
58,698
W
2,811
576
2,521
1,812
10,735
5,275
238
4,233
6,502
34,736
0
W
4,855
4,227
0
5,568
11,208
4,286
1,048
2,195
9,013
0
49,105
L
Sylvanus
LILQUA
Sylvanus
6,353
1,494
1,605
2,465
11,269
8,844
620
4,990
6,083
28,149
0
L
Anubis
8,736
477
308
3,941
11,556
5,989
549
3,700
7,505
70,722
0
L
Nemesis
Luissilva8
Nemesis
1,159
391
0
543
3,969
1,494
0
237
3,698
0
18,171
W
Lancelot
RIP ref0820
Lancelot
10,792
2,994
0
1,095
11,683
4,941
0
2,961
8,722
0
71,873
L
Martichoras
TurboDon
Martichoras
6,436
2,561
0
609
9,909
4,021
458
3,746
6,079
0
47,144
L
Chaac
morthus22
Chaac
8,592
2,458
0
7,418
13,787
15,061
0
972
12,679
0
61,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,556
Gold Earned
38,116
482
Minions Killed
362
0
Camps Cleared
0
1,534,556
Distance Traveled
1,240,463
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,836
615
130
8
0
309,081
4
W
Fenrir
8,327
520
103
6
0
294,194
0
W
Yemoja
7,541
471
43
3
0
298,467
2
W
Rama
7,309
457
105
7
0
270,772
3
L
Sylvanus
8,041
503
29
2
0
294,347
0
L
Anubis
8,202
513
100
6
0
272,179
6
L
Nemesis
5,897
369
31
2
0
144,691
0
W
Lancelot
8,543
534
101
6
0
362,042
0
L
Martichoras
7,221
451
91
6
0
244,608
0
L
Chaac
8,755
547
111
7
0
284,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role