Player Matchup

Ra
Ra
DisGrowth
Ra
Level 120
God Stats
2W - 2L
1,240 SR
Queue Stats
149W - 194L
1,410 Elo+
Party 2
Thor
Thor
Gen-Kenobi-212th
Thor
Level 169
God Stats
2W - 3L
1,601 SR
Queue Stats
18W - 24L
1,371 Elo+
Solo
King Arthur
King Arthur
Into__the__Light
King Arthur
Level 129
God Stats
5W - 7L
1,561 SR
Queue Stats
80W - 122L
1,361 Elo+
Party 2
Cupid
Cupid
cafe_teria
Cupid
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,795 Elo+
Party 2
Baron Samedi
Baron Samedi
chan_rii
Baron Samedi
Level 82
God Stats
4W - 2L
1,534 SR
Queue Stats
30W - 47L
1,401 Elo+
Party 2
Team Averages
Level 113
1,487 SR
1,468 Elo+

VS

Team Averages
Level 114
1,553 SR
1,521 Elo+
Fafnir
Fafnir
AngelScience
Fafnir
Level 146
God Stats
1W - 1L
1,731 SR
Queue Stats
333W - 318L
1,553 Elo+
Solo
Charybdis
Charybdis
Darcka21
Charybdis
Level 108
God Stats
3W - 5L
1,513 SR
Queue Stats
423W - 408L
1,483 Elo+
Party 3
Cerberus
Cerberus
NERX1
Cerberus
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Souless_777
Tsukuyomi
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 64L
1,530 Elo+
Party 1
Merlin
Merlin
mrblack3157
Merlin
Level 155
God Stats
1W - 2L
1,521 SR
Queue Stats
71W - 75L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
7,237
517
3,503
6,527
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 4
6,648
475
5,865
9,900
4,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
Into__the__Light
King Arthur
13
2 / 0 / 1
7,747
553
3,497
7,912
5,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
10
0 / 0 / 1
5,976
427
2,430
4,505
1,656
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
chan_rii
Baron Samedi
10
1 / 1 / 2
6,783
485
4,155
10,108
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 0 / 0
7,014
501
2,431
7,947
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Darcka21
Charybdis
12
0 / 1 / 1
6,767
483
4,538
8,210
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
NERX1
Cerberus
11
0 / 0 / 0
6,223
445
901
4,358
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Souless_777
Tsukuyomi
11
0 / 3 / 1
6,302
450
6,487
11,306
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
12
0 / 2 / 1
6,808
486
5,951
5,274
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
6
Kills
1
1
Deaths
6
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
0
0
1
L
Charybdis
Darcka21
Charybdis
0
1
1
0.5
W
1
0
5
3.5
W
2
0
4
4
W
King Arthur
Into__the__Light
King Arthur
2
0
1
2.5
L
Cerberus
NERX1
Cerberus
0
0
0
0
L
Tsukuyomi
Souless_777
Tsukuyomi
0
3
1
0.17
W
Cupid
0
0
1
0.5
W
Baron Samedi
chan_rii
Baron Samedi
1
1
2
2
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,450
Damage
20,308
38,952
Taken
37,095
21,754
Mitigated
22,140
17,806
Healing
9,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,431
356
0
3,285
7,947
8,892
0
1,571
5,966
16,962
0
L
Charybdis
Darcka21
Charybdis
4,538
1,943
0
4,084
8,210
3,176
912
1,994
6,080
0
59,742
W
3,503
430
2,215
3,054
6,527
2,699
224
2,329
4,118
56,084
0
W
5,865
1,193
0
3,766
9,900
4,167
0
3,138
6,674
0
37,467
W
King Arthur
Into__the__Light
King Arthur
3,497
175
0
1,849
7,912
5,893
0
1,253
6,483
188
50,737
L
Cerberus
NERX1
Cerberus
901
0
0
234
4,358
3,619
86
0
4,358
29,404
0
L
Tsukuyomi
Souless_777
Tsukuyomi
6,487
1,693
0
1,163
11,306
4,496
0
2,090
9,188
0
47,327
W
Cupid
2,430
912
666
2,167
4,505
1,656
363
1,020
3,485
0
31,737
W
Baron Samedi
chan_rii
Baron Samedi
4,155
88
179
3,910
10,108
7,339
120
2,262
7,790
20,083
0
L
Merlin
5,951
128
0
960
5,274
1,957
0
1,833
3,375
59,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,391
Gold Earned
33,114
317
Minions Killed
377
0
Camps Cleared
0
1,404,596
Distance Traveled
1,292,245
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,014
501
25
2
0
269,421
2
L
Charybdis
6,767
483
108
8
0
238,588
1
W
Ra
7,237
517
103
7
0
309,693
3
W
Thor
6,648
475
52
4
0
292,365
6
W
King Arthur
7,747
553
77
6
0
297,959
3
L
Cerberus
6,223
445
67
5
0
260,368
0
L
Tsukuyomi
6,302
450
71
5
0
283,387
0
W
Cupid
5,976
427
61
4
0
234,109
0
W
Baron Samedi
6,783
485
24
2
0
270,470
4
L
Merlin
6,808
486
106
8
0
240,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role