Player Matchup

Ymir
Ymir
Silver I
HarleyRidingAg
Ymir
Silver I
Level 226
God Stats
27W - 26L
1,555 SR
Queue Stats
658W - 679L
1,295 MMR
Solo
Ne Zha
Ne Zha
Silver II
TTVCreativewavxs
Ne Zha
Silver II
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,392 MMR
Solo
Horus
Horus
Silver I
sephiwhait
Horus
Silver I
Level 154
God Stats
3W - 3L
1,661 SR
Queue Stats
349W - 372L
1,312 MMR
Solo
Xbalanque
Xbalanque
Silver IV
wybieapachy
Xbalanque
Silver IV
Level 104
God Stats
1W - 2L
1,611 SR
Queue Stats
14W - 19L
1,356 MMR
Solo
Janus
Janus
Bronze III
ìtilt
Janus
Bronze III
Level 129
God Stats
2W - 2L
1,161 SR
Queue Stats
8W - 14L
1,382 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 149
1,498 SR
1,347 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,539 SR
1,338 MMR
Medusa
Medusa
Gold V
Ace_luck11
Medusa
Gold V
Level 179
God Stats
2W - 1L
1,445 SR
Queue Stats
306W - 317L
1,282 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
MrPotatoMan69
Baron Samedi
Gold V
Level 113
God Stats
15W - 11L
1,629 SR
Queue Stats
275W - 286L
1,318 MMR
Solo
Guan Yu
Guan Yu
Gold V
Nergalsito
Guan Yu
Gold V
Level 127
God Stats
9W - 2L
1,762 SR
Queue Stats
361W - 369L
1,321 MMR
Solo
Tiamat
Tiamat
Gold III
OhAveo
Tiamat
Gold III
Level 148
God Stats
5W - 11L
1,358 SR
Queue Stats
311W - 312L
1,371 MMR
Solo
Thanatos
Thanatos
Silver I
ShaggyNDoobieDoo
Thanatos
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 45L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
7,172
448
3,578
11,016
7,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 2
8,555
535
5,089
14,075
5,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
14
1 / 3 / 1
8,275
517
12,639
16,990
12,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
wybieapachy
Xbalanque
13
0 / 0 / 0
7,726
483
4,591
9,031
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
ìtilt
Janus
14
3 / 0 / 2
8,307
519
11,584
7,014
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArtemisThorCernunnosAo Kuang

VS

Bans
Nu WaKaliBakasuraHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ace_luck11
Medusa
14
0 / 1 / 1
8,022
501
6,593
6,504
2,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MrPotatoMan69
Baron Samedi
13
0 / 0 / 3
7,818
489
6,878
11,305
8,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Nergalsito
Guan Yu
15
2 / 2 / 2
8,783
549
10,328
18,514
21,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
OhAveo
Tiamat
15
1 / 1 / 0
8,823
551
8,104
6,854
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 3 / 1
9,053
566
5,434
16,676
7,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
6
6
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
Ace_luck11
Medusa
0
1
1
0.5
L
0
1
2
1
W
Baron Samedi
MrPotatoMan69
Baron Samedi
0
0
3
1.5
W
Guan Yu
Nergalsito
Guan Yu
2
2
2
1.5
W
Tiamat
OhAveo
Tiamat
1
1
0
1
W
3
3
1
1.17
L
3
2
2
2
L
Horus
1
3
1
0.5
L
Xbalanque
wybieapachy
Xbalanque
0
0
0
0
L
Janus
ìtilt
Janus
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,481
Damage
37,337
58,126
Taken
59,853
30,803
Mitigated
42,574
18,758
Healing
25,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Ace_luck11
Medusa
6,593
1,850
0
805
6,504
2,546
166
897
5,563
0
64,611
L
3,578
377
2,212
4,212
11,016
7,036
0
4,701
6,087
21,758
0
W
Baron Samedi
MrPotatoMan69
Baron Samedi
6,878
666
982
4,692
11,305
8,232
93
4,800
6,191
28,011
0
W
Guan Yu
Nergalsito
Guan Yu
10,328
2,218
166
7,043
18,514
21,494
0
1,755
15,430
0
74,668
W
Tiamat
OhAveo
Tiamat
8,104
834
0
3,371
6,854
3,055
580
3,199
3,445
80,523
0
W
5,434
1,362
0
8,719
16,676
7,247
661
3,788
12,538
0
76,377
L
5,089
1,294
0
1,625
14,075
5,585
0
3,563
10,218
0
77,372
L
Horus
12,639
5,708
160
6,804
16,990
12,862
0
1,188
14,592
0
64,022
L
Xbalanque
wybieapachy
Xbalanque
4,591
1,708
0
3,245
9,031
3,175
365
1,880
7,151
0
61,333
L
Janus
ìtilt
Janus
11,584
365
0
500
7,014
2,145
0
3,628
3,334
57,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,035
Gold Earned
42,499
437
Minions Killed
498
0
Camps Cleared
0
1,679,708
Distance Traveled
1,547,161
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,022
501
116
7
0
236,788
0
L
Ymir
7,172
448
16
1
0
327,602
10
W
Baron Samedi
7,818
489
33
2
0
302,995
0
W
Guan Yu
8,783
549
102
6
0
312,489
4
W
Tiamat
8,823
551
137
9
0
329,012
0
W
Thanatos
9,053
566
110
7
0
365,877
0
L
Ne Zha
8,555
535
107
7
0
373,768
0
L
Horus
8,275
517
93
6
0
308,127
1
L
Xbalanque
7,726
483
112
7
0
278,799
0
L
Janus
8,307
519
109
7
0
391,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role