Player Matchup

The Morrigan
The Morrigan
Fleeter37
The Morrigan
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 174L
1,487 Elo+
Party 2
Zhong Kui
Zhong Kui
ItzReibs
Zhong Kui
Level 86
God Stats
2W - 5L
1,295 SR
Queue Stats
112W - 121L
1,494 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LilJiminy
Cu Chulainn
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,518 Elo+
Solo
Thor
Thor
McCaarthy
Thor
Level 155
God Stats
4W - 3L
1,713 SR
Queue Stats
152W - 156L
1,464 Elo+
Party 2
Merlin
Merlin
R Kranny
Merlin
Level 141
God Stats
3W - 2L
1,653 SR
Queue Stats
159W - 152L
1,507 Elo+
Party 2
Team Averages
Level 130
1,532 SR
1,494 Elo+

VS

Team Averages
Level 160
1,551 SR
1,536 Elo+
Arachne
Arachne
JiggleyBiscuits
Arachne
Level 127
God Stats
1W - 2L
1,459 SR
Queue Stats
292W - 293L
1,521 Elo+
Party 1
Geb
Geb
Kaiannpeppa
Geb
Level 224
God Stats
17W - 5L
1,821 SR
Queue Stats
431W - 377L
1,575 Elo+
Solo
Chiron
Chiron
Medievall
Chiron
Level 154
God Stats
1W - 2L
1,465 SR
Queue Stats
97W - 82L
1,588 Elo+
Solo
Hun Batz
Hun Batz
VeXeD M4NI4C
Hun Batz
Level 136
God Stats
0W - 2L
1,373 SR
Queue Stats
110W - 117L
1,463 Elo+
Solo
Chaac
Chaac
Zarin619
Chaac
Level 159
God Stats
7W - 6L
1,636 SR
Queue Stats
482W - 522L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Fleeter37
The Morrigan
13
0 / 3 / 8
7,725
702
4,119
6,578
2,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
ItzReibs
Zhong Kui
15
2 / 1 / 9
8,701
791
7,579
8,539
11,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
LilJiminy
Cu Chulainn
16
3 / 3 / 7
8,836
803
12,312
13,845
16,878
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
13
4 / 3 / 5
8,569
779
8,681
7,636
3,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Merlin
R Kranny
Merlin
18
4 / 1 / 6
10,091
917
10,666
7,279
3,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 5
7,838
713
5,159
7,307
7,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 7
8,585
780
6,479
10,433
9,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Medievall
Chiron
14
2 / 4 / 5
7,961
724
7,767
9,240
4,476
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
VeXeD M4NI4C
Hun Batz
13
0 / 3 / 6
7,497
682
4,998
8,754
4,571
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Zarin619
Chaac
15
5 / 3 / 5
8,477
771
12,021
12,104
14,756
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
39
13
Kills
11
11
Deaths
13
35
Assists
28
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Fleeter37
The Morrigan
0
3
8
1.33
W
Zhong Kui
ItzReibs
Zhong Kui
2
1
9
6.5
L
3
2
5
2.75
L
1
1
7
4.5
W
Cu Chulainn
LilJiminy
Cu Chulainn
3
3
7
2.17
W
Thor
4
3
5
2.17
L
Chiron
Medievall
Chiron
2
4
5
1.13
W
Merlin
R Kranny
Merlin
4
1
6
7
L
Hun Batz
VeXeD M4NI4C
Hun Batz
0
3
6
1
L
Chaac
Zarin619
Chaac
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,357
Damage
36,424
43,877
Taken
47,838
39,455
Mitigated
41,758
17,714
Healing
16,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Fleeter37
The Morrigan
4,119
820
1,679
2,526
6,578
2,946
0
611
5,815
9,647
2,069
W
Zhong Kui
ItzReibs
Zhong Kui
7,579
840
1,484
2,824
8,539
11,746
1,038
679
7,385
16,823
0
L
5,159
4,682
891
1,245
7,307
7,977
0
3,768
3,201
0
10,839
L
6,479
564
2,516
2,941
10,433
9,978
0
4,720
5,113
12,588
0
W
Cu Chulainn
LilJiminy
Cu Chulainn
12,312
1,298
1,408
2,929
13,845
16,878
606
2,737
10,718
3,125
23,172
W
Thor
8,681
954
378
236
7,636
3,932
0
1,127
6,300
0
13,740
L
Chiron
Medievall
Chiron
7,767
2,277
1,501
1,786
9,240
4,476
0
3,669
5,363
0
21,705
W
Merlin
R Kranny
Merlin
10,666
357
1,579
2,671
7,279
3,953
1,597
1,098
6,116
44,034
0
L
Hun Batz
VeXeD M4NI4C
Hun Batz
4,998
462
516
1,196
8,754
4,571
0
3,504
4,999
0
22,328
L
Chaac
Zarin619
Chaac
12,021
1,813
806
3,474
12,104
14,756
0
6,896
4,843
410
26,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,922
Gold Earned
40,358
175
Minions Killed
120
0
Camps Cleared
0
1,012,134
Distance Traveled
1,015,393
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,725
702
26
2
0
199,848
0
W
Zhong Kui
8,701
791
27
2
0
224,823
0
L
Arachne
7,838
713
14
1
0
223,958
0
L
Geb
8,585
780
11
1
0
209,172
0
W
Cu Chulainn
8,836
803
44
4
0
207,290
0
W
Thor
8,569
779
10
1
0
155,303
0
L
Chiron
7,961
724
36
3
0
170,002
0
W
Merlin
10,091
917
68
6
0
224,870
0
L
Hun Batz
7,497
682
40
4
0
199,857
0
L
Chaac
8,477
771
19
2
0
212,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role