Player Matchup

Maui
Maui
Jsmith4146
Maui
Level 62
God Stats
1W - 2L
1,439 SR
Queue Stats
131W - 138L
1,471 Elo+
Solo
King Arthur
King Arthur
Routire
King Arthur
Level 82
God Stats
2W - 11L
1,152 SR
Queue Stats
307W - 321L
1,422 Elo+
Solo
Izanami
Izanami
TheDustyBroom
Izanami
Level 68
God Stats
47W - 48L
1,487 SR
Queue Stats
119W - 118L
1,476 Elo+
Party 2
Zhong Kui
Zhong Kui
ageofPWNED527
Zhong Kui
Level 86
God Stats
60W - 57L
1,502 SR
Queue Stats
133W - 142L
1,511 Elo+
Party 2
Fenrir
Fenrir
dukeofepic205
Fenrir
Level 147
God Stats
6W - 8L
1,500 SR
Queue Stats
222W - 219L
1,526 Elo+
Party 2
Team Averages
Level 89
1,416 SR
1,481 Elo+

VS

Team Averages
Level 101
1,618 SR
1,438 Elo+
Anubis
Anubis
Pyro_Stipes
Anubis
Level 81
God Stats
31W - 21L
1,460 SR
Queue Stats
294W - 304L
1,406 Elo+
Party 1
Fenrir
Fenrir
Rip kermit
Fenrir
Level 108
God Stats
6W - 6L
1,895 SR
Queue Stats
119W - 104L
1,462 Elo+
Solo
Hades
Hades
SoliderOne2002
Hades
Level 121
God Stats
22W - 5L
1,857 SR
Queue Stats
774W - 743L
1,499 Elo+
Solo
Artio
Artio
burtonlatture853
Artio
Level 108
God Stats
17W - 12L
1,432 SR
Queue Stats
276W - 265L
1,432 Elo+
Party 1
Izanami
Izanami
jlloyd04
Izanami
Level 85
God Stats
22W - 28L
1,444 SR
Queue Stats
109W - 129L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,951
496
1,937
8,632
6,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Routire
King Arthur
9
0 / 2 / 0
5,370
448
3,743
10,097
6,721
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Izanami
9
1 / 5 / 0
5,514
460
6,123
8,913
2,820
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
ageofPWNED527
Zhong Kui
11
1 / 1 / 1
6,603
550
6,807
6,603
5,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
6,129
511
1,832
12,921
8,754
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 2 / 2
6,813
568
3,760
8,505
3,974
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Rip kermit
Fenrir
13
6 / 0 / 2
7,537
628
3,844
9,147
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
3 / 0 / 3
7,976
665
7,134
6,494
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 0 / 7
6,968
581
4,984
9,675
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
jlloyd04
Izanami
12
2 / 1 / 7
7,004
584
6,545
7,361
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
13
13
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Anubis
1
2
2
1
W
Fenrir
Rip kermit
Fenrir
6
0
2
7
L
King Arthur
Routire
King Arthur
0
2
0
0
W
3
0
3
4.5
L
Izanami
1
5
0
0.2
L
Zhong Kui
ageofPWNED527
Zhong Kui
1
1
1
1.5
W
1
0
7
4.5
L
1
3
0
0.33
W
Izanami
jlloyd04
Izanami
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,442
Damage
26,267
47,166
Taken
41,182
30,075
Mitigated
20,421
11,720
Healing
18,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,937
661
0
2,014
8,632
6,176
0
2,733
5,899
13,713
0
W
Anubis
3,760
172
0
3,917
8,505
3,974
436
3,965
4,088
53,342
0
W
Fenrir
Rip kermit
Fenrir
3,844
1,035
0
3,218
9,147
3,722
54
963
7,938
0
52,444
L
King Arthur
Routire
King Arthur
3,743
366
0
2,360
10,097
6,721
0
4,583
5,446
0
33,269
W
7,134
418
306
5,651
6,494
2,843
0
365
5,676
56,563
0
L
Izanami
6,123
4,579
0
1,673
8,913
2,820
0
2,227
6,686
0
46,183
L
Zhong Kui
ageofPWNED527
Zhong Kui
6,807
388
0
3,012
6,603
5,604
380
3,186
3,417
53,417
0
W
4,984
485
750
2,988
9,675
7,145
0
1,101
8,154
20,691
0
L
1,832
379
0
2,661
12,921
8,754
0
3,164
9,757
0
29,675
W
Izanami
jlloyd04
Izanami
6,545
4,796
0
1,592
7,361
2,737
1,723
1,663
5,374
0
56,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,567
Gold Earned
36,298
313
Minions Killed
416
0
Camps Cleared
0
1,195,502
Distance Traveled
1,240,744
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,951
496
16
1
0
237,715
0
W
Anubis
6,813
568
94
8
0
223,327
0
W
Fenrir
7,537
628
86
7
0
285,522
0
L
King Arthur
5,370
448
48
4
0
241,291
0
W
Hades
7,976
665
112
9
0
235,363
4
L
Izanami
5,514
460
99
8
0
226,346
2
L
Zhong Kui
6,603
550
103
9
0
241,977
8
W
Artio
6,968
581
24
2
0
270,823
0
L
Fenrir
6,129
511
47
4
0
248,173
0
W
Izanami
7,004
584
100
8
0
225,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role