Player Matchup

Surtr
Surtr
 
Surtr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Big_Smooth561
Achilles
Level 156
God Stats
1W - 0L
1,257 SR
Queue Stats
30W - 33L
1,459 Elo+
Solo
Merlin
Merlin
EDeathfiend
Merlin
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,258 Elo+
Solo
King Arthur
King Arthur
Slifer_Slacker96
King Arthur
Level 37
God Stats
40W - 36L
1,427 SR
Queue Stats
168W - 148L
1,440 Elo+
Party 2
Hel
Hel
Snowman2169
Hel
Level 64
God Stats
43W - 47L
1,525 SR
Queue Stats
293W - 309L
1,441 Elo+
Solo
Team Averages
Level 76
1,442 SR
1,420 Elo+

VS

Team Averages
Level 89
1,504 SR
1,460 Elo+
Da Ji
Da Ji
GrizzlyFoo
Da Ji
Level 106
God Stats
5W - 4L
1,690 SR
Queue Stats
356W - 377L
1,490 Elo+
Party 1
Izanami
Izanami
LASTBLACKSAIYAN
Izanami
Level 125
God Stats
75W - 98L
1,463 SR
Queue Stats
458W - 484L
1,439 Elo+
Party 1
Fenrir
Fenrir
RichHomieSlugga
Fenrir
Level 87
God Stats
44W - 61L
1,436 SR
Queue Stats
409W - 461L
1,449 Elo+
Party 1
Anubis
Anubis
Suprem3Wrld
Anubis
Level 29
God Stats
11W - 13L
1,396 SR
Queue Stats
19W - 22L
1,391 Elo+
Party 1
Nu Wa
Nu Wa
WrySoup35773150
Nu Wa
Level 98
God Stats
255W - 231L
1,535 SR
Queue Stats
300W - 306L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
3 / 0 / 9
8,382
1,197
9,195
8,958
3,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Big_Smooth561
Achilles
14
7 / 0 / 6
9,580
1,369
8,407
9,144
9,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
13
1 / 1 / 5
7,747
1,107
5,040
5,525
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Slifer_Slacker96
King Arthur
13
1 / 0 / 5
7,768
1,110
5,555
9,953
6,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 8
7,972
1,139
2,818
6,026
2,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

360

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
0 / 4 / 1
6,920
989
6,618
11,223
5,117
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 5 / 1
7,449
1,064
8,206
9,352
4,240
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 0
6,710
959
0
392
160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
12
1 / 4 / 1
7,510
1,073
7,254
8,068
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
0 / 0 / 2
7,692
1,099
12,092
4,857
1,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
13
Kills
2
2
Deaths
13
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
9
7.5
W
Achilles
Big_Smooth561
Achilles
7
0
6
10
W
Merlin
1
1
5
3.5
L
Da Ji
0
4
1
0.13
L
1
5
1
0.3
L
0
0
0
0
W
King Arthur
Slifer_Slacker96
King Arthur
1
0
5
3.5
W
1
1
8
5
L
Anubis
1
4
1
0.38
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,015
Damage
34,170
39,606
Taken
33,892
24,156
Mitigated
15,384
14,445
Healing
33
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
9,195
4,617
0
729
8,958
3,839
0
5,177
3,736
314
23,918
W
Achilles
Big_Smooth561
Achilles
8,407
1,894
282
1,306
9,144
9,771
0
3,077
5,987
0
21,513
W
Merlin
5,040
224
0
0
5,525
1,779
0
3,304
2,221
26,755
0
L
Da Ji
6,618
1,159
0
0
11,223
5,117
0
2,565
8,466
0
13,147
L
8,206
5,132
0
33
9,352
4,240
0
2,418
6,934
0
23,998
L
0
0
0
0
392
160
0
108
284
0
1,170
W
King Arthur
Slifer_Slacker96
King Arthur
5,555
212
0
2,383
9,953
6,282
0
5,961
3,992
477
13,478
W
2,818
0
6,426
3,319
6,026
2,485
0
1,706
4,320
18,152
0
L
Anubis
7,254
0
0
0
8,068
3,953
0
2,528
5,380
18,392
0
L
12,092
4,338
0
0
4,857
1,914
0
946
3,759
36,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,449
Gold Earned
36,281
181
Minions Killed
134
7
Camps Cleared
2
722,099
Distance Traveled
532,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,382
1,197
43
6
1
138,787
0
W
Achilles
9,580
1,369
24
3
3
156,649
0
W
Merlin
7,747
1,107
38
5
2
143,404
0
L
Da Ji
6,920
989
14
2
0
113,947
0
L
Izanami
7,449
1,064
40
6
0
102,281
0
L
Fenrir
6,710
959
1
0
1
47,371
0
W
King Arthur
7,768
1,110
21
3
0
134,362
0
W
Hel
7,972
1,139
55
8
1
148,897
0
L
Anubis
7,510
1,073
28
4
0
121,256
0
L
Nu Wa
7,692
1,099
51
7
1
147,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role