Player Matchup

Da Ji
Da Ji
Chente_Fire
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 127L
1,437 Elo+
Party 1
Danzaburou
Danzaburou
DHG GOT BATMAN
Danzaburou
Level 119
God Stats
90W - 78L
1,609 SR
Queue Stats
94W - 90L
1,553 Elo+
Party 2
Izanami
Izanami
DHGCatWoman
Izanami
Level 128
God Stats
3W - 7L
1,500 SR
Queue Stats
129W - 128L
1,561 Elo+
Party 2
Sobek
Sobek
EddyCisneros4716
Sobek
Level 123
God Stats
2W - 2L
1,547 SR
Queue Stats
196W - 220L
1,450 Elo+
Party 1
Geb
Geb
sniper_dcb
Geb
Level 149
God Stats
16W - 15L
1,722 SR
Queue Stats
268W - 266L
1,447 Elo+
Solo
Team Averages
Level 117
1,576 SR
1,490 Elo+

VS

Team Averages
Level 119
1,483 SR
1,478 Elo+
Bacchus
Bacchus
GaelRN_24
Bacchus
Level 69
God Stats
35W - 24L
1,612 SR
Queue Stats
294W - 245L
1,573 Elo+
Solo
Bastet
Bastet
Karlitator
Bastet
Level 118
God Stats
6W - 7L
1,499 SR
Queue Stats
73W - 57L
1,439 Elo+
Solo
Chaac
Chaac
Marshall27
Chaac
Level 144
God Stats
5W - 3L
1,465 SR
Queue Stats
83W - 75L
1,511 Elo+
Solo
Shiva
Shiva
Spiderman104
Shiva
Level 157
God Stats
3W - 3L
1,341 SR
Queue Stats
294W - 286L
1,469 Elo+
Solo
He Bo
He Bo
XiMelodickXi
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 86L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,271
527
3,146
7,774
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
DHG GOT BATMAN
Danzaburou
8
0 / 2 / 0
4,425
443
3,449
6,859
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
DHGCatWoman
Izanami
11
2 / 1 / 0
5,944
594
2,916
7,294
2,643
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 2 / 0
4,497
450
966
5,351
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 2 / 1
4,642
464
2,018
9,528
5,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GaelRN_24
Bacchus
9
3 / 0 / 2
6,028
603
4,434
5,587
5,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Karlitator
Bastet
10
3 / 0 / 2
6,319
632
3,983
6,659
2,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
10
2 / 1 / 3
5,929
593
7,075
7,088
3,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 1
6,374
637
2,248
4,713
2,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

9
2 / 2 / 1
5,707
571
3,371
5,537
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
11
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Danzaburou
DHG GOT BATMAN
Danzaburou
0
2
0
0
L
Izanami
DHGCatWoman
Izanami
2
1
0
2
L
0
2
0
0
W
Bacchus
GaelRN_24
Bacchus
3
0
2
4
W
Bastet
Karlitator
Bastet
3
0
2
4
W
Chaac
2
1
3
3.5
W
1
0
1
1.5
W
2
2
1
1.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,495
Damage
21,111
36,806
Taken
29,584
15,211
Mitigated
14,699
8,631
Healing
11,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,146
931
0
761
7,774
2,749
0
2,056
5,653
0
26,747
L
Danzaburou
DHG GOT BATMAN
Danzaburou
3,449
1,344
0
2,020
6,859
2,317
0
1,219
5,640
0
21,545
L
Izanami
DHGCatWoman
Izanami
2,916
2,146
0
1,300
7,294
2,643
821
2,405
4,889
0
50,843
L
966
36
0
2,604
5,351
2,414
0
14
4,976
12,293
0
W
Bacchus
GaelRN_24
Bacchus
4,434
457
0
2,926
5,587
5,279
348
991
4,596
22,321
0
W
Bastet
Karlitator
Bastet
3,983
699
0
2,243
6,659
2,078
0
284
6,337
0
37,029
W
Chaac
7,075
712
0
2,513
7,088
3,538
397
979
6,109
0
42,066
W
2,248
205
72
1,474
4,713
2,451
266
563
3,944
0
39,346
W
3,371
533
48
1,925
5,537
1,353
57
0
5,537
29,935
0
L
2,018
110
62
1,884
9,528
5,088
0
2,174
7,300
13,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,779
Gold Earned
30,357
210
Minions Killed
272
0
Camps Cleared
0
877,398
Distance Traveled
955,145
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,271
527
41
4
0
206,317
0
L
Danzaburou
4,425
443
38
4
0
168,842
3
L
Izanami
5,944
594
87
9
0
190,501
2
L
Sobek
4,497
450
31
3
0
123,044
2
W
Bacchus
6,028
603
37
4
0
201,395
0
W
Bastet
6,319
632
51
5
0
232,466
0
W
Chaac
5,929
593
62
6
0
194,379
0
W
Shiva
6,374
637
74
7
0
172,769
0
W
He Bo
5,707
571
48
5
0
154,136
0
L
Geb
4,642
464
13
1
0
188,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role