Player Matchup

Fenrir
Fenrir
Tongu9149
Fenrir
Level 42
God Stats
4W - 6L
1,545 SR
Queue Stats
101W - 124L
1,353 Elo+
Solo
Neith
Neith
VeganPhobic_GR
Neith
Level 39
God Stats
20W - 22L
1,466 SR
Queue Stats
31W - 49L
1,393 Elo+
Party 1
Nu Wa
Nu Wa
Vegan_phobicMAMA
Nu Wa
Level 28
God Stats
21W - 31L
1,481 SR
Queue Stats
22W - 36L
1,407 Elo+
Party 1
Maui
Maui
Witcher_70
Maui
Level 37
God Stats
6W - 11L
1,298 SR
Queue Stats
22W - 38L
1,372 Elo+
Solo
King Arthur
King Arthur
lkerSP-
King Arthur
Level 61
God Stats
21W - 23L
1,542 SR
Queue Stats
303W - 286L
1,545 Elo+
Solo
Team Averages
Level 41
1,466 SR
1,414 Elo+

VS

Team Averages
Level 89
1,481 SR
1,487 Elo+
Lancelot
Lancelot
ItzJez1758
Lancelot
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 21L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
MTVMViska
Zhong Kui
Level 84
God Stats
72W - 57L
1,522 SR
Queue Stats
185W - 173L
1,520 Elo+
Solo
Horus
Horus
The Greefox
Horus
Level 65
God Stats
7W - 3L
1,557 SR
Queue Stats
101W - 120L
1,470 Elo+
Solo
Hou Yi
Hou Yi
cleano1996
Hou Yi
Level 128
God Stats
3W - 2L
1,569 SR
Queue Stats
531W - 498L
1,506 Elo+
Solo
Thoth
Thoth
soulize1
Thoth
Level 104
God Stats
1W - 0L
1,259 SR
Queue Stats
132W - 146L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Tongu9149
Fenrir
13
0 / 4 / 0
8,021
446
3,657
18,272
7,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 1
7,162
398
7,137
9,977
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 0
8,261
459
8,140
9,342
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 2
7,886
438
3,187
18,151
16,815
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
lkerSP-
King Arthur
11
2 / 5 / 0
7,530
418
4,674
13,787
10,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ItzJez1758
Lancelot
16
5 / 1 / 6
9,924
551
7,837
11,964
6,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
MTVMViska
Zhong Kui
17
6 / 2 / 5
10,928
607
15,728
13,905
12,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 9
8,185
455
7,663
12,832
11,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
cleano1996
Hou Yi
17
7 / 0 / 5
10,326
574
13,041
14,209
7,001
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
soulize1
Thoth
16
1 / 0 / 3
9,697
539
5,530
7,351
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
4
Kills
21
21
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ItzJez1758
Lancelot
5
1
6
8
W
Zhong Kui
MTVMViska
Zhong Kui
6
2
5
4.25
W
2
1
9
6.5
L
Fenrir
Tongu9149
Fenrir
0
4
0
0
L
1
4
1
0.38
L
1
3
0
0.33
L
0
5
2
0.2
W
Hou Yi
cleano1996
Hou Yi
7
0
5
9.5
L
King Arthur
lkerSP-
King Arthur
2
5
0
0.4
W
Thoth
soulize1
Thoth
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,795
Damage
49,799
69,529
Taken
60,261
42,001
Mitigated
39,609
13,880
Healing
22,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ItzJez1758
Lancelot
7,837
1,255
0
887
11,964
6,072
382
2,041
9,923
0
66,834
W
Zhong Kui
MTVMViska
Zhong Kui
15,728
1,079
383
7,940
13,905
12,210
4,082
1,976
11,929
81,185
0
W
7,663
2,304
1,400
2,396
12,832
11,723
134
3,181
9,651
0
22,488
L
Fenrir
Tongu9149
Fenrir
3,657
460
0
4,074
18,272
7,853
144
2,793
15,355
0
75,408
L
7,137
2,396
0
2,486
9,977
3,276
430
1,421
8,424
0
41,621
L
8,140
3,646
0
1,729
9,342
3,465
0
2,621
6,573
55,296
0
L
3,187
572
207
2,874
18,151
16,815
0
4,656
12,445
31,134
0
W
Hou Yi
cleano1996
Hou Yi
13,041
8,123
0
7,978
14,209
7,001
2,509
2,206
12,003
0
93,544
L
King Arthur
lkerSP-
King Arthur
4,674
181
0
2,510
13,787
10,592
0
9,396
4,391
2,758
35,774
W
Thoth
soulize1
Thoth
5,530
520
0
1,800
7,351
2,603
2,344
3,007
4,344
83,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,860
Gold Earned
49,060
343
Minions Killed
517
0
Camps Cleared
0
1,587,488
Distance Traveled
1,776,199
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,924
551
82
5
0
474,658
0
W
Zhong Kui
10,928
607
116
6
0
310,349
0
W
Horus
8,185
455
26
1
0
363,305
6
L
Fenrir
8,021
446
99
6
0
370,643
0
L
Neith
7,162
398
60
3
0
335,533
0
L
Nu Wa
8,261
459
95
5
0
324,060
0
L
Maui
7,886
438
47
3
0
301,157
0
W
Hou Yi
10,326
574
126
7
0
296,132
3
L
King Arthur
7,530
418
42
2
0
256,095
2
W
Thoth
9,697
539
167
9
0
331,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role