Player Matchup

Anubis
Anubis
CurtForBrains
Anubis
Level 42
God Stats
11W - 8L
1,646 SR
Queue Stats
11W - 10L
1,569 Elo+
Party 2
Thanatos
Thanatos
DRxPSYCHO
Thanatos
Level 7
God Stats
6W - 4L
1,915 SR
Queue Stats
22W - 30L
1,422 Elo+
Party 2
Lancelot
Lancelot
Ghostling98
Lancelot
Level 41
God Stats
2W - 4L
1,187 SR
Queue Stats
29W - 40L
1,439 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SailorReno
Morgan Le Fay
Level 142
God Stats
2W - 2L
1,420 SR
Queue Stats
67W - 80L
1,414 Elo+
Party 2
Chaac
Chaac
Techeth
Chaac
Level 34
God Stats
3W - 2L
1,738 SR
Queue Stats
43W - 52L
1,373 Elo+
Party 2
Team Averages
Level 53
1,581 SR
1,443 Elo+

VS

Team Averages
Level 64
1,387 SR
1,335 Elo+
Chaac
Chaac
Alorik Ok
Chaac
Level 117
God Stats
1W - 5L
1,330 SR
Queue Stats
45W - 49L
1,421 Elo+
Party 1
Izanami
Izanami
Huh_What_Angel
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,161 Elo+
Party 1
Apollo
Apollo
Huh_What_gabriel
Apollo
Level 7
God Stats
1W - 4L
1,170 SR
Queue Stats
11W - 14L
1,161 Elo+
Party 1
Atlas
Atlas
Quantum Death
Atlas
Level 129
God Stats
0W - 1L
1,353 SR
Queue Stats
32W - 36L
1,438 Elo+
Party 1
Discordia
Discordia
Zihyo
Discordia
Level 62
God Stats
9W - 7L
1,581 SR
Queue Stats
139W - 148L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 11
9,778
1,086
12,774
8,865
4,726
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
DRxPSYCHO
Thanatos
15
5 / 3 / 9
10,295
1,144
10,674
9,115
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
Ghostling98
Lancelot
15
3 / 2 / 11
9,971
1,108
10,972
11,010
5,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
SailorReno
Morgan Le Fay
16
6 / 2 / 10
11,037
1,226
16,976
6,875
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Techeth
Chaac
16
3 / 2 / 14
10,029
1,114
11,382
10,350
12,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

301

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alorik Ok
Chaac
15
1 / 3 / 8
9,359
1,040
14,928
17,157
18,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

14
0 / 5 / 3
8,403
934
2,917
13,341
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 5 / 3
9,396
1,044
5,873
11,597
5,028
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 5 / 8
10,096
1,122
10,051
20,095
21,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Zihyo
Discordia
14
4 / 2 / 3
9,638
1,071
6,283
5,779
1,647
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
34
20
Kills
9
9
Deaths
20
55
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
Alorik Ok
Chaac
1
3
8
1.67
W
3
0
11
8.5
W
Thanatos
DRxPSYCHO
Thanatos
5
3
9
3.17
W
Lancelot
Ghostling98
Lancelot
3
2
11
4.25
L
0
5
3
0.3
L
3
5
3
0.9
L
1
5
8
1
W
Morgan Le Fay
SailorReno
Morgan Le Fay
6
2
10
5.5
W
Chaac
Techeth
Chaac
3
2
14
5
L
Discordia
Zihyo
Discordia
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,778
Damage
40,052
46,215
Taken
67,969
30,764
Mitigated
51,241
11,724
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Alorik Ok
Chaac
14,928
787
212
2,867
17,157
18,331
0
7,501
8,987
0
36,149
W
12,774
393
555
2,468
8,865
4,726
0
3,846
4,899
19,288
0
W
Thanatos
DRxPSYCHO
Thanatos
10,674
2,878
0
4,130
9,115
4,497
0
5,033
4,082
0
14,603
W
Lancelot
Ghostling98
Lancelot
10,972
1,771
0
1,729
11,010
5,794
0
3,120
7,782
0
25,769
L
2,917
1,771
0
483
13,341
5,046
0
4,772
8,285
0
11,876
L
5,873
4,283
0
394
11,597
5,028
0
5,916
5,244
0
17,714
L
10,051
3,367
33
1,462
20,095
21,189
0
9,037
9,872
22,659
0
W
Morgan Le Fay
SailorReno
Morgan Le Fay
16,976
1,809
0
558
6,875
3,549
0
2,246
4,553
56,981
0
W
Chaac
Techeth
Chaac
11,382
1,468
0
2,284
10,350
12,198
0
1,993
8,136
0
18,357
L
Discordia
Zihyo
Discordia
6,283
478
0
415
5,779
1,647
0
1,257
4,475
17,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,110
Gold Earned
46,892
185
Minions Killed
150
6
Camps Cleared
5
908,885
Distance Traveled
792,567
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,359
1,040
37
4
1
172,180
0
W
Anubis
9,778
1,086
12
1
2
161,731
0
W
Thanatos
10,295
1,144
8
1
2
167,104
0
W
Lancelot
9,971
1,108
37
4
0
225,095
0
L
Izanami
8,403
934
23
3
1
171,875
0
L
Apollo
9,396
1,044
36
4
0
168,218
0
L
Atlas
10,096
1,122
21
2
0
159,842
0
W
Morgan Le Fay
11,037
1,226
108
12
1
168,282
0
W
Chaac
10,029
1,114
20
2
1
186,673
0
L
Discordia
9,638
1,071
33
4
3
120,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role