Player Matchup

Cthulhu
Cthulhu
Blkninjar
Cthulhu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,412 Elo+
Solo
Chang'e
Chang'e
BritttheBrat89
Chang'e
Level 133
God Stats
39W - 31L
1,563 SR
Queue Stats
116W - 120L
1,472 Elo+
Solo
Olorun
Olorun
Dtlee31
Olorun
Level 67
God Stats
2W - 2L
1,205 SR
Queue Stats
36W - 36L
1,529 Elo+
Solo
Sol
Sol
Phat__Foodie
Sol
Level 69
God Stats
35W - 42L
1,499 SR
Queue Stats
232W - 236L
1,425 Elo+
Solo
Pele
Pele
Quankuro
Pele
Level 89
God Stats
3W - 4L
1,451 SR
Queue Stats
134W - 130L
1,533 Elo+
Solo
Team Averages
Level 84
1,444 SR
1,474 Elo+

VS

Team Averages
Level 97
1,530 SR
1,441 Elo+
Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BABYB0Y1337
Loki
Level 68
God Stats
43W - 57L
1,473 SR
Queue Stats
256W - 273L
1,439 Elo+
Solo
Ares
Ares
MJ-kou
Ares
Level 84
God Stats
0W - 3L
1,265 SR
Queue Stats
56W - 72L
1,447 Elo+
Solo
Nu Wa
Nu Wa
Malisalotus
Nu Wa
Level 154
God Stats
149W - 150L
1,573 SR
Queue Stats
326W - 363L
1,476 Elo+
Solo
Poseidon
Poseidon
ZayToven8114PF
Poseidon
Level 56
God Stats
12W - 7L
1,838 SR
Queue Stats
164W - 175L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blkninjar
Cthulhu
11
0 / 1 / 4
5,750
1,150
3,809
5,580
3,199
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 0 / 3
5,722
1,144
1,946
1,521
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Dtlee31
Olorun
11
0 / 0 / 3
5,795
1,159
1,460
1,057
390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 0 / 2
5,799
1,160
3,305
2,960
1,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
11
4 / 0 / 1
6,746
1,349
5,245
3,267
1,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

408

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 0 / 1
5,354
1,071
1,733
2,409
966
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 1 / 0
5,967
1,193
2,175
4,482
1,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
MJ-kou
Ares
10
0 / 3 / 1
5,824
1,165
3,008
8,840
7,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 0 / 0
3,542
708
0
0
0
Poseidon
10
0 / 1 / 1
5,764
1,153
4,939
3,223
1,343
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
5
Kills
1
1
Deaths
5
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
1
0.5
L
1
1
0
1
W
Cthulhu
Blkninjar
Cthulhu
0
1
4
2
W
0
0
3
1.5
W
Olorun
Dtlee31
Olorun
0
0
3
1.5
L
Ares
MJ-kou
Ares
0
3
1
0.17
L
0
0
0
0
W
1
0
2
2
W
Pele
4
0
1
4.5
L
Poseidon
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,765
Damage
11,855
14,385
Taken
18,954
6,417
Mitigated
11,362
6,828
Healing
338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,733
337
0
4
2,409
966
0
1,093
1,316
0
6,803
L
2,175
61
0
10
4,482
1,808
0
2,120
2,362
0
16,772
W
Cthulhu
Blkninjar
Cthulhu
3,809
237
67
1,316
5,580
3,199
0
3,985
1,595
6,949
0
W
1,946
135
2,489
1,085
1,521
520
0
695
826
9,132
0
W
Olorun
Dtlee31
Olorun
1,460
714
684
512
1,057
390
0
470
587
16,089
0
L
Ares
MJ-kou
Ares
3,008
239
0
324
8,840
7,245
0
5,341
3,499
6,979
0
L
0
0
0
0
0
0
0
0
0
0
0
W
3,305
572
0
345
2,960
1,106
0
1,342
1,618
13,724
1,158
W
Pele
5,245
1,508
0
330
3,267
1,202
0
1,553
1,714
0
12,930
L
Poseidon
4,939
714
0
0
3,223
1,343
0
1,884
1,339
19,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,812
Gold Earned
26,451
106
Minions Killed
88
6
Camps Cleared
4
513,954
Distance Traveled
376,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,354
1,071
14
3
1
106,961
0
L
Loki
5,967
1,193
31
6
2
102,166
0
W
Cthulhu
5,750
1,150
10
2
1
110,465
0
W
Chang'e
5,722
1,144
21
4
0
107,679
0
W
Olorun
5,795
1,159
31
6
2
92,126
0
L
Ares
5,824
1,165
6
1
1
87,952
0
L
Nu Wa
3,542
708
0
0
0
0
0
W
Sol
5,799
1,160
27
5
2
93,811
0
W
Pele
6,746
1,349
17
3
1
109,873
0
L
Poseidon
5,764
1,153
37
7
0
79,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role