Player Matchup

Neith
Neith
Gold V
Baquza
Neith
Gold V
Level 154
God Stats
1W - 1L
1,464 SR
Queue Stats
16W - 16L
1,501 MMR
Party 1
Ganesha
Ganesha
Gold II
CordedLamb3585
Ganesha
Gold II
Level 88
God Stats
9W - 14L
1,679 SR
Queue Stats
178W - 190L
1,598 MMR
Solo
Ra
Ra
Platinum V
CptChaaapo
Ra
Platinum V
Level 167
God Stats
5W - 1L
1,669 SR
Queue Stats
72W - 71L
1,670 MMR
Party 1
Mulan
Mulan
Gold III
PoulpeMalade01
Mulan
Gold III
Level 115
God Stats
78W - 59L
1,630 SR
Queue Stats
393W - 401L
1,573 MMR
Solo
Lancelot
Lancelot
Platinum V
Ðívíđê
Lancelot
Platinum V
Level 115
God Stats
42W - 34L
1,581 SR
Queue Stats
405W - 395L
1,661 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,605 SR
1,601 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,599 SR
1,605 MMR
Athena
Athena
Platinum V
Dx JUNIIOR Dx
Athena
Platinum V
Level 148
God Stats
147W - 130L
1,602 SR
Queue Stats
309W - 314L
1,559 MMR
Solo
Fenrir
Fenrir
Gold III
Hyungii_KPOP
Fenrir
Gold III
Level 115
God Stats
5W - 3L
1,560 SR
Queue Stats
15W - 16L
1,598 MMR
Solo
Janus
Janus
Platinum V
IITJBII
Janus
Platinum V
Level 101
God Stats
1W - 1L
1,169 SR
Queue Stats
79W - 70L
1,648 MMR
Solo
Surtr
Surtr
Gold II
PanSzysza
Surtr
Gold II
Level 128
God Stats
3W - 1L
1,841 SR
Queue Stats
141W - 144L
1,563 MMR
Solo
Cupid
Cupid
Platinum III
craigbrowne12
Cupid
Platinum III
Level 119
God Stats
3W - 3L
1,825 SR
Queue Stats
124W - 123L
1,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baquza
Neith
10
0 / 3 / 2
6,430
429
6,232
9,128
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 2 / 5
6,995
466
2,958
14,006
10,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 6 / 2
8,355
557
13,142
12,821
5,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 2
8,223
548
11,509
15,033
11,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Ðívíđê
Lancelot
15
6 / 1 / 2
9,049
603
7,432
13,176
6,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ao KuangTyrThorShiva

VS

Bans
BakasuraHorusAwilixMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,535
502
4,482
13,041
10,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
12
1 / 3 / 4
7,599
507
6,827
12,015
5,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
IITJBII
Janus
16
8 / 3 / 0
9,641
643
10,356
9,207
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
PanSzysza
Surtr
14
3 / 1 / 4
8,638
576
6,498
10,677
7,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

13
2 / 2 / 2
8,150
543
8,957
12,642
5,498
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
12
Kills
15
15
Deaths
12
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Baquza
Neith
0
3
2
0.33
L
0
2
5
1.25
L
5
6
2
1
W
1
3
3
0.83
W
Fenrir
1
3
4
1
W
Janus
IITJBII
Janus
8
3
0
2.67
W
Surtr
PanSzysza
Surtr
3
1
4
5
L
1
3
2
0.67
W
2
2
2
1.5
L
Lancelot
Ðívíđê
Lancelot
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,273
Damage
37,120
64,164
Taken
57,582
36,523
Mitigated
31,757
20,366
Healing
14,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Baquza
Neith
6,232
2,557
0
1,591
9,128
3,067
397
657
8,471
0
43,160
L
2,958
392
1,864
2,715
14,006
10,643
0
5,198
8,652
22,104
0
L
13,142
1,833
648
1,463
12,821
5,557
68
6,126
6,571
78,348
0
W
4,482
1,887
0
2,164
13,041
10,490
0
5,428
7,427
17,076
0
W
Fenrir
6,827
1,535
0
2,098
12,015
5,042
0
4,428
7,450
0
50,928
W
Janus
IITJBII
Janus
10,356
872
0
666
9,207
3,635
568
4,765
4,384
84,204
0
W
Surtr
PanSzysza
Surtr
6,498
2,590
0
2,916
10,677
7,092
0
226
10,451
668
52,621
L
11,509
904
0
5,725
15,033
11,183
0
1,522
13,445
0
70,839
W
8,957
5,887
28
6,566
12,642
5,498
662
1,448
11,194
0
66,491
L
Lancelot
Ðívíđê
Lancelot
7,432
1,993
0
6,360
13,176
6,073
0
1,390
11,708
0
61,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,052
Gold Earned
41,563
457
Minions Killed
426
0
Camps Cleared
0
1,452,838
Distance Traveled
1,514,928
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,430
429
78
5
0
198,935
0
L
Ganesha
6,995
466
13
1
0
287,551
4
L
Ra
8,355
557
133
9
0
300,209
0
W
Athena
7,535
502
22
1
0
310,787
8
W
Fenrir
7,599
507
68
5
0
348,430
2
W
Janus
9,641
643
134
9
0
287,526
4
W
Surtr
8,638
576
99
7
0
294,965
0
L
Mulan
8,223
548
133
9
0
277,411
4
W
Cupid
8,150
543
103
7
0
273,220
1
L
Lancelot
9,049
603
100
7
0
388,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role