Player Matchup

Fenrir
Fenrir
Ahmad_62122
Fenrir
Level 48
God Stats
6W - 4L
1,284 SR
Queue Stats
78W - 101L
1,384 Elo+
Party 1
Ra
Ra
OneFruityDon
Ra
Level 108
God Stats
8W - 4L
1,284 SR
Queue Stats
300W - 278L
1,448 Elo+
Solo
Izanami
Izanami
Penningetorice
Izanami
Level 81
God Stats
16W - 5L
1,538 SR
Queue Stats
70W - 74L
1,450 Elo+
Solo
Chaac
Chaac
Yunkoe
Chaac
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 49L
1,447 Elo+
Solo
Yemoja
Yemoja
scaltrix_yt
Yemoja
Level 38
God Stats
3W - 1L
1,295 SR
Queue Stats
61W - 95L
1,327 Elo+
Party 1
Team Averages
Level 65
1,380 SR
1,411 Elo+

VS

Team Averages
Level 68
1,540 SR
1,342 Elo+
Ao Kuang
Ao Kuang
AdrenalinoGM
Ao Kuang
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 255L
1,440 Elo+
Solo
Neith
Neith
LGSSrafail
Neith
Level 58
God Stats
37W - 36L
1,379 SR
Queue Stats
40W - 46L
1,332 Elo+
Party 2
Ymir
Ymir
PrfctPeaches
Ymir
Level 89
God Stats
0W - 1L
1,622 SR
Queue Stats
1W - 5L
1,297 Elo+
Solo
Surtr
Surtr
caosflo44636
Surtr
Level 42
God Stats
7W - 11L
1,700 SR
Queue Stats
33W - 51L
1,341 Elo+
Solo
Anubis
Anubis
orestisGav
Anubis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 0 / 2
8,202
586
5,082
12,579
5,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 2
8,601
614
10,488
9,632
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 2 / 0
6,681
477
7,071
10,232
3,921
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Yunkoe
Chaac
13
0 / 1 / 0
7,599
543
9,218
11,457
8,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
11
0 / 0 / 2
6,752
482
5,128
7,377
5,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AdrenalinoGM
Ao Kuang
13
2 / 3 / 0
7,742
553
3,205
14,084
5,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
13
2 / 0 / 0
7,041
503
10,853
9,853
3,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 2 / 0
5,626
402
848
9,393
6,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 0 / 0
7,014
501
6,868
14,225
12,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
orestisGav
Anubis
11
0 / 6 / 1
6,572
469
7,037
12,489
6,244
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
4
4
Deaths
11
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AdrenalinoGM
Ao Kuang
2
3
0
0.67
W
Fenrir
3
0
2
4
L
Neith
2
0
0
2
W
5
1
2
6
W
2
2
0
1
L
0
2
0
0
W
Chaac
Yunkoe
Chaac
0
1
0
0
L
0
0
0
0
L
Anubis
orestisGav
Anubis
0
6
1
0.08
W
Yemoja
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,987
Damage
28,811
51,277
Taken
60,044
27,515
Mitigated
34,495
19,556
Healing
12,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AdrenalinoGM
Ao Kuang
3,205
827
0
1,284
14,084
5,730
0
3,108
10,976
69,927
0
W
Fenrir
5,082
863
0
8,291
12,579
5,781
235
3,091
9,488
0
74,053
L
Neith
10,853
3,745
0
3,876
9,853
3,717
288
2,855
6,908
0
64,753
W
10,488
1,155
324
3,894
9,632
3,631
60
7,112
2,520
75,345
0
W
7,071
5,341
0
554
10,232
3,921
257
352
9,852
0
50,355
L
848
0
202
1,237
9,393
6,066
0
2,273
7,120
11,117
0
W
Chaac
Yunkoe
Chaac
9,218
1,575
0
2,362
11,457
8,658
0
457
11,000
0
69,630
L
6,868
2,191
0
1,767
14,225
12,738
332
0
14,225
728
52,690
L
Anubis
orestisGav
Anubis
7,037
248
0
3,904
12,489
6,244
0
7,233
5,084
45,831
0
W
Yemoja
5,128
638
2,749
1,382
7,377
5,524
50
658
6,719
27,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,835
Gold Earned
33,995
438
Minions Killed
368
0
Camps Cleared
0
1,433,948
Distance Traveled
1,316,175
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,742
553
106
8
0
318,655
0
W
Fenrir
8,202
586
106
8
0
327,760
0
L
Neith
7,041
503
103
7
0
247,137
0
W
Ra
8,601
614
97
7
0
297,697
5
W
Izanami
6,681
477
85
6
0
248,420
0
L
Ymir
5,626
402
8
1
0
243,052
0
W
Chaac
7,599
543
123
9
0
294,935
0
L
Surtr
7,014
501
75
5
0
273,803
0
L
Anubis
6,572
469
76
5
0
233,528
0
W
Yemoja
6,752
482
27
2
0
265,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role