Player Matchup

Horus
Horus
TheOnlyJuan3625
Horus
Level 120
God Stats
9W - 7L
1,968 SR
Queue Stats
216W - 203L
1,443 Elo+
Solo
Sol
Sol
Ward_21_21
Sol
Level 106
God Stats
1W - 0L
1,285 SR
Queue Stats
41W - 48L
1,446 Elo+
Solo
Fenrir
Fenrir
aVeRaGe42joe
Fenrir
Level 85
God Stats
3W - 2L
1,724 SR
Queue Stats
83W - 68L
1,548 Elo+
Solo
Merlin
Merlin
marcelo08033
Merlin
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
142W - 115L
1,582 Elo+
Solo
Achilles
Achilles
oKx5o
Achilles
Level 106
God Stats
18W - 20L
1,525 SR
Queue Stats
361W - 325L
1,544 Elo+
Solo
Team Averages
Level 112
1,600 SR
1,512 Elo+

VS

Team Averages
Level 116
1,520 SR
1,432 Elo+
Cupid
Cupid
 
Cupid
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
AMadGummyFish
Thor
Level 149
God Stats
4W - 6L
1,648 SR
Queue Stats
176W - 158L
1,544 Elo+
Party 1
Ravana
Ravana
GrandmastrFelip
Ravana
Level 134
God Stats
1W - 6L
1,308 SR
Queue Stats
220W - 205L
1,551 Elo+
Solo
Jormungandr
Jormungandr
HawaiianThunda
Jormungandr
Level 45
God Stats
0W - 3L
1,420 SR
Queue Stats
4W - 27L
1,049 Elo+
Solo
Janus
Janus
xAmbitiousLIONx
Janus
Level 129
God Stats
7W - 5L
1,725 SR
Queue Stats
72W - 71L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,847
585
1,519
7,745
5,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 2 / 0
6,553
655
2,366
5,408
1,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
10
2 / 0 / 2
5,969
597
3,386
8,244
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
10
2 / 1 / 1
5,912
591
3,937
4,233
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
oKx5o
Achilles
12
1 / 1 / 0
6,388
639
5,416
10,615
8,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
1 / 1 / 1
5,100
510
2,909
5,850
1,700
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 0
5,822
582
7,729
7,617
4,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 3
5,256
526
4,670
2,927
919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
HawaiianThunda
Jormungandr
3
0 / 2 / 0
3,906
391
20
3,593
2,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 2 / 0
6,046
605
5,675
4,603
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
7
Kills
6
6
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
1
1
1.5
L
1
1
0
1
L
1
1
3
2.5
L
Jormungandr
HawaiianThunda
Jormungandr
0
2
0
0
W
1
2
3
1.25
W
1
2
0
0.5
W
Fenrir
2
0
2
3
W
Merlin
2
1
1
2.5
W
Achilles
oKx5o
Achilles
1
1
0
1
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,624
Damage
21,003
36,245
Taken
24,590
19,797
Mitigated
10,344
10,627
Healing
5,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,909
1,394
78
2,462
5,850
1,700
0
2,178
3,600
0
24,581
L
7,729
2,266
0
1,962
7,617
4,355
0
0
7,617
0
40,357
L
4,670
1,936
0
551
2,927
919
0
193
2,687
0
28,128
L
Jormungandr
HawaiianThunda
Jormungandr
20
20
0
276
3,593
2,059
0
1,804
1,789
713
0
W
1,519
1,053
1,799
2,817
7,745
5,450
16
1,282
6,354
0
8,237
W
2,366
1,444
0
1,404
5,408
1,602
3,380
660
4,730
61,101
0
W
Fenrir
3,386
966
0
1,241
8,244
3,069
0
935
7,223
0
43,498
W
Merlin
3,937
385
0
910
4,233
1,043
0
2,532
1,570
37,729
0
W
Achilles
oKx5o
Achilles
5,416
1,718
0
2,456
10,615
8,633
0
83
9,543
0
46,411
L
5,675
626
0
500
4,603
1,311
0
2,203
2,400
36,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
26,130
323
Minions Killed
236
0
Camps Cleared
0
1,036,673
Distance Traveled
852,269
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,100
510
42
4
0
182,422
0
L
Thor
5,822
582
72
7
0
200,896
3
L
Ravana
5,256
526
48
5
0
148,264
0
L
Jormungandr
3,906
391
1
0
0
116,432
0
W
Horus
5,847
585
4
0
0
230,777
2
W
Sol
6,553
655
107
11
0
182,332
0
W
Fenrir
5,969
597
63
6
0
240,822
0
W
Merlin
5,912
591
64
6
0
206,296
2
W
Achilles
6,388
639
85
9
0
176,446
0
L
Janus
6,046
605
73
7
0
204,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role