Player Matchup

Hou Yi
Hou Yi
ALDESSSS
Hou Yi
Level 119
God Stats
1W - 6L
1,320 SR
Queue Stats
267W - 271L
1,444 Elo+
Solo
Hades
Hades
Kylevibez
Hades
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,367 Elo+
Solo
Chiron
Chiron
Mudd76
Chiron
Level 134
God Stats
1W - 9L
1,267 SR
Queue Stats
222W - 305L
1,454 Elo+
Solo
Tyr
Tyr
guyver123
Tyr
Level 27
God Stats
3W - 2L
1,742 SR
Queue Stats
495W - 511L
1,348 Elo+
Solo
Merlin
Merlin
xxBanzaixx
Merlin
Level 151
God Stats
3W - 2L
1,701 SR
Queue Stats
395W - 373L
1,440 Elo+
Solo
Team Averages
Level 95
1,506 SR
1,411 Elo+

VS

Team Averages
Level 104
1,553 SR
1,444 Elo+
Neith
Neith
BLOOD_TITO
Neith
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 121L
1,416 Elo+
Solo
Geb
Geb
Jurakan27
Geb
Level 141
God Stats
2W - 1L
1,300 SR
Queue Stats
203W - 202L
1,401 Elo+
Solo
Kali
Kali
NotDaMamaz81
Kali
Level 145
God Stats
4W - 4L
1,514 SR
Queue Stats
145W - 138L
1,460 Elo+
Solo
Ymir
Ymir
Tommy2times007
Ymir
Level 108
God Stats
5W - 4L
1,751 SR
Queue Stats
409W - 390L
1,461 Elo+
Solo
Artemis
Artemis
xpinkishbadgerx
Artemis
Level 84
God Stats
6W - 4L
1,700 SR
Queue Stats
373W - 371L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ALDESSSS
Hou Yi
15
1 / 4 / 5
8,271
689
9,608
12,578
5,833
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
Kylevibez
Hades
5
0 / 2 / 1
6,087
507
1,058
2,305
1,020
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
Mudd76
Chiron
16
1 / 4 / 4
8,302
692
6,165
11,811
5,815
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 6 / 3
9,105
759
6,920
16,206
16,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
xxBanzaixx
Merlin
18
5 / 4 / 1
9,655
805
11,094
9,012
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
5 / 3 / 11
10,527
877
13,616
10,605
6,199
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 3 / 13
10,304
859
10,213
15,913
19,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

1
0 / 0 / 0
3,212
268
0
0
0
17
6 / 1 / 9
9,919
827
6,889
11,514
12,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 4 / 7
9,480
790
16,216
9,370
5,216
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
59
11
Kills
19
20
Deaths
11
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
ALDESSSS
Hou Yi
1
4
5
0.88
W
Neith
5
3
11
3.5
W
2
3
13
2.83
L
Hades
Kylevibez
Hades
0
2
1
0.25
L
Chiron
Mudd76
Chiron
1
4
4
0.75
W
0
0
0
0
W
6
1
9
10.5
L
4
6
3
0.92
W
6
4
7
2.38
L
Merlin
xxBanzaixx
Merlin
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,845
Damage
46,934
51,912
Taken
47,402
33,728
Mitigated
43,081
11,391
Healing
16,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
ALDESSSS
Hou Yi
9,608
2,937
458
2,117
12,578
5,833
0
5,153
7,249
35
25,512
W
Neith
13,616
5,469
382
1,960
10,605
6,199
0
3,505
6,888
0
33,056
W
10,213
626
2,700
3,517
15,913
19,096
0
2,924
12,594
20,808
0
L
Hades
Kylevibez
Hades
1,058
196
8
21
2,305
1,020
0
787
1,434
1,058
0
L
Chiron
Mudd76
Chiron
6,165
1,786
1,265
3,448
11,811
5,815
0
3,858
7,809
0
18,035
W
0
0
0
0
0
0
0
0
0
0
0
W
6,889
566
1,772
4,735
11,514
12,570
0
2,694
8,604
19,943
0
L
6,920
558
268
1,002
16,206
16,827
0
4,291
11,056
0
13,096
W
16,216
8,510
353
713
9,370
5,216
1,346
3,029
6,322
0
26,439
L
Merlin
xxBanzaixx
Merlin
11,094
310
1,034
1,770
9,012
4,233
0
1,973
6,975
22,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,420
Gold Earned
43,442
98
Minions Killed
115
0
Camps Cleared
0
775,201
Distance Traveled
883,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,271
689
28
2
0
192,198
0
W
Neith
10,527
877
33
3
0
232,170
0
W
Geb
10,304
859
22
2
0
243,399
0
L
Hades
6,087
507
0
0
0
31,228
0
L
Chiron
8,302
692
25
2
0
199,681
0
W
Kali
3,212
268
0
0
0
0
0
W
Ymir
9,919
827
34
3
0
226,954
0
L
Tyr
9,105
759
9
1
0
164,993
0
W
Artemis
9,480
790
26
2
0
181,216
0
L
Merlin
9,655
805
36
3
0
187,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role