Player Matchup

Anhur
Anhur
 
Anhur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BigMacGrizz
Ah Muzen Cab
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,515 Elo+
Party 2
Da Ji
Da Ji
DaB Jesus
Da Ji
Level 131
God Stats
2W - 5L
1,280 SR
Queue Stats
264W - 266L
1,448 Elo+
Party 2
Chaac
Chaac
Mulletman696200
Chaac
Level 126
God Stats
1W - 1L
1,278 SR
Queue Stats
32W - 28L
1,366 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
dbPapi
Morgan Le Fay
Level 142
God Stats
6W - 5L
1,465 SR
Queue Stats
329W - 303L
1,489 Elo+
Party 2
Team Averages
Level 139
1,404 SR
1,463 Elo+

VS

Team Averages
Level 134
1,489 SR
1,503 Elo+
Hun Batz
Hun Batz
EzequielWapillo
Hun Batz
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 116L
1,554 Elo+
Party 3
Medusa
Medusa
PillsDoughboi
Medusa
Level 142
God Stats
3W - 1L
1,482 SR
Queue Stats
182W - 177L
1,587 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TipPster
Morgan Le Fay
Level 127
God Stats
2W - 4L
1,465 SR
Queue Stats
189W - 196L
1,513 Elo+
Solo
Atlas
Atlas
losers101
Atlas
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 222L
1,470 Elo+
Party 1
Neith
Neith
o0szamii
Neith
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 21L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 2 / 5
6,055
1,009
3,001
5,120
1,746
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Muzen Cab
BigMacGrizz
Ah Muzen Cab
14
2 / 0 / 4
7,566
1,261
2,255
3,075
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
DaB Jesus
Da Ji
13
3 / 3 / 4
7,082
1,180
3,396
7,378
3,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 3 / 4
6,338
1,056
2,783
7,718
5,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
dbPapi
Morgan Le Fay
12
2 / 1 / 4
6,950
1,158
3,826
3,660
1,346
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
6
0 / 1 / 0
4,687
781
1,069
1,473
370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
1,500
250
0
0
0
Morgan Le Fay
TipPster
Morgan Le Fay
13
4 / 3 / 2
6,176
1,029
6,481
5,752
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
losers101
Atlas
14
4 / 4 / 2
6,557
1,093
5,922
8,523
6,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
o0szamii
Neith
7
0 / 0 / 0
4,780
797
1,518
927
252
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
8
Kills
8
9
Deaths
8
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
2
5
1.25
W
Ah Muzen Cab
BigMacGrizz
Ah Muzen Cab
2
0
4
4
W
Da Ji
DaB Jesus
Da Ji
3
3
4
1.67
L
Hun Batz
0
1
0
0
W
1
3
4
1
L
0
0
0
0
L
Morgan Le Fay
TipPster
Morgan Le Fay
4
3
2
1.67
W
Morgan Le Fay
dbPapi
Morgan Le Fay
2
1
4
4
L
Atlas
losers101
Atlas
4
4
2
1.25
L
Neith
o0szamii
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,261
Damage
14,990
26,951
Taken
16,675
13,433
Mitigated
9,988
7,832
Healing
2,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,001
1,110
110
1,407
5,120
1,746
1,272
3,048
1,925
0
5,976
W
Ah Muzen Cab
BigMacGrizz
Ah Muzen Cab
2,255
285
341
131
3,075
1,180
3,143
1,374
1,701
0
12,917
W
Da Ji
DaB Jesus
Da Ji
3,396
672
640
1,008
7,378
3,280
565
2,545
4,799
0
5,568
L
Hun Batz
1,069
0
0
60
1,473
370
0
347
1,126
0
2,924
W
2,783
504
1,092
1,775
7,718
5,881
224
2,589
4,957
0
10,249
L
0
0
0
0
0
0
0
0
0
0
0
L
Morgan Le Fay
TipPster
Morgan Le Fay
6,481
163
0
822
5,752
2,460
0
593
5,115
12,375
0
W
Morgan Le Fay
dbPapi
Morgan Le Fay
3,826
203
432
896
3,660
1,346
585
2,616
1,012
12,756
0
L
Atlas
losers101
Atlas
5,922
903
90
698
8,523
6,906
0
2,540
5,195
11,333
0
L
Neith
o0szamii
Neith
1,518
131
0
419
927
252
0
28
899
0
5,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,991
Gold Earned
23,700
78
Minions Killed
39
0
Camps Cleared
0
581,520
Distance Traveled
278,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,055
1,009
7
1
0
107,983
0
W
Ah Muzen Cab
7,566
1,261
28
5
0
90,275
0
W
Da Ji
7,082
1,180
4
1
0
129,957
0
L
Hun Batz
4,687
781
5
1
0
35,721
0
W
Chaac
6,338
1,056
14
2
0
122,843
0
L
Medusa
1,500
250
0
0
0
0
0
L
Morgan Le Fay
6,176
1,029
16
3
0
85,991
0
W
Morgan Le Fay
6,950
1,158
25
4
0
130,462
0
L
Atlas
6,557
1,093
13
2
0
106,206
0
L
Neith
4,780
797
5
1
0
50,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role