Player Matchup

Bacchus
Bacchus
BOiSe2MeN_-
Bacchus
Level 155
God Stats
1W - 0L
1,786 SR
Queue Stats
58W - 63L
1,537 Elo+
Party 2
Sol
Sol
Medievall
Sol
Level 154
God Stats
3W - 2L
1,229 SR
Queue Stats
97W - 82L
1,584 Elo+
Solo
Raijin
Raijin
Panthers4Life97
Raijin
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 48L
1,557 Elo+
Party 2
Sobek
Sobek
fluperus
Sobek
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 128L
1,443 Elo+
Solo
Danzaburou
Danzaburou
xStickLeex
Danzaburou
Level 147
God Stats
2W - 0L
1,913 SR
Queue Stats
131W - 106L
1,591 Elo+
Party 2
Team Averages
Level 137
1,586 SR
1,542 Elo+

VS

Team Averages
Level 139
1,543 SR
1,517 Elo+
Mercury
Mercury
Arεs
Mercury
Level 152
God Stats
1W - 3L
1,325 SR
Queue Stats
47W - 40L
1,515 Elo+
Party 1
Hera
Hera
LG LoGiiKz
Hera
Level 156
God Stats
2W - 3L
1,707 SR
Queue Stats
95W - 99L
1,449 Elo+
Solo
Izanami
Izanami
LimblessPatrick
Izanami
Level 102
God Stats
4W - 2L
1,627 SR
Queue Stats
690W - 681L
1,505 Elo+
Solo
Bellona
Bellona
Noxide1
Bellona
Level 127
God Stats
0W - 1L
1,739 SR
Queue Stats
56W - 48L
1,607 Elo+
Party 1
Thoth
Thoth
Valkiria13
Thoth
Level 158
God Stats
4W - 7L
1,315 SR
Queue Stats
637W - 617L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BOiSe2MeN_-
Bacchus
16
4 / 4 / 18
10,610
884
9,233
20,090
29,253
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
7 / 1 / 14
11,174
931
13,557
9,087
4,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 5 / 18
9,393
783
8,257
11,754
5,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
fluperus
Sobek
16
5 / 5 / 10
10,104
842
4,058
20,045
22,504
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
xStickLeex
Danzaburou
18
8 / 3 / 16
11,802
984
15,066
15,537
8,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arεs
Mercury
13
3 / 8 / 5
8,403
700
12,860
15,000
7,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 6 / 5
10,033
836
10,098
10,424
5,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 5 / 10
9,479
790
15,374
10,314
5,307
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Noxide1
Bellona
17
5 / 4 / 8
10,734
895
6,457
13,891
16,962
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
16
2 / 3 / 5
8,650
721
8,643
7,380
3,606
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
51
26
Kills
18
18
Deaths
26
76
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Mercury
Arεs
Mercury
3
8
5
0.69
W
Bacchus
BOiSe2MeN_-
Bacchus
4
4
18
3.25
L
6
6
5
1.42
L
2
5
10
1.4
W
7
1
14
14
L
Bellona
Noxide1
Bellona
5
4
8
2.25
W
2
5
18
2.2
L
Thoth
2
3
5
1.5
W
Sobek
fluperus
Sobek
5
5
10
2
W
Danzaburou
xStickLeex
Danzaburou
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,171
Damage
53,432
76,513
Taken
57,009
70,562
Mitigated
38,739
25,416
Healing
13,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Arεs
Mercury
12,860
6,333
1,603
3,304
15,000
7,826
997
8,337
6,663
0
20,154
W
Bacchus
BOiSe2MeN_-
Bacchus
9,233
533
2,972
5,925
20,090
29,253
418
2,820
17,184
13,145
0
L
10,098
1,851
197
963
10,424
5,038
650
6,889
3,487
16,433
0
L
15,374
8,405
1,099
507
10,314
5,307
342
7,187
3,023
0
31,215
W
13,557
3,793
1,899
3,267
9,087
4,791
3,117
3,076
5,961
39,092
0
L
Bellona
Noxide1
Bellona
6,457
974
1,118
2,695
13,891
16,962
187
7,529
6,302
0
14,827
W
8,257
595
1,028
1,220
11,754
5,609
860
3,830
7,784
21,959
0
L
Thoth
8,643
503
648
1,062
7,380
3,606
0
4,986
2,263
21,839
0
W
Sobek
fluperus
Sobek
4,058
74
464
3,145
20,045
22,504
571
4,104
15,680
7,102
0
W
Danzaburou
xStickLeex
Danzaburou
15,066
5,526
1,052
4,444
15,537
8,405
2,606
4,453
10,819
0
41,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,083
Gold Earned
47,299
134
Minions Killed
129
0
Camps Cleared
0
1,103,469
Distance Traveled
1,065,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,403
700
9
1
0
217,930
0
W
Bacchus
10,610
884
3
0
0
232,644
0
L
Hera
10,033
836
22
2
0
195,638
0
L
Izanami
9,479
790
52
4
0
193,274
0
W
Sol
11,174
931
45
4
0
229,703
0
L
Bellona
10,734
895
25
2
0
241,503
0
W
Raijin
9,393
783
26
2
0
200,033
0
L
Thoth
8,650
721
21
2
0
216,684
0
W
Sobek
10,104
842
6
1
0
221,662
0
W
Danzaburou
11,802
984
54
5
0
219,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role