Player Matchup

Sun Wukong
Sun Wukong
MissLititz
Sun Wukong
Level 147
God Stats
62W - 48L
1,632 SR
Queue Stats
2,279W - 2,285L
1,528 Elo+
Solo
Cupid
Cupid
PapaSmurfffff
Cupid
Level 127
God Stats
1W - 1L
1,345 SR
Queue Stats
52W - 53L
1,533 Elo+
Party 1
Hun Batz
Hun Batz
TheMightyShrimp
Hun Batz
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 63L
1,520 Elo+
Party 1
Nu Wa
Nu Wa
Vmean
Nu Wa
Level 126
God Stats
1W - 0L
1,579 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
a23lrauser
Ix Chel
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,590 Elo+
Party 2
Team Averages
Level 139
1,511 SR
1,534 Elo+

VS

Team Averages
Level 110
1,565 SR
1,493 Elo+
Rama
Rama
 
Rama
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
LUGEAL04308
Ix Chel
Level 105
God Stats
8W - 10L
1,502 SR
Queue Stats
28W - 38L
1,471 Elo+
Solo
Ah Puch
Ah Puch
Razhagal2105
Ah Puch
Level 125
God Stats
2W - 2L
1,740 SR
Queue Stats
733W - 796L
1,476 Elo+
Solo
Cthulhu
Cthulhu
Ronaldinhoe
Cthulhu
Level 119
God Stats
209W - 176L
1,584 SR
Queue Stats
415W - 408L
1,542 Elo+
Solo
Loki
Loki
deadkingdeath
Loki
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 227L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MissLititz
Sun Wukong
10
1 / 0 / 4
5,696
1,139
4,546
4,825
3,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 1
6,479
1,296
4,701
4,361
1,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
10
0 / 2 / 4
5,586
1,117
3,623
5,208
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Vmean
Nu Wa
11
0 / 0 / 6
5,750
1,150
3,863
1,016
442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
a23lrauser
Ix Chel
11
2 / 0 / 3
5,953
1,191
6,079
2,888
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

387

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 0 / 1
5,696
1,139
3,093
6,291
2,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
LUGEAL04308
Ix Chel
10
0 / 1 / 2
5,624
1,125
3,632
5,279
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Razhagal2105
Ah Puch
8
0 / 0 / 0
3,421
684
0
239
99
Cthulhu
Ronaldinhoe
Cthulhu
10
2 / 2 / 0
6,072
1,214
6,074
8,147
4,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 1
5,352
1,070
2,245
5,652
1,617
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
6
Kills
2
2
Deaths
6
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
1
0.5
L
Ix Chel
LUGEAL04308
Ix Chel
0
1
2
1
W
Sun Wukong
MissLititz
Sun Wukong
1
0
4
3
W
3
0
1
3.5
L
Ah Puch
Razhagal2105
Ah Puch
0
0
0
0
L
Cthulhu
Ronaldinhoe
Cthulhu
2
2
0
1
W
Hun Batz
0
2
4
1
W
Nu Wa
Vmean
Nu Wa
0
0
6
3
W
Ix Chel
a23lrauser
Ix Chel
2
0
3
3.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,812
Damage
15,044
18,298
Taken
25,608
9,091
Mitigated
10,336
1,760
Healing
2,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,093
2,540
0
802
6,291
2,183
0
2,216
4,071
0
17,632
L
Ix Chel
LUGEAL04308
Ix Chel
3,632
598
213
385
5,279
1,961
0
1,262
4,017
16,196
0
W
Sun Wukong
MissLititz
Sun Wukong
4,546
178
0
146
4,825
3,569
0
2,155
2,670
0
12,117
W
4,701
4,145
29
1,142
4,361
1,790
0
2,969
1,392
0
16,565
L
Ah Puch
Razhagal2105
Ah Puch
0
0
0
0
239
99
0
239
0
0
0
L
Cthulhu
Ronaldinhoe
Cthulhu
6,074
134
256
737
8,147
4,476
0
3,307
4,837
23,025
0
W
Hun Batz
3,623
764
0
0
5,208
2,068
0
2,193
3,015
0
11,418
W
Nu Wa
Vmean
Nu Wa
3,863
1,650
0
0
1,016
442
0
615
401
13,146
365
W
Ix Chel
a23lrauser
Ix Chel
6,079
399
307
136
2,888
1,222
0
1,807
1,081
10,387
0
L
2,245
328
0
6
5,652
1,617
0
2,922
2,727
0
6,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,464
Gold Earned
26,165
97
Minions Killed
118
3
Camps Cleared
3
524,319
Distance Traveled
434,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,696
1,139
45
9
1
108,078
0
L
Ix Chel
5,624
1,125
22
4
2
99,219
0
W
Sun Wukong
5,696
1,139
4
1
0
120,913
0
W
Cupid
6,479
1,296
30
6
1
101,482
0
L
Ah Puch
3,421
684
0
0
0
0
0
L
Cthulhu
6,072
1,214
38
8
0
114,361
0
W
Hun Batz
5,586
1,117
22
4
1
102,964
0
W
Nu Wa
5,750
1,150
27
5
0
90,062
0
W
Ix Chel
5,953
1,191
14
3
1
108,898
0
L
Loki
5,352
1,070
13
3
0
113,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role