Player Matchup

Pele
Pele
ManiacReborn447
Pele
Level 28
God Stats
0W - 2L
1,311 SR
Queue Stats
1W - 15L
1,150 Elo+
Party 1
Surtr
Surtr
R3GREA7
Surtr
Level 12
God Stats
0W - 6L
1,158 SR
Queue Stats
0W - 8L
1,146 Elo+
Party 1
Izanami
Izanami
RedXGuy6221
Izanami
Level 4
God Stats
0W - 1L
1,143 SR
Queue Stats
0W - 3L
1,146 Elo+
Party 1
Xbalanque
Xbalanque
Sir Clapith
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,146 Elo+
Party 1
Ares
Ares
Streambean9
Ares
Level 34
God Stats
1W - 6L
1,117 SR
Queue Stats
1W - 7L
1,146 Elo+
Party 1
Team Averages
Level 21
1,246 SR
1,147 Elo+

VS

Team Averages
Level 50
1,583 SR
1,791 Elo+
Danzaburou
Danzaburou
Beagle Sniper
Danzaburou
Level 105
God Stats
10W - 9L
1,694 SR
Queue Stats
145W - 178L
1,495 Elo+
Party 3
Ra
Ra
Coddaddy4203937
Ra
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 7L
1,900 Elo+
Party 3
Terra
Terra
Fafs Hammer
Terra
Level 4
God Stats
2W - 2L
1,728 SR
Queue Stats
12W - 9L
1,808 Elo+
Party 3
Bacchus
Bacchus
RileyReidPlus
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,811 Elo+
Party 2
Nemesis
Nemesis
StAY Saggyy
Nemesis
Level 129
God Stats
1W - 0L
1,491 SR
Queue Stats
7W - 0L
1,941 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,545
468
4,829
13,565
5,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
R3GREA7
Surtr
9
1 / 3 / 0
5,812
415
3,349
8,611
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
RedXGuy6221
Izanami
10
0 / 8 / 0
5,920
423
689
10,886
3,442
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Xbalanque
Sir Clapith
Xbalanque
7
0 / 2 / 1
4,966
355
442
4,276
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 1
5,947
425
3,066
13,767
7,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beagle Sniper
Danzaburou
15
8 / 1 / 2
9,548
682
12,002
9,170
4,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 5
8,843
632
8,965
8,479
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 2
8,854
632
7,417
9,181
11,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
12
4 / 1 / 2
7,727
552
5,248
7,339
3,779
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
StAY Saggyy
Nemesis
11
2 / 3 / 3
7,318
523
3,369
7,769
2,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
20
20
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Beagle Sniper
Danzaburou
8
1
2
9
W
3
0
5
5.5
W
3
0
2
4
L
1
5
2
0.4
L
Surtr
R3GREA7
Surtr
1
3
0
0.33
L
Izanami
RedXGuy6221
Izanami
0
8
0
0
W
Bacchus
4
1
2
5
L
Xbalanque
Sir Clapith
Xbalanque
0
2
1
0.25
W
Nemesis
StAY Saggyy
Nemesis
2
3
3
1.17
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,375
Damage
37,001
51,105
Taken
41,938
21,018
Mitigated
25,964
4,816
Healing
15,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Beagle Sniper
Danzaburou
12,002
7,621
0
4,549
9,170
4,274
1,052
483
8,687
0
73,008
W
8,965
511
602
3,777
8,479
3,595
2,282
976
7,503
76,672
0
W
7,417
1,384
115
2,967
9,181
11,501
1,055
435
8,746
65,647
0
L
4,829
1,271
0
1,043
13,565
5,148
0
4,907
8,463
0
46,054
L
Surtr
R3GREA7
Surtr
3,349
2,080
0
1,687
8,611
3,401
0
5,532
2,655
319
23,009
L
Izanami
RedXGuy6221
Izanami
689
579
0
642
10,886
3,442
0
330
10,556
0
28,234
W
Bacchus
5,248
509
0
2,696
7,339
3,779
489
763
6,576
44,096
0
L
Xbalanque
Sir Clapith
Xbalanque
442
146
0
1,073
4,276
1,410
0
1,814
2,445
0
6,661
W
Nemesis
StAY Saggyy
Nemesis
3,369
1,441
0
549
7,769
2,815
0
531
7,238
0
28,154
L
3,066
335
0
371
13,767
7,617
0
8,150
5,279
15,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,190
Gold Earned
42,290
190
Minions Killed
467
0
Camps Cleared
0
1,070,502
Distance Traveled
1,432,146
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,548
682
114
8
0
274,595
8
W
Ra
8,843
632
126
9
0
301,900
0
W
Terra
8,854
632
113
8
0
280,572
0
L
Pele
6,545
468
66
5
0
239,095
0
L
Surtr
5,812
415
40
3
0
215,677
0
L
Izanami
5,920
423
50
4
0
219,443
0
W
Bacchus
7,727
552
70
5
0
294,709
0
L
Xbalanque
4,966
355
18
1
0
105,778
0
W
Nemesis
7,318
523
44
3
0
280,370
0
L
Ares
5,947
425
16
1
0
290,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role