Player Matchup

Mercury
Mercury
Silver II
Crestafy
Mercury
Silver II
Level 48
God Stats
2W - 5L
1,749 SR
Queue Stats
86W - 91L
1,485 MMR
Party 2
Tiamat
Tiamat
Bronze III
Karofy
Tiamat
Bronze III
Level 46
God Stats
6W - 10L
1,449 SR
Queue Stats
154W - 176L
1,387 MMR
Party 2
Athena
Athena
Gold V
LogiaVibe
Athena
Gold V
Level 130
God Stats
5W - 5L
1,584 SR
Queue Stats
55W - 58L
1,437 MMR
Solo
Hercules
Hercules
Silver III
MattyNice412
Hercules
Silver III
Level 173
God Stats
1W - 2L
1,570 SR
Queue Stats
52W - 55L
1,437 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Raviner
Ah Muzen Cab
Gold IV
Level 127
God Stats
3W - 4L
1,709 SR
Queue Stats
111W - 113L
1,439 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,612 SR
1,437 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,562 SR
1,458 MMR
Kali
Kali
Gold IV
 
Kali
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Gold V
 
Persephone
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold IV
DANIELSSF730
Hachiman
Gold IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 95L
1,406 MMR
Party 1
King Arthur
King Arthur
Gold II
Evolved Kingdom
King Arthur
Gold II
Level 148
God Stats
18W - 17L
1,569 SR
Queue Stats
497W - 489L
1,440 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
xjdanzx
Kuzenbo
Gold IV
Level 155
God Stats
79W - 59L
1,742 SR
Queue Stats
292W - 312L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Crestafy
Mercury
12
2 / 3 / 2
7,156
511
4,519
12,774
5,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Karofy
Tiamat
13
0 / 2 / 2
7,252
518
3,665
8,670
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
LogiaVibe
Athena
9
2 / 2 / 3
6,224
445
3,344
9,432
6,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
MattyNice412
Hercules
14
0 / 0 / 0
7,615
544
4,346
13,483
16,608
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Raviner
Ah Muzen Cab
12
1 / 4 / 2
7,013
501
10,273
12,938
4,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
VamanaAchillesBaba YagaBakasuraThanatos

VS

Bans
OlorunSerqetRavanaAwilixVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
5 / 3 / 2
8,105
579
7,371
12,552
6,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
 
Persephone
13
1 / 0 / 2
8,017
573
7,220
4,614
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hachiman
DANIELSSF730
Hachiman
13
1 / 2 / 4
7,620
544
6,529
9,340
3,430
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
Evolved Kingdom
King Arthur
14
1 / 0 / 0
8,116
580
9,767
11,229
13,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
xjdanzx
Kuzenbo
12
3 / 1 / 5
7,592
542
4,291
10,088
10,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
11
11
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
3
2
2
W
Persephone
 
Persephone
1
0
2
2
L
Mercury
Crestafy
Mercury
2
3
2
1
W
Hachiman
DANIELSSF730
Hachiman
1
2
4
1.5
W
King Arthur
Evolved Kingdom
King Arthur
1
0
0
1
L
Tiamat
Karofy
Tiamat
0
2
2
0.5
L
Athena
LogiaVibe
Athena
2
2
3
1.75
L
Hercules
MattyNice412
Hercules
0
0
0
0
L
Ah Muzen Cab
Raviner
Ah Muzen Cab
1
4
2
0.5
W
Kuzenbo
xjdanzx
Kuzenbo
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
35,178
57,297
Taken
47,823
37,817
Mitigated
35,203
17,008
Healing
14,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
7,371
4,107
0
3,178
12,552
6,449
6
1,352
11,200
0
61,995
W
Persephone
 
Persephone
7,220
218
0
1,431
4,614
1,545
0
2,606
2,008
66,805
0
L
Mercury
Crestafy
Mercury
4,519
2,023
0
919
12,774
5,103
0
2,874
9,840
0
60,854
W
Hachiman
DANIELSSF730
Hachiman
6,529
4,238
0
4,772
9,340
3,430
259
603
8,737
0
66,251
W
King Arthur
Evolved Kingdom
King Arthur
9,767
1,261
0
2,172
11,229
13,105
0
0
11,229
238
70,061
L
Tiamat
Karofy
Tiamat
3,665
525
0
3,244
8,670
4,945
0
3,410
5,260
51,532
0
L
Athena
LogiaVibe
Athena
3,344
801
292
3,949
9,432
6,635
90
3,115
6,317
14,261
0
L
Hercules
MattyNice412
Hercules
4,346
1,756
0
6,187
13,483
16,608
0
729
12,754
0
63,689
L
Ah Muzen Cab
Raviner
Ah Muzen Cab
10,273
4,335
0
2,417
12,938
4,526
0
1,619
11,319
0
66,586
W
Kuzenbo
xjdanzx
Kuzenbo
4,291
1,335
0
2,853
10,088
10,674
93
2,529
7,559
15,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,260
Gold Earned
39,450
445
Minions Killed
453
0
Camps Cleared
0
1,324,687
Distance Traveled
1,384,115
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,105
579
90
6
0
299,346
0
W
Persephone
8,017
573
117
8
0
275,496
0
L
Mercury
7,156
511
94
7
0
331,203
0
W
Hachiman
7,620
544
108
8
0
254,460
1
W
King Arthur
8,116
580
121
9
0
250,529
1
L
Tiamat
7,252
518
111
8
0
280,983
0
L
Athena
6,224
445
20
1
0
187,883
6
L
Hercules
7,615
544
116
8
0
263,373
1
L
Ah Muzen Cab
7,013
501
104
7
0
261,245
2
W
Kuzenbo
7,592
542
17
1
0
304,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role