Player Matchup

Sun Wukong
Sun Wukong
Dóuble
Sun Wukong
Level 249
God Stats
48W - 22L
1,684 SR
Queue Stats
668W - 641L
1,644 Elo+
Solo
Ravana
Ravana
ElionXhoni
Ravana
Level 108
God Stats
1W - 2L
1,240 SR
Queue Stats
173W - 162L
1,540 Elo+
Solo
Hera
Hera
NerdyTutor
Hera
Level 189
God Stats
6W - 5L
1,681 SR
Queue Stats
408W - 380L
1,549 Elo+
Solo
Charybdis
Charybdis
TheB1ackWind
Charybdis
Level 165
God Stats
10W - 13L
1,502 SR
Queue Stats
202W - 193L
1,594 Elo+
Solo
Shiva
Shiva
XxEuroborosxX
Shiva
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 69L
1,414 Elo+
Solo
Team Averages
Level 176
1,521 SR
1,548 Elo+

VS

Team Averages
Level 111
1,649 SR
1,545 Elo+
Eset
Eset
DarthVader42069
Eset
Level 45
God Stats
2W - 3L
1,496 SR
Queue Stats
36W - 45L
1,499 Elo+
Solo
Izanami
Izanami
HandHeldMage117
Izanami
Level 155
God Stats
27W - 22L
1,680 SR
Queue Stats
198W - 159L
1,592 Elo+
Solo
Bastet
Bastet
KenShamrock
Bastet
Level 126
God Stats
4W - 1L
1,935 SR
Queue Stats
85W - 58L
1,563 Elo+
Solo
Mulan
Mulan
PForeheadZ
Mulan
Level 109
God Stats
2W - 2L
1,592 SR
Queue Stats
73W - 71L
1,523 Elo+
Solo
Bacchus
Bacchus
flamesords
Bacchus
Level 119
God Stats
1W - 2L
1,543 SR
Queue Stats
134W - 117L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dóuble
Sun Wukong
13
2 / 1 / 3
7,414
618
9,591
12,046
7,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
ElionXhoni
Ravana
10
1 / 2 / 5
6,127
511
3,422
7,424
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 5
7,047
587
7,468
5,979
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
TheB1ackWind
Charybdis
11
4 / 3 / 3
6,491
541
7,077
11,416
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 4 / 3
7,492
624
3,085
10,028
5,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
5,600
467
6,176
9,408
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 4 / 3
7,439
620
10,815
10,044
3,294
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
13
4 / 2 / 0
7,007
584
6,332
11,303
4,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
1
0 / 0 / 0
3,750
313
0
0
0
Bacchus
flamesords
Bacchus
9
1 / 3 / 4
5,867
489
3,538
11,292
10,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
13
Kills
11
13
Deaths
13
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
Sun Wukong
Dóuble
Sun Wukong
2
1
3
3.5
W
Ravana
ElionXhoni
Ravana
1
2
5
1.75
L
6
4
3
1.88
L
Bastet
4
2
0
2
W
2
3
5
1.5
L
Mulan
0
0
0
0
W
Charybdis
TheB1ackWind
Charybdis
4
3
3
1.83
W
4
4
3
1.38
L
Bacchus
flamesords
Bacchus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,643
Damage
26,861
46,893
Taken
42,047
22,723
Mitigated
20,608
11,164
Healing
13,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,176
572
298
2,843
9,408
2,962
0
3,358
6,045
33,885
0
W
Sun Wukong
Dóuble
Sun Wukong
9,591
2,124
0
3,823
12,046
7,935
0
2,850
9,044
0
66,151
W
Ravana
ElionXhoni
Ravana
3,422
855
0
1,288
7,424
3,192
459
1,728
5,622
0
35,696
L
10,815
7,259
0
2,197
10,044
3,294
0
622
9,151
0
64,682
L
Bastet
6,332
1,743
0
4,706
11,303
4,142
0
1,828
9,375
0
52,937
W
7,468
1,249
0
500
5,979
1,960
53
1,938
4,041
57,054
0
L
Mulan
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
TheB1ackWind
Charybdis
7,077
3,074
0
3,578
11,416
3,790
199
1,499
9,605
0
47,584
W
3,085
234
768
1,207
10,028
5,846
0
1,378
8,502
0
18,655
L
Bacchus
flamesords
Bacchus
3,538
967
1,099
2,227
11,292
10,210
0
1,854
9,218
14,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,571
Gold Earned
29,663
351
Minions Killed
268
0
Camps Cleared
0
1,152,404
Distance Traveled
956,786
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,600
467
63
5
0
235,220
0
W
Sun Wukong
7,414
618
115
10
0
240,610
0
W
Ravana
6,127
511
44
4
0
213,826
0
L
Izanami
7,439
620
91
8
0
224,027
0
L
Bastet
7,007
584
93
8
0
263,618
2
W
Hera
7,047
587
98
8
0
208,296
0
L
Mulan
3,750
313
0
0
0
0
0
W
Charybdis
6,491
541
75
6
0
218,740
0
W
Shiva
7,492
624
19
2
0
270,932
0
L
Bacchus
5,867
489
21
2
0
233,921
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role