Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Yazuki398
Hou Yi
Level 159
God Stats
4W - 0L
1,841 SR
Queue Stats
214W - 127L
1,642 Elo+
Party 1
Bacchus
Bacchus
ariche
Bacchus
Level 155
God Stats
9W - 6L
1,603 SR
Queue Stats
87W - 54L
1,584 Elo+
Party 1
Poseidon
Poseidon
oruoru
Poseidon
Level 159
God Stats
18W - 13L
1,688 SR
Queue Stats
182W - 131L
1,596 Elo+
Party 1
Guan Yu
Guan Yu
tiriwolf
Guan Yu
Level 82
God Stats
10W - 6L
1,847 SR
Queue Stats
83W - 77L
1,537 Elo+
Party 1
Team Averages
Level 137
1,696 SR
1,572 Elo+

VS

Team Averages
Level 123
1,490 SR
1,515 Elo+
Hel
Hel
ArticSnowFox93
Hel
Level 143
God Stats
38W - 35L
1,475 SR
Queue Stats
424W - 413L
1,458 Elo+
Solo
Tyr
Tyr
KeegHanKiller
Tyr
Level 88
God Stats
2W - 2L
1,431 SR
Queue Stats
11W - 14L
1,418 Elo+
Solo
Thanatos
Thanatos
Kerio199
Thanatos
Level 148
God Stats
8W - 6L
1,500 SR
Queue Stats
169W - 157L
1,607 Elo+
Solo
Hou Yi
Hou Yi
WhoisPhil_
Hou Yi
Level 89
God Stats
1W - 2L
1,539 SR
Queue Stats
72W - 56L
1,516 Elo+
Solo
Merlin
Merlin
iluminate28
Merlin
Level 146
God Stats
8W - 6L
1,503 SR
Queue Stats
249W - 227L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 1 / 1
7,967
569
8,555
12,424
5,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
Yazuki398
Hou Yi
14
5 / 1 / 2
8,523
609
7,995
8,302
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
ariche
Bacchus
11
3 / 1 / 6
7,570
541
6,305
7,790
6,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
oruoru
Poseidon
16
2 / 1 / 3
8,816
630
4,914
6,120
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
tiriwolf
Guan Yu
14
1 / 0 / 2
7,767
555
4,461
8,108
9,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,144
439
3,510
12,330
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 0
7,203
515
3,965
9,511
7,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Kerio199
Thanatos
14
3 / 2 / 1
7,865
562
7,690
16,879
6,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hou Yi
WhoisPhil_
Hou Yi
11
0 / 3 / 2
5,977
427
3,824
8,174
2,815
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
13
0 / 2 / 2
7,474
534
3,734
4,152
1,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
15
Kills
4
4
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
1
4.5
L
1
5
1
0.3
L
0
3
0
0
L
Thanatos
Kerio199
Thanatos
3
2
1
1.75
L
Hou Yi
WhoisPhil_
Hou Yi
0
3
2
0.33
W
Hou Yi
Yazuki398
Hou Yi
5
1
2
6
W
Bacchus
ariche
Bacchus
3
1
6
6
L
Merlin
0
2
2
0.5
W
Poseidon
oruoru
Poseidon
2
1
3
3.5
W
Guan Yu
tiriwolf
Guan Yu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,230
Damage
22,723
42,744
Taken
51,046
27,420
Mitigated
22,434
16,316
Healing
21,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,555
5,623
0
3,437
12,424
5,132
0
1,251
11,173
0
66,970
L
3,510
245
1,550
4,453
12,330
4,680
0
3,702
8,628
25,409
0
L
3,965
582
0
2,870
9,511
7,088
0
524
8,404
0
58,655
L
Thanatos
Kerio199
Thanatos
7,690
1,869
0
11,033
16,879
6,517
0
3,560
12,086
0
72,233
L
Hou Yi
WhoisPhil_
Hou Yi
3,824
1,733
0
1,446
8,174
2,815
168
2,646
5,528
0
39,228
W
Hou Yi
Yazuki398
Hou Yi
7,995
4,903
0
5,194
8,302
3,448
1,092
1,354
6,932
0
72,078
W
Bacchus
ariche
Bacchus
6,305
701
1,567
2,137
7,790
6,845
0
1,633
6,157
20,259
0
L
Merlin
3,734
128
0
500
4,152
1,334
0
963
2,886
62,441
0
W
Poseidon
oruoru
Poseidon
4,914
583
0
840
6,120
2,148
0
2,953
3,167
79,080
0
W
Guan Yu
tiriwolf
Guan Yu
4,461
744
322
2,819
8,108
9,847
0
184
7,924
0
55,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,643
Gold Earned
34,663
501
Minions Killed
445
0
Camps Cleared
0
1,485,550
Distance Traveled
1,439,283
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,967
569
104
7
0
339,722
0
L
Hel
6,144
439
36
3
0
281,795
2
L
Tyr
7,203
515
115
8
0
278,999
2
L
Thanatos
7,865
562
110
8
0
328,938
0
L
Hou Yi
5,977
427
64
5
0
275,297
2
W
Hou Yi
8,523
609
119
9
0
250,803
1
W
Bacchus
7,570
541
15
1
0
306,543
5
L
Merlin
7,474
534
120
9
0
274,254
1
W
Poseidon
8,816
630
154
11
0
299,556
6
W
Guan Yu
7,767
555
109
8
0
288,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role