Player Matchup

Janus
Janus
 
Janus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
ManuVR85
Nike
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 62L
1,452 Elo+
Party 1
Izanami
Izanami
Tachi57
Izanami
Level 117
God Stats
5W - 3L
1,500 SR
Queue Stats
145W - 142L
1,447 Elo+
Party 2
Bacchus
Bacchus
The king suprem
Bacchus
Level 105
God Stats
8W - 8L
1,372 SR
Queue Stats
144W - 146L
1,445 Elo+
Party 2
Anubis
Anubis
xThePunisher17x
Anubis
Level 145
God Stats
19W - 26L
1,412 SR
Queue Stats
540W - 550L
1,486 Elo+
Party 1
Team Averages
Level 111
1,457 SR
1,466 Elo+

VS

Team Averages
Level 117
1,504 SR
1,474 Elo+
Surtr
Surtr
 
Surtr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AqueousData8
Hel
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
Foxlum56
Da Ji
Level 89
God Stats
11W - 18L
1,519 SR
Queue Stats
421W - 371L
1,421 Elo+
Solo
Hou Yi
Hou Yi
isbi06
Hou Yi
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 181L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 5 / 3
5,880
535
4,955
8,963
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
10
2 / 1 / 2
6,061
551
3,483
8,029
7,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Tachi57
Izanami
10
3 / 0 / 4
6,126
557
5,656
5,453
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 1 / 4
6,197
563
4,358
13,433
7,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
7 / 2 / 2
6,833
621
5,407
7,019
2,819
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
0 / 4 / 2
6,217
565
5,467
8,579
5,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
 
Ah Puch
8
3 / 4 / 1
5,714
519
5,757
7,111
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 4 / 0
4,868
443
3,408
7,070
1,987
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
Foxlum56
Da Ji
10
4 / 2 / 1
6,058
551
4,919
7,725
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
isbi06
Hou Yi
9
0 / 1 / 1
4,806
437
3,511
6,401
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
15
Kills
8
9
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
5
3
0.5
L
Surtr
 
Surtr
0
4
2
0.25
L
Ah Puch
 
Ah Puch
3
4
1
0.88
L
1
4
0
0.25
L
Da Ji
Foxlum56
Da Ji
4
2
1
2.25
W
Nike
2
1
2
3
W
Izanami
Tachi57
Izanami
3
0
4
5
W
2
1
4
4
L
Hou Yi
isbi06
Hou Yi
0
1
1
0.5
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,859
Damage
23,062
42,897
Taken
36,886
22,372
Mitigated
14,681
14,434
Healing
8,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,955
352
0
2,768
8,963
2,898
0
4,095
4,868
31,514
0
L
Surtr
 
Surtr
5,467
1,341
0
620
8,579
5,471
6
2,812
5,616
1,408
41,903
L
Ah Puch
 
Ah Puch
5,757
93
0
1,038
7,111
1,851
0
5,160
1,663
29,475
0
L
3,408
599
889
1,900
7,070
1,987
0
2,880
4,190
27,844
0
L
Da Ji
Foxlum56
Da Ji
4,919
1,379
0
1,008
7,725
3,298
0
2,136
5,453
0
28,627
W
Nike
3,483
213
0
856
8,029
7,192
0
517
7,512
1,917
30,871
W
Izanami
Tachi57
Izanami
5,656
3,574
107
1,767
5,453
1,846
1,464
1,719
3,734
0
45,183
W
4,358
541
1,074
5,517
13,433
7,617
0
2,887
10,546
16,954
0
L
Hou Yi
isbi06
Hou Yi
3,511
1,933
0
2,618
6,401
2,074
0
1,864
4,537
0
29,981
W
5,407
197
0
2,345
7,019
2,819
196
664
6,325
34,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,097
Gold Earned
27,663
266
Minions Killed
247
0
Camps Cleared
0
1,004,036
Distance Traveled
971,739
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,880
535
60
5
0
204,003
0
L
Surtr
6,217
565
72
7
0
214,591
4
L
Ah Puch
5,714
519
52
5
0
170,496
0
L
Hel
4,868
443
42
4
0
187,671
0
L
Da Ji
6,058
551
37
3
0
226,836
0
W
Nike
6,061
551
51
5
0
166,320
3
W
Izanami
6,126
557
68
6
0
200,819
0
W
Bacchus
6,197
563
29
3
0
214,664
0
L
Hou Yi
4,806
437
44
4
0
172,145
0
W
Anubis
6,833
621
58
5
0
218,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role