Player Matchup

Atlas
Atlas
 
Atlas
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
BiscuitLover999
Zhong Kui
Level 100
God Stats
6W - 7L
1,530 SR
Queue Stats
510W - 452L
1,572 Elo+
Party 2
Chiron
Chiron
Brandoggydogg
Chiron
Level 62
God Stats
10W - 6L
1,846 SR
Queue Stats
47W - 36L
1,524 Elo+
Party 2
Fenrir
Fenrir
GetSkills550
Fenrir
Level 67
God Stats
4W - 1L
1,903 SR
Queue Stats
55W - 32L
1,476 Elo+
Party 2
King Arthur
King Arthur
Mistic21x
King Arthur
Level 75
God Stats
1W - 4L
1,255 SR
Queue Stats
139W - 135L
1,483 Elo+
Solo
Team Averages
Level 72
1,607 SR
1,511 Elo+

VS

Team Averages
Level 82
1,567 SR
1,528 Elo+
Izanami
Izanami
Bigg_gangstaBoii
Izanami
Level 115
God Stats
27W - 23L
1,575 SR
Queue Stats
468W - 438L
1,523 Elo+
Party 1
Arachne
Arachne
GotenksKazekage
Arachne
Level 108
God Stats
33W - 24L
1,622 SR
Queue Stats
308W - 295L
1,562 Elo+
Party 3
Zhong Kui
Zhong Kui
Swagapino77
Zhong Kui
Level 69
God Stats
2W - 3L
1,251 SR
Queue Stats
472W - 425L
1,539 Elo+
Solo
Maui
Maui
Wafflebroman
Maui
Level 64
God Stats
4W - 2L
1,862 SR
Queue Stats
51W - 47L
1,473 Elo+
Party 1
Nike
Nike
Whitecholo78
Nike
Level 56
God Stats
28W - 26L
1,527 SR
Queue Stats
140W - 147L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 1 / 9
7,290
521
7,251
13,654
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
BiscuitLover999
Zhong Kui
15
3 / 1 / 8
8,547
611
11,230
12,573
11,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 3
7,947
568
11,555
9,488
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
13
7 / 1 / 3
7,944
567
5,375
10,126
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Mistic21x
King Arthur
12
1 / 2 / 1
6,799
486
4,323
8,535
5,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,000
500
5,650
11,402
4,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 5 / 0
8,044
575
8,464
15,233
5,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Swagapino77
Zhong Kui
13
0 / 5 / 1
7,864
562
10,458
12,625
10,445
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 3 / 1
6,942
496
2,824
13,606
9,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 2 / 1
8,578
613
6,291
12,038
7,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
6
6
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
9
6.5
L
0
3
0
0
W
Zhong Kui
BiscuitLover999
Zhong Kui
3
1
8
7
W
5
1
3
6.5
W
Fenrir
7
1
3
8.5
L
4
5
0
0.8
W
King Arthur
Mistic21x
King Arthur
1
2
1
0.75
L
Zhong Kui
Swagapino77
Zhong Kui
0
5
1
0.1
L
0
3
1
0.17
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,734
Damage
33,687
54,376
Taken
64,904
34,771
Mitigated
36,895
18,787
Healing
15,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,251
3,309
0
4,152
13,654
9,249
171
4,046
9,516
24,383
0
L
5,650
4,567
0
2,203
11,402
4,096
846
2,056
9,346
0
61,262
W
Zhong Kui
BiscuitLover999
Zhong Kui
11,230
932
0
7,484
12,573
11,682
267
5,890
6,683
70,821
0
W
11,555
4,327
610
4,229
9,488
3,640
428
1,386
8,102
0
53,991
W
Fenrir
5,375
2,324
0
1,437
10,126
4,202
0
1,118
9,008
0
40,829
L
8,464
5,229
0
3,994
15,233
5,794
0
4,960
10,273
0
61,281
W
King Arthur
Mistic21x
King Arthur
4,323
412
0
875
8,535
5,998
0
612
7,775
219
25,362
L
Zhong Kui
Swagapino77
Zhong Kui
10,458
1,863
0
2,295
12,625
10,445
0
7,616
4,945
62,417
0
L
2,824
592
1,604
2,171
13,606
9,458
92
3,303
10,303
20,617
0
L
6,291
632
0
3,067
12,038
7,102
849
1,440
10,598
0
63,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,527
Gold Earned
38,428
345
Minions Killed
399
0
Camps Cleared
0
1,392,077
Distance Traveled
1,360,058
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,290
521
17
1
0
285,633
4
L
Izanami
7,000
500
101
7
0
264,786
0
W
Zhong Kui
8,547
611
127
9
0
296,541
2
W
Chiron
7,947
568
90
6
0
270,491
0
W
Fenrir
7,944
567
55
4
0
352,645
0
L
Arachne
8,044
575
79
6
0
302,935
0
W
King Arthur
6,799
486
56
4
0
186,767
0
L
Zhong Kui
7,864
562
90
6
0
248,759
1
L
Maui
6,942
496
23
2
0
276,416
0
L
Nike
8,578
613
106
8
0
267,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role