Player Matchup

Anhur
Anhur
EndlessBryan
Anhur
Level 128
God Stats
8W - 9L
1,606 SR
Queue Stats
332W - 311L
1,509 Elo+
Party 1
Ao Kuang
Ao Kuang
MaBthree300
Ao Kuang
Level 114
God Stats
3W - 4L
1,597 SR
Queue Stats
107W - 91L
1,483 Elo+
Solo
Ra
Ra
SolitaryLifeline
Ra
Level 116
God Stats
8W - 2L
1,860 SR
Queue Stats
149W - 159L
1,500 Elo+
Solo
Cerberus
Cerberus
SpacedJosh
Cerberus
Level 121
God Stats
19W - 13L
1,574 SR
Queue Stats
412W - 403L
1,514 Elo+
Party 1
Fenrir
Fenrir
kuko140
Fenrir
Level 85
God Stats
10W - 18L
1,493 SR
Queue Stats
474W - 450L
1,502 Elo+
Party 1
Team Averages
Level 113
1,626 SR
1,502 Elo+

VS

Team Averages
Level 102
1,547 SR
1,500 Elo+
Bacchus
Bacchus
 
Bacchus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BurnteBud
Sol
Level 59
God Stats
25W - 26L
1,493 SR
Queue Stats
25W - 27L
1,409 Elo+
Solo
King Arthur
King Arthur
Chief Matuna
King Arthur
Level 120
God Stats
248W - 249L
1,478 SR
Queue Stats
624W - 653L
1,438 Elo+
Solo
Ra
Ra
GAMiNG_GOD_DJM49
Ra
Level 147
God Stats
25W - 33L
1,511 SR
Queue Stats
426W - 383L
1,514 Elo+
Solo
Danzaburou
Danzaburou
YoungBreathless
Danzaburou
Level 82
God Stats
51W - 28L
1,754 SR
Queue Stats
68W - 41L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
4,065
581
1,926
4,207
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ao Kuang
MaBthree300
Ao Kuang
9
2 / 1 / 2
5,098
728
2,524
6,520
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
2 / 2 / 1
5,057
722
3,281
4,102
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
SpacedJosh
Cerberus
7
1 / 1 / 1
4,532
647
1,798
5,702
3,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
kuko140
Fenrir
8
0 / 1 / 0
4,131
590
1,401
4,295
2,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 1 / 2
4,611
659
3,898
5,093
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
2 / 2 / 0
4,269
610
2,739
4,900
1,510
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Chief Matuna
King Arthur
5
0 / 2 / 0
3,622
517
1,283
3,772
1,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 0 / 0
5,154
736
1,143
3,044
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
YoungBreathless
Danzaburou
7
2 / 1 / 0
4,264
609
4,357
3,189
977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
5
Kills
5
6
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
2
2
L
2
2
0
1
L
King Arthur
Chief Matuna
King Arthur
0
2
0
0
W
0
1
2
1
L
0
0
0
0
W
Ao Kuang
MaBthree300
Ao Kuang
2
1
2
3
W
2
2
1
1.25
W
Cerberus
SpacedJosh
Cerberus
1
1
1
1.5
L
Danzaburou
YoungBreathless
Danzaburou
2
1
0
2
W
Fenrir
kuko140
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,930
Damage
13,420
24,826
Taken
19,998
10,614
Mitigated
8,524
11,556
Healing
6,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,898
726
73
2,088
5,093
3,764
0
1,763
3,330
11,814
0
L
2,739
880
0
1,137
4,900
1,510
0
3,427
1,448
19,479
0
L
King Arthur
Chief Matuna
King Arthur
1,283
112
0
500
3,772
1,396
0
1,115
2,657
0
14,505
W
1,926
727
0
2,066
4,207
1,304
168
1,613
2,594
0
23,886
L
1,143
157
0
2,357
3,044
877
0
0
2,863
40,477
0
W
Ao Kuang
MaBthree300
Ao Kuang
2,524
484
0
2,785
6,520
2,110
0
1,190
5,278
25,502
0
W
3,281
240
132
1,134
4,102
1,461
42
2,214
1,888
25,940
0
W
Cerberus
SpacedJosh
Cerberus
1,798
180
200
3,167
5,702
3,699
335
1,610
4,092
11,999
0
L
Danzaburou
YoungBreathless
Danzaburou
4,357
1,607
0
672
3,189
977
0
1,411
1,778
0
24,002
W
Fenrir
kuko140
Fenrir
1,401
112
0
2,072
4,295
2,040
0
1,143
3,152
0
20,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,883
Gold Earned
21,920
207
Minions Killed
191
0
Camps Cleared
0
732,595
Distance Traveled
658,846
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,611
659
12
2
0
162,459
0
L
Sol
4,269
610
29
4
0
129,516
0
L
King Arthur
3,622
517
21
3
0
87,342
0
W
Anhur
4,065
581
45
6
0
123,624
0
L
Ra
5,154
736
82
12
0
145,194
0
W
Ao Kuang
5,098
728
49
7
0
162,110
0
W
Ra
5,057
722
53
8
0
147,073
0
W
Cerberus
4,532
647
25
4
0
145,034
1
L
Danzaburou
4,264
609
47
7
0
134,335
2
W
Fenrir
4,131
590
35
5
0
154,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role