Player Matchup

Medusa
Medusa
Silver I
DeathMetalYeti
Medusa
Silver I
Level 114
God Stats
3W - 2L
1,614 SR
Queue Stats
205W - 203L
1,233 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
GunnersFan_7
Kuzenbo
Silver V
Level 106
God Stats
3W - 2L
1,813 SR
Queue Stats
110W - 142L
454 MMR
Party 1
Nu Wa
Nu Wa
Bronze I
Team x Iron x
Nu Wa
Bronze I
Level 129
God Stats
0W - 1L
1,390 SR
Queue Stats
23W - 49L
1,051 MMR
Solo
Hercules
Hercules
Bronze I
ThuggyMoose
Hercules
Bronze I
Level 81
God Stats
11W - 20L
1,465 SR
Queue Stats
91W - 116L
555 MMR
Party 1
Loki
Loki
Silver V
santi_sazon
Loki
Silver V
Level 101
God Stats
7W - 6L
1,750 SR
Queue Stats
172W - 178L
769 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 106
1,606 SR
812 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,489 SR
913 MMR
Ares
Ares
Silver I
Cali_Goat7
Ares
Silver I
Level 109
God Stats
42W - 20L
1,544 SR
Queue Stats
121W - 121L
1,193 MMR
Solo
Cupid
Cupid
Bronze I
FARIFARI
Cupid
Bronze I
Level 75
God Stats
10W - 15L
1,329 SR
Queue Stats
466W - 498L
488 MMR
Solo
Chang'e
Chang'e
Silver IV
K1NGJ98-
Chang'e
Silver IV
Level 128
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 115L
1,147 MMR
Solo
Osiris
Osiris
Silver II
josh2910
Osiris
Silver II
Level 122
God Stats
4W - 4L
1,706 SR
Queue Stats
141W - 153L
1,047 MMR
Solo
Yemoja
Yemoja
Silver IV
rikku97
Yemoja
Silver IV
Level 144
God Stats
5W - 7L
1,362 SR
Queue Stats
51W - 74L
692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,953
435
4,606
12,564
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
GunnersFan_7
Kuzenbo
15
1 / 0 / 2
8,533
533
5,779
8,648
7,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 0
6,976
436
7,050
8,099
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
ThuggyMoose
Hercules
11
0 / 2 / 0
6,804
425
715
9,135
6,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 3 / 0
7,961
498
6,559
13,251
5,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HachimanCabrakanIx Chel

VS

Bans
KaliHadesSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 6
8,916
557
6,704
10,316
8,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cupid
FARIFARI
Cupid
13
1 / 0 / 7
7,496
469
5,016
7,047
3,362
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
K1NGJ98-
Chang'e
14
2 / 0 / 8
8,447
528
6,808
7,660
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
josh2910
Osiris
15
4 / 0 / 4
9,213
576
6,326
13,560
10,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
rikku97
Yemoja
14
0 / 3 / 1
8,885
555
2,799
9,344
4,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
13
13
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
0
5
0
0
W
Cupid
FARIFARI
Cupid
1
0
7
4.5
L
Kuzenbo
GunnersFan_7
Kuzenbo
1
0
2
2
W
Chang'e
K1NGJ98-
Chang'e
2
0
8
6
L
0
3
0
0
L
Hercules
ThuggyMoose
Hercules
0
2
0
0
W
Osiris
josh2910
Osiris
4
0
4
6
W
Yemoja
rikku97
Yemoja
0
3
1
0.17
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,709
Damage
27,653
51,697
Taken
47,927
28,146
Mitigated
29,114
10,132
Healing
17,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,704
848
0
2,754
10,316
8,037
170
2,258
8,036
23,379
0
L
4,606
2,538
0
3,429
12,564
5,425
1,538
2,984
9,580
0
59,034
W
Cupid
FARIFARI
Cupid
5,016
2,349
386
2,556
7,047
3,362
320
1,031
6,016
0
49,113
L
Kuzenbo
GunnersFan_7
Kuzenbo
5,779
2,224
0
2,255
8,648
7,679
0
2,895
5,753
53,993
0
W
Chang'e
K1NGJ98-
Chang'e
6,808
179
2,464
4,679
7,660
3,019
611
2,438
5,222
61,823
0
L
7,050
913
0
480
8,099
2,720
683
3,450
4,649
48,066
0
L
Hercules
ThuggyMoose
Hercules
715
216
123
2,003
9,135
6,799
302
2,422
6,713
0
22,433
W
Osiris
josh2910
Osiris
6,326
2,816
0
1,695
13,560
10,028
0
2,190
11,370
0
78,241
W
Yemoja
rikku97
Yemoja
2,799
1,319
309
2,392
9,344
4,668
273
5,364
3,506
57,874
5,571
L
6,559
1,917
0
1,842
13,251
5,523
434
4,316
8,935
0
60,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,227
Gold Earned
42,957
383
Minions Killed
436
0
Camps Cleared
0
1,389,707
Distance Traveled
1,497,254
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,916
557
21
1
0
346,530
2
L
Medusa
6,953
435
77
5
0
268,435
0
W
Cupid
7,496
469
71
4
0
280,185
2
L
Kuzenbo
8,533
533
96
6
0
270,562
0
W
Chang'e
8,447
528
100
6
0
356,210
6
L
Nu Wa
6,976
436
75
5
0
235,340
0
L
Hercules
6,804
425
48
3
0
327,297
0
W
Osiris
9,213
576
114
7
0
325,207
3
W
Yemoja
8,885
555
130
8
0
189,122
0
L
Loki
7,961
498
87
5
0
288,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role