Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Horus Priest
Horus
Level 157
God Stats
24W - 21L
1,600 SR
Queue Stats
65W - 73L
1,544 Elo+
Party 2
Janus
Janus
Myidnigth
Janus
Level 36
God Stats
1W - 1L
1,295 SR
Queue Stats
81W - 83L
1,378 Elo+
Solo
Ganesha
Ganesha
legacyofrandy
Ganesha
Level 188
God Stats
4W - 2L
1,522 SR
Queue Stats
153W - 151L
1,627 Elo+
Party 2
Sol
Sol
supermuratore
Sol
Level 143
God Stats
8W - 7L
1,500 SR
Queue Stats
133W - 122L
1,554 Elo+
Solo
Team Averages
Level 138
1,483 SR
1,521 Elo+

VS

Team Averages
Level 144
1,509 SR
1,476 Elo+
Maui
Maui
Childish_Orange
Maui
Level 119
God Stats
13W - 13L
1,477 SR
Queue Stats
392W - 380L
1,528 Elo+
Party 1
Thanatos
Thanatos
Clapped_Banana
Thanatos
Level 147
God Stats
1W - 3L
1,441 SR
Queue Stats
199W - 184L
1,469 Elo+
Party 1
King Arthur
King Arthur
Ware0fTheWolf
King Arthur
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
37W - 37L
1,422 Elo+
Party 3
Izanami
Izanami
akamac20
Izanami
Level 118
God Stats
4W - 2L
1,500 SR
Queue Stats
18W - 26L
1,422 Elo+
Party 3
Merlin
Merlin
tSk_HooDinii
Merlin
Level 181
God Stats
28W - 24L
1,630 SR
Queue Stats
278W - 275L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
0 / 1 / 0
3,399
680
1,256
2,278
749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,222
644
1,593
3,787
1,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Myidnigth
Janus
6
0 / 0 / 0
3,598
720
249
1,308
249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
3
0 / 1 / 0
2,912
582
398
2,234
1,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
2 / 0 / 0
4,564
913
1,888
2,562
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
3,234
647
405
2,303
1,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
6
2 / 0 / 0
3,599
720
1,948
3,872
1,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Ware0fTheWolf
King Arthur
6
0 / 2 / 0
3,203
641
1,094
3,828
1,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
akamac20
Izanami
4
0 / 0 / 2
2,917
583
984
1,256
302
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
7
0 / 0 / 0
3,608
722
535
961
219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
2
2
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
1
0
0
L
0
0
2
1
L
Thanatos
2
0
0
2
W
0
0
0
0
W
Janus
Myidnigth
Janus
0
0
0
0
L
King Arthur
Ware0fTheWolf
King Arthur
0
2
0
0
L
Izanami
akamac20
Izanami
0
0
2
1
W
Ganesha
0
1
0
0
W
2
0
0
2
L
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,384
Damage
4,966
12,169
Taken
12,220
3,953
Mitigated
4,875
5,132
Healing
6,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
1,256
755
0
878
2,278
749
0
167
2,111
0
17,944
L
405
75
0
1,050
2,303
1,329
0
192
2,111
7,065
0
L
Thanatos
1,948
848
0
3,194
3,872
1,095
0
192
3,668
0
17,996
W
1,593
891
160
831
3,787
1,330
0
547
3,240
0
15,848
W
Janus
Myidnigth
Janus
249
139
0
555
1,308
249
0
60
1,248
18,471
0
L
King Arthur
Ware0fTheWolf
King Arthur
1,094
50
0
883
3,828
1,930
0
1,895
1,863
0
14,330
L
Izanami
akamac20
Izanami
984
838
0
531
1,256
302
0
206
1,050
0
10,690
W
Ganesha
398
69
0
842
2,234
1,083
0
166
2,068
4,513
0
W
1,888
1,212
0
1,866
2,562
542
0
0
2,392
24,517
0
L
Merlin
535
48
0
412
961
219
0
45
916
22,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,695
Gold Earned
16,561
148
Minions Killed
135
0
Camps Cleared
0
492,380
Distance Traveled
447,986
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,399
680
32
6
0
92,806
0
L
Maui
3,234
647
13
3
0
97,938
1
L
Thanatos
3,599
720
31
6
0
107,085
0
W
Horus
3,222
644
26
5
0
111,028
0
W
Janus
3,598
720
38
8
0
108,868
0
L
King Arthur
3,203
641
19
4
0
100,193
0
L
Izanami
2,917
583
21
4
0
53,215
0
W
Ganesha
2,912
582
1
0
0
80,646
0
W
Sol
4,564
913
51
10
0
99,032
3
L
Merlin
3,608
722
51
10
0
89,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role