Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Jimmyjoebob3
Merlin
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 71L
1,533 Elo+
Party 2
Ah Puch
Ah Puch
KINGOFGAMES317
Ah Puch
Level 122
God Stats
3W - 1L
1,767 SR
Queue Stats
37W - 25L
1,587 Elo+
Solo
Ares
Ares
TractorTaylor
Ares
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 13L
1,673 Elo+
Party 2
Lancelot
Lancelot
double_d01
Lancelot
Level 108
God Stats
2W - 2L
1,565 SR
Queue Stats
104W - 112L
1,491 Elo+
Solo
Team Averages
Level 100
1,566 SR
1,557 Elo+

VS

Team Averages
Level 108
1,439 SR
1,406 Elo+
King Arthur
King Arthur
Craivus
King Arthur
Level 107
God Stats
1W - 2L
1,715 SR
Queue Stats
128W - 125L
1,367 Elo+
Party 1
Bellona
Bellona
Ix0xSNOWMANx0xI
Bellona
Level 128
God Stats
0W - 2L
1,215 SR
Queue Stats
47W - 77L
1,403 Elo+
Solo
Kumbhakarna
Kumbhakarna
RiceCrispey
Kumbhakarna
Level 103
God Stats
1W - 1L
1,341 SR
Queue Stats
78W - 92L
1,326 Elo+
Party 1
Maui
Maui
SemiBuzzed
Maui
Level 83
God Stats
3W - 5L
1,229 SR
Queue Stats
193W - 205L
1,524 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
StingingHobbe
Ah Muzen Cab
Level 117
God Stats
7W - 2L
1,696 SR
Queue Stats
264W - 253L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
5 / 2 / 11
9,443
944
9,430
9,100
10,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
15
1 / 0 / 10
8,135
814
8,690
3,415
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
5 / 2 / 8
8,472
847
15,375
6,508
3,601
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 0 / 12
8,959
896
8,350
14,109
11,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lancelot
double_d01
Lancelot
12
2 / 4 / 12
7,636
764
9,625
9,148
5,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Craivus
King Arthur
13
2 / 6 / 4
7,485
749
9,742
13,918
14,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 2 / 5
7,384
738
7,169
13,481
12,860
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
RiceCrispey
Kumbhakarna
14
2 / 2 / 4
7,853
785
5,157
11,998
15,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 3 / 6
7,216
722
2,926
10,771
12,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
StingingHobbe
Ah Muzen Cab
13
0 / 3 / 3
6,930
693
9,586
7,771
4,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
29
16
Kills
7
8
Deaths
16
53
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
2
11
5.25
L
King Arthur
Craivus
King Arthur
2
6
4
0.67
L
3
2
5
2.75
W
Merlin
1
0
10
6
W
5
2
8
4.5
L
Kumbhakarna
RiceCrispey
Kumbhakarna
2
2
4
2
L
0
3
6
1
L
Ah Muzen Cab
StingingHobbe
Ah Muzen Cab
0
3
3
0.5
W
3
0
12
9
W
Lancelot
double_d01
Lancelot
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,470
Damage
34,580
42,280
Taken
57,939
32,050
Mitigated
60,546
15,707
Healing
14,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,430
1,636
0
1,292
9,100
10,045
0
1,379
7,653
25,114
0
L
King Arthur
Craivus
King Arthur
9,742
189
1,397
834
13,918
14,834
0
9,064
4,485
0
20,224
L
7,169
471
353
4,485
13,481
12,860
0
8,852
4,227
0
17,086
W
Merlin
8,690
583
1,160
681
3,415
1,900
148
1,282
2,065
24,175
0
W
15,375
384
1,204
1,162
6,508
3,601
246
1,653
4,823
28,514
0
L
Kumbhakarna
RiceCrispey
Kumbhakarna
5,157
168
899
2,247
11,998
15,797
0
8,457
3,190
7,327
0
L
2,926
275
864
2,026
10,771
12,180
0
7,537
2,858
5,177
0
L
Ah Muzen Cab
StingingHobbe
Ah Muzen Cab
9,586
1,918
840
894
7,771
4,875
0
6,534
1,084
0
23,829
W
8,350
433
983
6,719
14,109
11,119
46
2,332
11,717
9,628
0
W
Lancelot
double_d01
Lancelot
9,625
2,437
1,338
1,168
9,148
5,385
460
1,889
7,259
0
11,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,645
Gold Earned
36,868
146
Minions Killed
90
0
Camps Cleared
0
962,531
Distance Traveled
966,613
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,443
944
30
3
0
182,410
0
L
King Arthur
7,485
749
23
2
0
187,983
0
L
Bellona
7,384
738
26
3
0
188,109
0
W
Merlin
8,135
814
63
6
0
201,275
0
W
Ah Puch
8,472
847
33
3
0
171,417
0
L
Kumbhakarna
7,853
785
3
0
0
204,448
4
L
Maui
7,216
722
4
0
0
200,390
0
L
Ah Muzen Cab
6,930
693
34
3
0
185,683
0
W
Ares
8,959
896
2
0
0
193,959
0
W
Lancelot
7,636
764
18
2
0
213,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role