Player Matchup

Hel
Hel
Gregwan Kenobi
Hel
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 111L
1,419 Elo+
Party 1
Cthulhu
Cthulhu
SIEF33
Cthulhu
Level 94
God Stats
2W - 6L
1,157 SR
Queue Stats
117W - 114L
1,413 Elo+
Party 1
Vulcan
Vulcan
TripCT
Vulcan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,396 Elo+
Party 1
Raijin
Raijin
XxDreadBwoii35xX
Raijin
Level 175
God Stats
1W - 4L
1,172 SR
Queue Stats
569W - 596L
1,515 Elo+
Solo
Hades
Hades
Yer New Mommy
Hades
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,449 Elo+
Solo
Team Averages
Level 108
1,366 SR
1,438 Elo+

VS

Team Averages
Level 131
1,479 SR
1,465 Elo+
Tyr
Tyr
 
Tyr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Kauldron
Nox
Level 159
God Stats
3W - 8L
1,234 SR
Queue Stats
463W - 497L
1,460 Elo+
Solo
Vulcan
Vulcan
ShadeSniper
Vulcan
Level 124
God Stats
10W - 3L
1,544 SR
Queue Stats
242W - 256L
1,466 Elo+
Solo
Rama
Rama
SnD Aztec
Rama
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
335W - 276L
1,525 Elo+
Solo
Aphrodite
Aphrodite
Tripulsiks
Aphrodite
Level 124
God Stats
4W - 4L
1,619 SR
Queue Stats
820W - 918L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 16
9,309
846
8,821
8,634
4,022
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
SIEF33
Cthulhu
16
6 / 2 / 14
9,329
848
11,600
23,948
19,338
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
TripCT
Vulcan
16
4 / 2 / 14
9,350
850
12,093
9,438
4,315
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 3 / 9
8,455
769
11,606
8,327
3,656
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 5 / 11
9,570
870
13,088
17,345
12,323
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 7 / 4
7,564
688
8,573
17,557
22,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 4 / 6
9,047
822
7,852
9,225
4,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
18
7 / 3 / 4
10,170
925
20,095
9,180
4,569
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
14
0 / 5 / 7
7,612
692
11,405
13,589
6,667
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Tripulsiks
Aphrodite
12
0 / 5 / 5
7,139
649
3,664
12,026
8,434
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
37
24
Kills
11
12
Deaths
24
64
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
7
4
0.43
W
4
0
16
12
L
3
4
6
1.5
W
Cthulhu
SIEF33
Cthulhu
6
2
14
6.5
L
Vulcan
7
3
4
3
L
Rama
0
5
7
0.7
W
Vulcan
TripCT
Vulcan
4
2
14
5.5
L
Aphrodite
Tripulsiks
Aphrodite
0
5
5
0.5
W
3
3
9
2.5
W
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,208
Damage
51,589
67,692
Taken
61,577
43,654
Mitigated
46,684
40,703
Healing
20,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,573
1,093
89
2,987
17,557
22,455
0
15,629
1,928
0
15,158
W
8,821
735
15,868
6,995
8,634
4,022
579
4,916
3,718
13,928
0
L
7,852
346
810
663
9,225
4,559
159
8,540
561
18,597
0
W
Cthulhu
SIEF33
Cthulhu
11,600
747
2,900
7,631
23,948
19,338
622
9,734
14,026
27,297
0
L
Vulcan
20,095
8,395
888
975
9,180
4,569
0
8,180
768
41,395
0
L
Rama
11,405
8,372
687
4,007
13,589
6,667
0
12,572
795
0
29,541
W
Vulcan
TripCT
Vulcan
12,093
7,038
550
616
9,438
4,315
792
5,651
3,613
28,965
0
L
Aphrodite
Tripulsiks
Aphrodite
3,664
572
4,542
4,484
12,026
8,434
0
11,777
130
5,753
0
W
11,606
709
473
778
8,327
3,656
1,290
3,129
5,072
22,635
0
W
13,088
53
593
4,299
17,345
12,323
1,185
8,223
9,034
22,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,013
Gold Earned
41,532
141
Minions Killed
132
0
Camps Cleared
0
1,069,612
Distance Traveled
1,049,120
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,564
688
7
1
0
210,589
0
W
Hel
9,309
846
19
2
0
231,774
0
L
Nox
9,047
822
35
3
0
202,770
0
W
Cthulhu
9,329
848
28
3
0
217,399
0
L
Vulcan
10,170
925
33
3
0
252,258
0
L
Rama
7,612
692
49
4
0
176,937
0
W
Vulcan
9,350
850
44
4
0
233,008
0
L
Aphrodite
7,139
649
8
1
0
206,566
0
W
Raijin
8,455
769
29
3
0
191,135
0
W
Hades
9,570
870
21
2
0
196,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role