Player Matchup

Ravana
Ravana
 
Ravana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CoinFIip
King Arthur
Level 97
God Stats
29W - 34L
1,515 SR
Queue Stats
222W - 194L
1,565 Elo+
Party 3
Sol
Sol
Ryumane
Sol
Level 88
God Stats
4W - 0L
1,862 SR
Queue Stats
121W - 113L
1,613 Elo+
Party 3
Aphrodite
Aphrodite
WTMVenom
Aphrodite
Level 42
God Stats
2W - 1L
1,374 SR
Queue Stats
10W - 13L
1,394 Elo+
Party 3
Poseidon
Poseidon
lordofthegods5
Poseidon
Level 159
God Stats
15W - 8L
1,402 SR
Queue Stats
232W - 159L
1,557 Elo+
Party 3
Team Averages
Level 107
1,531 SR
1,526 Elo+

VS

Team Averages
Level 96
1,506 SR
1,604 Elo+
Heimdallr
Heimdallr
GiggleHoro
Heimdallr
Level 108
God Stats
0W - 1L
1,405 SR
Queue Stats
23W - 17L
1,688 Elo+
Party 1
Gilgamesh
Gilgamesh
KryIanceIo
Gilgamesh
Level 180
God Stats
4W - 5L
1,624 SR
Queue Stats
26W - 20L
1,667 Elo+
Party 1
Shiva
Shiva
PackageWackage
Shiva
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,583 Elo+
Party 2
Artio
Artio
UnknownTrend
Artio
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 111L
1,539 Elo+
Solo
Tiamat
Tiamat
Wingsayy
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
3 / 1 / 6
7,811
558
4,116
4,501
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
CoinFIip
King Arthur
15
2 / 0 / 4
9,044
646
11,851
14,815
13,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sol
13
2 / 2 / 2
7,696
550
7,692
7,641
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
WTMVenom
Aphrodite
12
0 / 1 / 8
7,328
523
3,594
8,419
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
16
8 / 0 / 3
9,998
714
11,243
5,338
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GiggleHoro
Heimdallr
12
2 / 2 / 2
7,290
521
8,428
8,462
3,521
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
KryIanceIo
Gilgamesh
12
1 / 2 / 0
7,095
507
3,090
12,094
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 4 / 0
6,968
498
7,758
15,826
15,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 4 / 1
6,202
443
2,051
14,066
11,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Wingsayy
Tiamat
13
0 / 3 / 0
7,027
502
3,873
8,527
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
15
Kills
4
4
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
1
6
6
W
King Arthur
CoinFIip
King Arthur
2
0
4
4
L
Heimdallr
GiggleHoro
Heimdallr
2
2
2
1.5
L
Gilgamesh
KryIanceIo
Gilgamesh
1
2
0
0.5
L
0
4
0
0
W
Sol
2
2
2
1.5
L
1
4
1
0.38
W
Aphrodite
WTMVenom
Aphrodite
0
1
8
4
L
Tiamat
Wingsayy
Tiamat
0
3
0
0
W
Poseidon
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,496
Damage
25,200
40,714
Taken
58,975
27,047
Mitigated
40,506
14,296
Healing
13,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,116
573
0
1,290
4,501
2,616
275
645
3,856
126
56,331
W
King Arthur
CoinFIip
King Arthur
11,851
1,378
0
3,781
14,815
13,691
0
1,027
13,788
430
76,150
L
Heimdallr
GiggleHoro
Heimdallr
8,428
5,577
0
3,087
8,462
3,521
0
4,592
3,870
0
59,831
L
Gilgamesh
KryIanceIo
Gilgamesh
3,090
1,207
0
1,117
12,094
5,386
0
3,035
9,059
0
61,763
L
7,758
1,577
107
4,413
15,826
15,440
0
2,548
13,278
1,592
49,028
W
Sol
7,692
3,125
0
2,720
7,641
2,474
0
820
6,821
71,432
0
L
2,051
94
305
3,224
14,066
11,779
0
10,085
3,981
18,422
0
W
Aphrodite
WTMVenom
Aphrodite
3,594
883
960
4,433
8,419
6,269
26
2,271
6,148
11,641
0
L
Tiamat
Wingsayy
Tiamat
3,873
115
0
1,014
8,527
4,380
0
2,972
5,555
53,130
0
W
Poseidon
11,243
1,425
0
1,112
5,338
1,997
611
2,036
3,302
96,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,877
Gold Earned
34,582
511
Minions Killed
396
0
Camps Cleared
0
1,608,213
Distance Traveled
1,456,154
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,811
558
86
6
0
341,565
2
W
King Arthur
9,044
646
114
8
0
297,599
4
L
Heimdallr
7,290
521
91
7
0
281,919
0
L
Gilgamesh
7,095
507
75
5
0
330,833
1
L
Shiva
6,968
498
90
6
0
279,636
0
W
Sol
7,696
550
128
9
0
307,408
0
L
Artio
6,202
443
36
3
0
284,567
1
W
Aphrodite
7,328
523
12
1
0
326,964
0
L
Tiamat
7,027
502
104
7
0
279,199
1
W
Poseidon
9,998
714
171
12
0
334,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role