Player Matchup

Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
SweatedTurtle39
Scylla
Level 106
God Stats
1W - 1L
1,764 SR
Queue Stats
10W - 9L
1,517 Elo+
Party 2
Fenrir
Fenrir
Toxico SZN
Fenrir
Level 104
God Stats
1W - 1L
1,544 SR
Queue Stats
115W - 97L
1,497 Elo+
Solo
Team Averages
Level 129
1,562 SR
1,503 Elo+

VS

Team Averages
Level 103
1,432 SR
1,487 Elo+
Hercules
Hercules
 
Hercules
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
BiscuitLover999
Baba Yaga
Level 100
God Stats
1W - 1L
1,348 SR
Queue Stats
67W - 63L
1,474 Elo+
Party 1
Nemesis
Nemesis
Brandoggydogg
Nemesis
Level 62
God Stats
1W - 2L
1,249 SR
Queue Stats
44W - 47L
1,425 Elo+
Party 1
Fafnir
Fafnir
Sprisenberg
Fafnir
Level 122
God Stats
8W - 4L
1,563 SR
Queue Stats
260W - 217L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 0
4,246
849
1,636
2,101
681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
 
Danzaburou
9
0 / 0 / 0
4,158
832
2,653
2,698
1,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mercury
 
Mercury
8
0 / 2 / 0
3,981
796
418
3,489
1,071
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 0
4,234
847
1,706
3,268
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Toxico SZN
Fenrir
5
0 / 0 / 0
2,163
433
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 0 / 4
4,590
918
2,374
3,845
3,332
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
 
Mercury
9
0 / 0 / 0
4,080
816
815
2,393
729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baba Yaga
BiscuitLover999
Baba Yaga
10
3 / 0 / 1
4,752
950
2,064
3,161
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
10
0 / 0 / 3
4,580
916
745
3,983
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fafnir
9
1 / 0 / 3
4,334
867
2,207
2,878
2,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
5
5
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Danzaburou
 
Danzaburou
0
0
0
0
L
Mercury
 
Mercury
0
2
0
0
W
Hercules
 
Hercules
1
0
4
3
W
Mercury
 
Mercury
0
0
0
0
W
Baba Yaga
BiscuitLover999
Baba Yaga
3
0
1
3.5
W
Nemesis
0
0
3
1.5
W
Fafnir
1
0
3
2.5
L
0
2
0
0
L
Fenrir
Toxico SZN
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,413
Damage
8,205
11,556
Taken
16,260
3,961
Mitigated
9,033
902
Healing
7,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,636
34
0
0
2,101
681
0
656
1,406
12,025
0
L
Danzaburou
 
Danzaburou
2,653
1,026
0
207
2,698
1,205
0
661
1,995
0
12,224
L
Mercury
 
Mercury
418
283
0
375
3,489
1,071
0
1,037
2,340
0
2,821
W
Hercules
 
Hercules
2,374
264
0
1,024
3,845
3,332
0
360
3,461
0
12,831
W
Mercury
 
Mercury
815
321
0
1,221
2,393
729
319
536
1,817
0
4,023
W
Baba Yaga
BiscuitLover999
Baba Yaga
2,064
169
0
1,720
3,161
1,133
38
767
2,350
10,911
0
W
Nemesis
745
151
0
1,736
3,983
1,445
0
836
3,071
0
16,570
W
Fafnir
2,207
141
0
1,314
2,878
2,394
25
575
2,089
3,521
0
L
1,706
203
0
320
3,268
1,004
0
1,535
1,530
10,479
0
L
Fenrir
Toxico SZN
Fenrir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,782
Gold Earned
22,336
77
Minions Killed
108
0
Camps Cleared
0
404,398
Distance Traveled
595,124
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,246
849
26
5
0
99,731
0
L
Danzaburou
4,158
832
15
3
0
100,744
0
L
Mercury
3,981
796
8
2
0
111,581
0
W
Hercules
4,590
918
26
5
0
110,470
0
W
Mercury
4,080
816
15
3
0
118,615
0
W
Baba Yaga
4,752
950
25
5
0
108,080
0
W
Nemesis
4,580
916
35
7
0
131,207
0
W
Fafnir
4,334
867
7
1
0
126,752
0
L
Scylla
4,234
847
28
6
0
92,342
0
L
Fenrir
2,163
433
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role