Player Matchup

Kali
Kali
 
Kali
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
CYRUSOBMX
Cthulhu
Level 144
God Stats
2W - 8L
1,228 SR
Queue Stats
211W - 216L
1,528 Elo+
Party 3
Chronos
Chronos
Droopyfupes
Chronos
Level 78
God Stats
12W - 13L
1,592 SR
Queue Stats
358W - 342L
1,544 Elo+
Party 3
Medusa
Medusa
JaqRyan
Medusa
Level 128
God Stats
3W - 7L
1,512 SR
Queue Stats
314W - 324L
1,519 Elo+
Party 3
Bacchus
Bacchus
LouieFlo
Bacchus
Level 79
God Stats
18W - 13L
1,561 SR
Queue Stats
348W - 371L
1,437 Elo+
Party 3
Team Averages
Level 111
1,479 SR
1,506 Elo+

VS

Team Averages
Level 105
1,596 SR
1,525 Elo+
Scylla
Scylla
BigMommaGrease69
Scylla
Level 102
God Stats
19W - 13L
1,669 SR
Queue Stats
360W - 354L
1,561 Elo+
Party 1
Terra
Terra
FriedRice1080p
Terra
Level 105
God Stats
11W - 17L
1,473 SR
Queue Stats
216W - 203L
1,581 Elo+
Party 2
Surtr
Surtr
TheBaconNation
Surtr
Level 71
God Stats
4W - 4L
1,582 SR
Queue Stats
5W - 9L
1,406 Elo+
Party 2
Sol
Sol
ToothlessPuma
Sol
Level 121
God Stats
12W - 12L
1,546 SR
Queue Stats
352W - 366L
1,514 Elo+
Party 1
Horus
Horus
Unichronically
Horus
Level 125
God Stats
11W - 8L
1,707 SR
Queue Stats
96W - 81L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
3 / 4 / 2
6,144
614
2,773
10,807
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
CYRUSOBMX
Cthulhu
9
1 / 4 / 1
5,452
545
6,348
10,530
7,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Droopyfupes
Chronos
10
3 / 4 / 0
5,745
575
5,673
7,117
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
JaqRyan
Medusa
8
0 / 2 / 0
4,820
482
2,683
6,030
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
LouieFlo
Bacchus
7
0 / 5 / 1
4,693
469
3,055
11,369
8,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 7
6,662
666
9,059
4,291
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 1 / 7
5,449
545
4,504
6,992
4,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
3 / 3 / 2
5,291
529
6,399
10,325
5,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 0
5,690
569
6,527
5,820
1,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
7 / 2 / 8
6,689
669
6,276
7,843
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
19
19
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
4
2
1
W
7
0
7
10.5
L
Cthulhu
CYRUSOBMX
Cthulhu
1
4
1
0.38
L
Chronos
Droopyfupes
Chronos
3
4
0
0.75
W
0
1
7
3.5
L
Medusa
JaqRyan
Medusa
0
2
0
0
L
Bacchus
LouieFlo
Bacchus
0
5
1
0.1
W
3
3
2
1.33
W
2
1
0
2
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,532
Damage
32,765
45,853
Taken
35,271
23,932
Mitigated
16,952
8,969
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,773
1,068
0
1,606
10,807
3,815
0
3,101
7,585
0
33,881
W
9,059
928
0
750
4,291
1,424
0
1,935
2,304
36,863
0
L
Cthulhu
CYRUSOBMX
Cthulhu
6,348
966
0
2,200
10,530
7,341
0
1,087
9,443
32,663
334
L
Chronos
Droopyfupes
Chronos
5,673
1,576
0
860
7,117
2,521
0
3,960
3,049
40,012
0
W
4,504
426
257
2,330
6,992
4,560
0
3,034
3,874
17,688
0
L
Medusa
JaqRyan
Medusa
2,683
751
0
1,259
6,030
2,183
0
4,964
1,066
0
31,369
L
Bacchus
LouieFlo
Bacchus
3,055
279
163
2,881
11,369
8,072
0
7,176
4,193
11,084
0
W
6,399
2,992
0
1,768
10,325
5,306
16
5,184
4,777
345
23,984
W
6,527
1,918
0
3,678
5,820
1,834
959
731
5,089
44,942
0
W
6,276
3,139
598
2,475
7,843
3,828
0
3,369
4,234
0
27,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,854
Gold Earned
29,781
278
Minions Killed
225
0
Camps Cleared
0
962,252
Distance Traveled
998,789
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,144
614
60
6
0
218,319
0
W
Scylla
6,662
666
54
5
0
210,912
0
L
Cthulhu
5,452
545
70
7
0
201,165
0
L
Chronos
5,745
575
82
8
0
172,717
0
W
Terra
5,449
545
24
2
0
207,629
0
L
Medusa
4,820
482
58
6
0
193,428
0
L
Bacchus
4,693
469
8
1
0
176,623
0
W
Surtr
5,291
529
32
3
0
186,625
0
W
Sol
5,690
569
73
7
0
189,250
1
W
Horus
6,689
669
42
4
0
204,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role