Player Matchup

Ganesha
Ganesha
ICvrryyy
Ganesha
Level 42
God Stats
7W - 5L
1,759 SR
Queue Stats
72W - 103L
1,394 Elo+
Party 2
Fenrir
Fenrir
ILxopy
Fenrir
Level 68
God Stats
3W - 3L
1,455 SR
Queue Stats
165W - 202L
1,457 Elo+
Party 2
Thanatos
Thanatos
IVxps
Thanatos
Level 78
God Stats
6W - 9L
1,520 SR
Queue Stats
174W - 207L
1,430 Elo+
Party 2
Skadi
Skadi
Vo1d_SweezZzy
Skadi
Level 109
God Stats
4W - 6L
1,498 SR
Queue Stats
168W - 171L
1,399 Elo+
Solo
Hera
Hera
happykiller950
Hera
Level 43
God Stats
3W - 4L
1,500 SR
Queue Stats
98W - 137L
1,428 Elo+
Party 2
Team Averages
Level 68
1,546 SR
1,422 Elo+

VS

Team Averages
Level 94
1,510 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
BoxKnight64
Erlang Shen
Level 52
God Stats
5W - 2L
1,880 SR
Queue Stats
73W - 76L
1,459 Elo+
Solo
Ravana
Ravana
Fawakaa
Ravana
Level 102
God Stats
20W - 30L
1,382 SR
Queue Stats
1,638W - 1,543L
1,541 Elo+
Solo
Xing Tian
Xing Tian
SurlierRanger4
Xing Tian
Level 145
God Stats
3W - 5L
1,438 SR
Queue Stats
639W - 647L
1,462 Elo+
Solo
Agni
Agni
fermuri1
Agni
Level 67
God Stats
2W - 4L
1,349 SR
Queue Stats
76W - 78L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ICvrryyy
Ganesha
11
0 / 2 / 3
7,156
477
3,813
13,965
10,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
ILxopy
Fenrir
12
1 / 6 / 0
7,252
483
1,980
13,960
14,917
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
IVxps
Thanatos
14
8 / 4 / 0
8,472
565
12,779
17,244
7,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 3 / 1
5,525
368
4,164
6,658
2,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
0 / 1 / 1
7,833
522
7,491
6,822
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 3 / 2
7,830
522
11,712
11,437
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
BoxKnight64
Erlang Shen
15
6 / 5 / 1
8,898
593
7,495
15,797
5,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
Fawakaa
Ravana
16
6 / 0 / 2
10,015
668
10,084
3,674
2,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Earring

Mystical Earring

+15
Mp 5

Xing Tian
SurlierRanger4
Xing Tian
11
0 / 1 / 6
6,807
454
5,269
13,669
10,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
15
2 / 1 / 0
8,841
589
4,368
7,390
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
9
Kills
16
16
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
2
1
W
Erlang Shen
BoxKnight64
Erlang Shen
6
5
1
1.3
W
Ravana
Fawakaa
Ravana
6
0
2
7
L
Ganesha
ICvrryyy
Ganesha
0
2
3
0.75
L
Fenrir
ILxopy
Fenrir
1
6
0
0.17
L
Thanatos
IVxps
Thanatos
8
4
0
2
W
Xing Tian
SurlierRanger4
Xing Tian
0
1
6
3
L
0
3
1
0.17
W
Agni
2
1
0
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,227
Damage
38,928
58,649
Taken
51,967
37,127
Mitigated
24,663
19,282
Healing
13,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,712
6,293
0
3,776
11,437
3,079
988
2,689
8,748
66,601
0
W
Erlang Shen
BoxKnight64
Erlang Shen
7,495
4,000
0
3,393
15,797
5,753
0
1,106
14,691
0
81,013
W
Ravana
Fawakaa
Ravana
10,084
2,427
0
1,653
3,674
2,993
0
127
3,547
143
66,840
L
Ganesha
ICvrryyy
Ganesha
3,813
380
0
3,276
13,965
10,305
0
7,444
6,116
25,739
0
L
Fenrir
ILxopy
Fenrir
1,980
508
0
1,720
13,960
14,917
0
217
12,532
1,501
31,502
L
Thanatos
IVxps
Thanatos
12,779
4,235
0
12,280
17,244
7,256
0
5,653
11,074
0
59,400
W
Xing Tian
SurlierRanger4
Xing Tian
5,269
541
0
3,916
13,669
10,515
300
3,893
9,776
15,113
0
L
4,164
1,430
20
736
6,658
2,091
0
3,958
2,344
0
26,622
W
Agni
4,368
250
0
500
7,390
2,323
519
3,829
3,561
73,791
0
L
7,491
1,840
0
1,250
6,822
2,558
0
2,999
3,690
64,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,238
Gold Earned
42,391
371
Minions Killed
464
0
Camps Cleared
0
1,382,456
Distance Traveled
1,427,476
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,830
522
98
7
0
275,551
0
W
Erlang Shen
8,898
593
100
7
0
303,916
1
W
Ravana
10,015
668
111
7
0
272,005
3
L
Ganesha
7,156
477
23
2
0
293,801
0
L
Fenrir
7,252
483
67
4
0
291,983
0
L
Thanatos
8,472
565
93
6
0
328,590
2
W
Xing Tian
6,807
454
23
2
0
275,085
6
L
Skadi
5,525
368
64
4
0
154,308
0
W
Agni
8,841
589
132
9
0
300,919
1
L
Hera
7,833
522
124
8
0
313,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role