Player Matchup

Serqet
Serqet
Marsfiremandala
Serqet
Level 127
God Stats
2W - 3L
1,525 SR
Queue Stats
281W - 262L
1,496 Elo+
Solo
Arachne
Arachne
QUICKBUNNY97747
Arachne
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 95L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
RubBerDukyL96A1
Danzaburou
Level 140
God Stats
28W - 11L
1,880 SR
Queue Stats
578W - 525L
1,456 Elo+
Party 2
Hera
Hera
Superwicked2
Hera
Level 94
God Stats
1W - 3L
1,483 SR
Queue Stats
21W - 27L
1,397 Elo+
Solo
Fafnir
Fafnir
b3ast5005
Fafnir
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 195L
1,461 Elo+
Party 2
Team Averages
Level 128
1,578 SR
1,462 Elo+

VS

Team Averages
Level 102
1,549 SR
1,486 Elo+
King Arthur
King Arthur
Droppedya boi
King Arthur
Level 104
God Stats
5W - 4L
1,690 SR
Queue Stats
222W - 204L
1,509 Elo+
Party 1
Scylla
Scylla
LilWalrus
Scylla
Level 106
God Stats
3W - 4L
1,425 SR
Queue Stats
216W - 195L
1,522 Elo+
Party 1
Izanami
Izanami
X_Brick_Master_X
Izanami
Level 104
God Stats
2W - 1L
1,716 SR
Queue Stats
25W - 26L
1,474 Elo+
Party 3
Cthulhu
Cthulhu
X_Duke_Kaboom_X
Cthulhu
Level 116
God Stats
13W - 7L
1,596 SR
Queue Stats
38W - 37L
1,473 Elo+
Party 3
Pele
Pele
parkrangerdave
Pele
Level 82
God Stats
16W - 32L
1,319 SR
Queue Stats
125W - 137L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,209
521
1,257
6,729
2,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 0
5,074
507
1,108
6,695
2,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
RubBerDukyL96A1
Danzaburou
8
1 / 2 / 0
4,971
497
3,657
6,527
2,330
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,765
577
937
3,330
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
b3ast5005
Fafnir
7
0 / 1 / 1
4,864
486
3,191
7,732
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Droppedya boi
King Arthur
11
2 / 0 / 0
6,144
614
5,636
7,078
4,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
LilWalrus
Scylla
11
1 / 0 / 0
6,086
609
2,954
2,727
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 0 / 0
5,425
543
4,001
4,836
1,584
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 2
5,911
591
3,751
6,109
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 0 / 3
5,372
537
1,053
4,810
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
6
6
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Droppedya boi
King Arthur
2
0
0
2
W
Scylla
LilWalrus
Scylla
1
0
0
1
L
0
0
1
0.5
L
0
2
0
0
L
Danzaburou
RubBerDukyL96A1
Danzaburou
1
2
0
0.5
L
0
1
0
0
W
2
0
0
2
W
1
1
2
2
L
Fafnir
b3ast5005
Fafnir
0
1
1
0.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,150
Damage
17,395
31,013
Taken
25,560
16,007
Mitigated
12,867
8,909
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Droppedya boi
King Arthur
5,636
516
0
1,378
7,078
4,333
0
807
6,093
0
37,947
W
Scylla
LilWalrus
Scylla
2,954
336
0
500
2,727
766
0
644
2,083
44,551
0
L
1,257
408
0
667
6,729
2,260
0
805
5,924
0
36,310
L
1,108
659
0
2,665
6,695
2,800
0
0
6,695
0
29,709
L
Danzaburou
RubBerDukyL96A1
Danzaburou
3,657
1,815
0
2,505
6,527
2,330
0
1,980
4,547
0
31,247
L
937
97
0
500
3,330
1,140
42
2,164
1,166
41,824
0
W
4,001
3,052
0
1,727
4,836
1,584
566
354
4,374
0
38,928
W
3,751
527
0
2,233
6,109
4,635
0
1,383
4,726
18,607
0
L
Fafnir
b3ast5005
Fafnir
3,191
951
0
2,572
7,732
7,477
0
1,901
5,831
10,849
0
W
1,053
98
0
340
4,810
1,549
267
912
3,820
0
31,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,883
Gold Earned
28,938
282
Minions Killed
310
0
Camps Cleared
0
994,076
Distance Traveled
990,174
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,144
614
70
7
0
218,921
4
W
Scylla
6,086
609
83
8
0
187,956
0
L
Serqet
5,209
521
69
7
0
226,000
0
L
Arachne
5,074
507
52
5
0
203,662
0
L
Danzaburou
4,971
497
53
5
0
168,538
1
L
Hera
5,765
577
93
9
0
197,851
0
W
Izanami
5,425
543
75
8
0
180,465
1
W
Cthulhu
5,911
591
27
3
0
208,736
5
L
Fafnir
4,864
486
15
2
0
198,025
1
W
Pele
5,372
537
55
6
0
194,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role