Player Matchup

Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
CrZyDB-_-
Erlang Shen
Level 111
God Stats
5W - 8L
1,646 SR
Queue Stats
431W - 389L
1,488 Elo+
Solo
Agni
Agni
Reizmataz
Agni
Level 144
God Stats
3W - 2L
1,563 SR
Queue Stats
72W - 71L
1,544 Elo+
Party 2
Neith
Neith
Sirdarkkev
Neith
Level 156
God Stats
8W - 7L
1,768 SR
Queue Stats
147W - 152L
1,557 Elo+
Party 2
Thor
Thor
buldogxD
Thor
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,513 Elo+
Party 2
Team Averages
Level 139
1,595 SR
1,520 Elo+

VS

Team Averages
Level 132
1,620 SR
1,539 Elo+
Merlin
Merlin
Guti2215
Merlin
Level 149
God Stats
4W - 1L
1,630 SR
Queue Stats
156W - 139L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
IMainCupidImCool
Baron Samedi
Level 81
God Stats
3W - 3L
1,500 SR
Queue Stats
39W - 43L
1,482 Elo+
Party 1
Xbalanque
Xbalanque
iSampai
Xbalanque
Level 167
God Stats
7W - 4L
1,563 SR
Queue Stats
389W - 317L
1,592 Elo+
Solo
Achilles
Achilles
mellow_mangos
Achilles
Level 155
God Stats
3W - 3L
1,679 SR
Queue Stats
112W - 105L
1,517 Elo+
Party 1
Sun Wukong
Sun Wukong
stancilJ
Sun Wukong
Level 109
God Stats
2W - 0L
1,728 SR
Queue Stats
80W - 70L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 5 / 3
7,785
487
4,671
19,337
15,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
CrZyDB-_-
Erlang Shen
12
0 / 5 / 2
7,209
451
10,193
18,901
13,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
13
1 / 4 / 2
7,798
487
8,698
10,163
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
11
0 / 6 / 3
6,944
434
5,686
11,051
3,776
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
14
4 / 3 / 2
8,650
541
6,121
14,090
5,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Guti2215
Merlin
14
4 / 1 / 2
8,906
557
8,556
8,065
3,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
IMainCupidImCool
Baron Samedi
13
4 / 1 / 6
8,545
534
6,602
6,438
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
iSampai
Xbalanque
15
7 / 3 / 3
10,018
626
20,327
18,290
8,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
mellow_mangos
Achilles
13
5 / 1 / 7
8,779
549
10,956
14,629
13,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sun Wukong
stancilJ
Sun Wukong
15
3 / 1 / 2
9,774
611
7,923
12,385
12,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
7
Kills
23
23
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
5
3
0.7
L
Erlang Shen
CrZyDB-_-
Erlang Shen
0
5
2
0.2
W
Merlin
Guti2215
Merlin
4
1
2
5
W
Baron Samedi
IMainCupidImCool
Baron Samedi
4
1
6
7
L
Agni
1
4
2
0.5
L
Neith
0
6
3
0.25
L
Thor
4
3
2
1.67
W
Xbalanque
iSampai
Xbalanque
7
3
3
2.83
W
Achilles
mellow_mangos
Achilles
5
1
7
8.5
W
Sun Wukong
stancilJ
Sun Wukong
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,369
Damage
54,364
73,542
Taken
59,807
42,851
Mitigated
42,558
12,689
Healing
20,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,671
1,984
0
3,056
19,337
15,836
0
6,433
12,904
25,395
0
L
Erlang Shen
CrZyDB-_-
Erlang Shen
10,193
5,889
0
5,071
18,901
13,728
0
3,527
15,195
0
51,631
W
Merlin
Guti2215
Merlin
8,556
230
0
2,138
8,065
3,503
860
2,457
5,608
69,559
0
W
Baron Samedi
IMainCupidImCool
Baron Samedi
6,602
677
1,076
2,238
6,438
5,048
0
3,150
3,288
22,269
0
L
Agni
8,698
176
0
1,940
10,163
3,750
0
3,860
6,303
58,706
0
L
Neith
5,686
2,237
0
1,330
11,051
3,776
0
920
10,131
0
41,560
L
Thor
6,121
1,569
185
1,107
14,090
5,761
0
953
13,137
0
61,211
W
Xbalanque
iSampai
Xbalanque
20,327
12,788
0
9,593
18,290
8,730
379
3,343
14,947
0
102,680
W
Achilles
mellow_mangos
Achilles
10,956
2,817
0
2,979
14,629
13,063
0
6,515
8,114
263
57,754
W
Sun Wukong
stancilJ
Sun Wukong
7,923
1,813
0
2,265
12,385
12,214
184
1,825
10,319
140
69,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,386
Gold Earned
46,022
384
Minions Killed
462
0
Camps Cleared
0
1,506,951
Distance Traveled
1,584,701
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,785
487
32
2
0
300,246
1
L
Erlang Shen
7,209
451
88
6
0
257,179
0
W
Merlin
8,906
557
119
7
0
319,459
2
W
Baron Samedi
8,545
534
31
2
0
322,222
0
L
Agni
7,798
487
103
6
0
338,582
0
L
Neith
6,944
434
69
4
0
272,971
0
L
Thor
8,650
541
92
6
0
337,973
0
W
Xbalanque
10,018
626
124
8
0
278,408
0
W
Achilles
8,779
549
75
5
0
374,863
2
W
Sun Wukong
9,774
611
113
7
0
289,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role