Player Matchup

Athena
Athena
BakedRigatoni
Athena
Level 101
God Stats
1W - 1L
1,693 SR
Queue Stats
12W - 8L
1,619 Elo+
Party 2
Nike
Nike
GnarlicBread420
Nike
Level 25
God Stats
1W - 3L
1,800 SR
Queue Stats
10W - 13L
1,585 Elo+
Party 2
Neith
Neith
KarliaJayne
Neith
Level 77
God Stats
41W - 58L
1,399 SR
Queue Stats
498W - 565L
1,380 Elo+
Party 1
Ravana
Ravana
RockstarRelic
Ravana
Level 129
God Stats
11W - 7L
1,624 SR
Queue Stats
427W - 473L
1,447 Elo+
Party 1
Zhong Kui
Zhong Kui
cfunk2769
Zhong Kui
Level 147
God Stats
4W - 3L
1,204 SR
Queue Stats
217W - 307L
1,345 Elo+
Party 1
Team Averages
Level 96
1,544 SR
1,475 Elo+

VS

Team Averages
Level 87
1,506 SR
1,488 Elo+
Fenrir
Fenrir
DuhPSTriple
Fenrir
Level 88
God Stats
3W - 0L
1,871 SR
Queue Stats
186W - 178L
1,490 Elo+
Party 3
Bacchus
Bacchus
Leihanort
Bacchus
Level 66
God Stats
2W - 2L
1,252 SR
Queue Stats
49W - 52L
1,491 Elo+
Party 4
Discordia
Discordia
Minato101
Discordia
Level 67
God Stats
26W - 19L
1,582 SR
Queue Stats
201W - 205L
1,482 Elo+
Party 3
Apollo
Apollo
Nyanderthall
Apollo
Level 108
God Stats
1W - 2L
1,337 SR
Queue Stats
151W - 138L
1,494 Elo+
Party 3
Nox
Nox
PrettyPablo
Nox
Level 104
God Stats
25W - 28L
1,490 SR
Queue Stats
291W - 300L
1,481 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 7
7,087
472
5,461
13,874
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
6,452
430
2,493
11,625
7,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 2 / 1
6,882
459
4,198
7,886
3,223
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 3 / 5
7,776
518
6,616
10,245
4,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Zhong Kui
cfunk2769
Zhong Kui
15
3 / 1 / 2
8,032
535
10,618
9,285
8,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 3 / 7
8,052
537
7,881
13,592
8,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Leihanort
Bacchus
13
2 / 1 / 1
8,315
554
7,898
6,750
8,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Minato101
Discordia
13
2 / 3 / 4
7,757
517
7,971
8,245
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
14
5 / 0 / 3
8,718
581
10,738
7,624
2,651
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 5
7,383
492
3,303
12,678
10,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
10
Kills
12
12
Deaths
10
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
7
0.88
W
Fenrir
2
3
7
1.83
L
0
2
0
0
L
4
2
1
2.25
W
Bacchus
Leihanort
Bacchus
2
1
1
2.5
W
Discordia
Minato101
Discordia
2
3
4
1.33
W
Apollo
5
0
3
6.5
W
1
3
5
1.17
L
3
3
5
1.83
L
Zhong Kui
cfunk2769
Zhong Kui
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,386
Damage
37,791
52,915
Taken
48,889
35,481
Mitigated
32,324
10,558
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,461
1,524
0
3,194
13,874
11,517
0
4,887
8,919
28,209
0
W
Fenrir
7,881
3,290
0
2,774
13,592
8,131
0
3,288
10,304
26
64,266
L
2,493
432
0
0
11,625
7,012
0
7,340
4,285
0
38,821
L
4,198
1,961
0
2,758
7,886
3,223
0
750
7,136
0
43,547
W
Bacchus
Leihanort
Bacchus
7,898
1,284
0
868
6,750
8,589
235
0
6,750
55,622
235
W
Discordia
Minato101
Discordia
7,971
390
0
2,043
8,245
2,798
0
4,337
3,908
59,021
0
W
Apollo
10,738
7,092
0
3,680
7,624
2,651
1,171
1,785
5,695
0
61,108
W
3,303
639
0
1,897
12,678
10,155
0
6,611
6,067
22,552
0
L
6,616
2,118
0
1,575
10,245
4,825
0
1,472
8,773
0
72,211
L
Zhong Kui
cfunk2769
Zhong Kui
10,618
1,018
0
3,031
9,285
8,904
0
4,626
4,659
66,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,229
Gold Earned
40,225
382
Minions Killed
427
0
Camps Cleared
0
1,365,304
Distance Traveled
1,390,447
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,087
472
40
3
0
296,739
3
W
Fenrir
8,052
537
97
6
0
292,777
1
L
Nike
6,452
430
65
4
0
225,651
1
L
Neith
6,882
459
66
4
0
254,500
0
W
Bacchus
8,315
554
91
6
0
265,989
0
W
Discordia
7,757
517
107
7
0
256,415
2
W
Apollo
8,718
581
99
7
0
284,902
2
W
Nox
7,383
492
33
2
0
290,364
6
L
Ravana
7,776
518
100
7
0
291,189
0
L
Zhong Kui
8,032
535
111
7
0
297,225
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role