Player Matchup

Ao Kuang
Ao Kuang
Silver I
AncientAnubis21
Ao Kuang
Silver I
Level 126
God Stats
2W - 11L
1,450 SR
Queue Stats
152W - 178L
1,286 MMR
Solo
Athena
Athena
Gold III
FaintFawn270720
Athena
Gold III
Level 149
God Stats
5W - 8L
1,495 SR
Queue Stats
264W - 261L
1,289 MMR
Solo
Nemesis
Nemesis
Gold V
HazyLoki
Nemesis
Gold V
Level 79
God Stats
3W - 3L
1,371 SR
Queue Stats
294W - 300L
1,311 MMR
Solo
Merlin
Merlin
Silver I
kgkommodo
Merlin
Silver I
Level 158
God Stats
0W - 2L
1,282 SR
Queue Stats
87W - 102L
1,294 MMR
Solo
Hachiman
Hachiman
Silver II
lui88x
Hachiman
Silver II
Level 121
God Stats
12W - 15L
1,652 SR
Queue Stats
136W - 155L
1,287 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,450 SR
1,293 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,408 SR
1,293 MMR
Arachne
Arachne
Gold V
FallingShadow6
Arachne
Gold V
Level 111
God Stats
34W - 30L
1,713 SR
Queue Stats
237W - 258L
1,279 MMR
Solo
Achilles
Achilles
Silver I
RellSmoothz
Achilles
Silver I
Level 159
God Stats
3W - 7L
1,116 SR
Queue Stats
341W - 359L
1,293 MMR
Solo
Vulcan
Vulcan
Gold V
SillyZeem
Vulcan
Gold V
Level 110
God Stats
11W - 11L
1,254 SR
Queue Stats
244W - 273L
1,307 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
WillyNell334
Kuzenbo
Silver I
Level 104
God Stats
6W - 3L
1,569 SR
Queue Stats
82W - 77L
1,296 MMR
Solo
Heimdallr
Heimdallr
Silver I
joacko-07
Heimdallr
Silver I
Level 162
God Stats
3W - 2L
1,389 SR
Queue Stats
132W - 150L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
2 / 5 / 1
8,497
531
7,808
18,293
9,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 1 / 4
7,607
475
7,557
14,676
16,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
HazyLoki
Nemesis
13
1 / 3 / 3
7,846
490
7,594
15,508
7,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
kgkommodo
Merlin
13
0 / 2 / 0
7,289
456
6,030
7,597
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
lui88x
Hachiman
14
2 / 1 / 0
8,359
522
7,683
11,766
5,789
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
RavanaMartichorasThorAgni

VS

Bans
SkadiThanatosVamanaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 1
8,744
547
12,153
17,676
7,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
RellSmoothz
Achilles
15
4 / 1 / 2
8,875
555
10,971
15,530
14,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
SillyZeem
Vulcan
14
2 / 1 / 1
8,472
530
9,855
6,849
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
WillyNell334
Kuzenbo
12
1 / 2 / 5
7,272
455
6,793
12,121
12,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
joacko-07
Heimdallr
13
0 / 1 / 2
7,494
468
6,798
9,851
4,804
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
12
12
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
2
5
1
0.5
L
2
1
4
4
W
5
2
1
2.75
L
Nemesis
HazyLoki
Nemesis
1
3
3
0.83
W
Achilles
RellSmoothz
Achilles
4
1
2
5
W
Vulcan
SillyZeem
Vulcan
2
1
1
2.5
W
Kuzenbo
WillyNell334
Kuzenbo
1
2
5
1.75
W
Heimdallr
joacko-07
Heimdallr
0
1
2
1
L
Merlin
kgkommodo
Merlin
0
2
0
0
L
Hachiman
lui88x
Hachiman
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,672
Damage
46,570
67,840
Taken
62,027
42,481
Mitigated
42,036
24,302
Healing
17,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
7,808
1,211
0
8,601
18,293
9,506
921
1,184
16,196
59,830
0
L
7,557
1,897
0
2,199
14,676
16,424
0
6,412
8,020
21,338
0
W
12,153
7,157
0
5,586
17,676
7,391
0
4,605
13,071
0
76,980
L
Nemesis
HazyLoki
Nemesis
7,594
3,258
0
6,016
15,508
7,723
169
2,551
12,770
0
63,634
W
Achilles
RellSmoothz
Achilles
10,971
2,138
0
5,644
15,530
14,852
80
7,577
7,953
0
58,126
W
Vulcan
SillyZeem
Vulcan
9,855
5,257
0
1,000
6,849
2,904
369
4,215
2,634
70,973
0
W
Kuzenbo
WillyNell334
Kuzenbo
6,793
3,358
0
2,090
12,121
12,085
99
3,676
8,445
15,600
150
W
Heimdallr
joacko-07
Heimdallr
6,798
2,496
0
3,450
9,851
4,804
607
1,521
8,330
0
61,503
L
Merlin
kgkommodo
Merlin
6,030
301
0
2,359
7,597
3,039
0
4,734
2,863
58,970
0
L
Hachiman
lui88x
Hachiman
7,683
5,366
0
5,127
11,766
5,789
423
1,663
10,103
0
71,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,598
Gold Earned
40,857
466
Minions Killed
422
0
Camps Cleared
0
1,669,067
Distance Traveled
1,630,836
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,497
531
100
6
0
299,974
7
L
Athena
7,607
475
27
2
0
385,724
4
W
Arachne
8,744
547
94
6
0
359,818
0
L
Nemesis
7,846
490
110
7
0
343,766
0
W
Achilles
8,875
555
85
5
0
298,993
1
W
Vulcan
8,472
530
128
8
0
338,990
1
W
Kuzenbo
7,272
455
14
1
0
333,921
5
W
Heimdallr
7,494
468
101
6
0
299,114
6
L
Merlin
7,289
456
118
7
0
315,732
8
L
Hachiman
8,359
522
111
7
0
323,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role