Player Matchup

Horus
Horus
Biggest_Of_Macks
Horus
Level 108
God Stats
1W - 6L
1,297 SR
Queue Stats
188W - 220L
1,435 Elo+
Party 3
Geb
Geb
Setkiel
Geb
Level 68
God Stats
1W - 3L
1,439 SR
Queue Stats
82W - 97L
1,429 Elo+
Solo
Ix Chel
Ix Chel
TechyGoblin526
Ix Chel
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 29L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
TelekiNephews
Zhong Kui
Level 49
God Stats
4W - 1L
1,783 SR
Queue Stats
269W - 316L
1,400 Elo+
Party 3
Da Ji
Da Ji
itshughmungus69
Da Ji
Level 97
God Stats
11W - 10L
1,618 SR
Queue Stats
173W - 205L
1,429 Elo+
Party 3
Team Averages
Level 76
1,527 SR
1,454 Elo+

VS

Team Averages
Level 60
1,474 SR
1,437 Elo+
Skadi
Skadi
AlquemistChris1
Skadi
Level 41
God Stats
2W - 4L
1,222 SR
Queue Stats
24W - 30L
1,321 Elo+
Solo
Chaac
Chaac
DyslexicBanned
Chaac
Level 36
God Stats
1W - 1L
1,633 SR
Queue Stats
108W - 139L
1,350 Elo+
Party 1
Hera
Hera
Xamicas12
Hera
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
mage675
Fenrir
Level 39
God Stats
3W - 8L
1,515 SR
Queue Stats
79W - 123L
1,289 Elo+
Party 1
Cabrakan
Cabrakan
smurfStoodword47
Cabrakan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,725 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
5,705
1,141
3,232
6,281
2,963
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Geb
10
1 / 1 / 3
5,593
1,119
1,897
2,874
2,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
2 / 2 / 2
6,198
1,240
4,332
4,200
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
TelekiNephews
Zhong Kui
10
1 / 2 / 5
5,700
1,140
5,583
5,568
6,484
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
3 / 4 / 3
6,364
1,273
4,362
7,800
3,295
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Team 1 Tickets

347

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,159
1,232
4,355
2,194
810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
2 / 1 / 8
6,368
1,274
5,130
4,588
4,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
11
6 / 1 / 5
7,366
1,473
7,540
1,935
578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
mage675
Fenrir
10
0 / 3 / 3
5,185
1,037
1,847
6,206
4,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 7
6,868
1,374
4,709
6,722
5,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
8
Kills
11
11
Deaths
8
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
1
2
4
1.5
W
2
1
8
6
L
Geb
1
1
3
2.5
L
2
2
2
1.5
L
Zhong Kui
TelekiNephews
Zhong Kui
1
2
5
1.75
W
Hera
6
1
5
8.5
L
3
4
3
1.13
W
Fenrir
mage675
Fenrir
0
3
3
0.5
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,406
Damage
23,581
26,723
Taken
21,645
17,051
Mitigated
16,191
2,112
Healing
2,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,355
2,112
0
110
2,194
810
0
1,507
635
0
16,655
L
3,232
1,276
415
508
6,281
2,963
0
2,953
3,122
209
4,583
W
5,130
766
0
832
4,588
4,138
0
3,037
1,373
0
11,926
L
Geb
1,897
278
64
100
2,874
2,505
0
480
2,281
4,985
0
L
4,332
349
309
147
4,200
1,804
0
1,821
2,191
16,398
0
L
Zhong Kui
TelekiNephews
Zhong Kui
5,583
796
0
569
5,568
6,484
0
2,444
2,926
11,517
0
W
Hera
7,540
2,529
0
0
1,935
578
0
812
1,093
14,366
0
L
4,362
1,195
0
0
7,800
3,295
0
4,254
3,187
0
10,015
W
Fenrir
mage675
Fenrir
1,847
416
0
455
6,206
4,857
0
3,661
2,545
0
5,266
W
4,709
856
0
723
6,722
5,808
0
3,089
3,489
6,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,560
Gold Earned
31,946
63
Minions Killed
72
3
Camps Cleared
3
373,456
Distance Traveled
444,376
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,159
1,232
34
7
1
86,811
0
L
Horus
5,705
1,141
2
0
0
78,605
0
W
Chaac
6,368
1,274
14
3
1
94,196
0
L
Geb
5,593
1,119
6
1
1
48,805
0
L
Ix Chel
6,198
1,240
36
7
0
81,380
0
L
Zhong Kui
5,700
1,140
9
2
0
80,120
0
W
Hera
7,366
1,473
16
3
1
97,616
0
L
Da Ji
6,364
1,273
10
2
2
84,546
0
W
Fenrir
5,185
1,037
7
1
0
73,287
0
W
Cabrakan
6,868
1,374
1
0
0
92,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role