Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver III
FilthyRandom
Anubis
Silver III
Level 159
God Stats
5W - 6L
1,594 SR
Queue Stats
104W - 147L
946 MMR
Solo
Hercules
Hercules
Silver I
Kuzmoney973
Hercules
Silver I
Level 126
God Stats
2W - 1L
1,160 SR
Queue Stats
166W - 175L
1,135 MMR
Solo
Kali
Kali
Silver III
NDF_Slime
Kali
Silver III
Level 97
God Stats
1W - 2L
1,540 SR
Queue Stats
55W - 73L
945 MMR
Solo
Hachiman
Hachiman
Silver II
iKy3
Hachiman
Silver II
Level 89
God Stats
5W - 15L
1,364 SR
Queue Stats
92W - 111L
1,136 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,432 SR
1,132 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,485 SR
1,264 MMR
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver II
 
Ullr
Silver II
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Haise19
Gilgamesh
Silver II
Level 172
God Stats
2W - 1L
1,500 SR
Queue Stats
243W - 232L
1,087 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Menino_Gzuis
Tsukuyomi
Gold IV
Level 107
God Stats
29W - 34L
1,461 SR
Queue Stats
850W - 873L
1,107 MMR
Solo
Horus
Horus
Silver I
monkeywrench14
Horus
Silver I
Level 159
God Stats
34W - 41L
1,464 SR
Queue Stats
522W - 538L
1,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 5 / 2
7,384
492
3,304
14,419
13,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
11
2 / 7 / 0
6,899
460
7,214
9,787
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Kuzmoney973
Hercules
12
0 / 4 / 1
7,156
477
2,680
15,455
13,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Kali
9
0 / 3 / 1
6,210
414
2,413
8,948
3,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
iKy3
Hachiman
11
0 / 2 / 2
7,033
469
7,023
13,129
3,746
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
FenrirRavanaAthenaArachne

VS

Bans
Cu ChulainnHadesMorgan Le FayAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
4 / 2 / 8
8,991
599
12,556
7,552
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
 
Ullr
14
0 / 0 / 1
7,824
522
4,016
8,104
3,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Haise19
Gilgamesh
16
12 / 3 / 4
10,077
672
12,551
15,466
9,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Menino_Gzuis
Tsukuyomi
15
2 / 0 / 6
9,443
630
9,762
7,368
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 0 / 6
7,922
528
3,358
8,476
6,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
4
Kills
20
21
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
5
2
0.6
W
Nu Wa
 
Nu Wa
4
2
8
4
W
Ullr
 
Ullr
0
0
1
0.5
L
Anubis
2
7
0
0.29
W
Gilgamesh
Haise19
Gilgamesh
12
3
4
4.67
L
Hercules
Kuzmoney973
Hercules
0
4
1
0.13
W
Tsukuyomi
Menino_Gzuis
Tsukuyomi
2
0
6
5
L
Kali
0
3
1
0.17
L
Hachiman
iKy3
Hachiman
0
2
2
0.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,634
Damage
42,243
61,738
Taken
46,966
38,295
Mitigated
25,614
12,799
Healing
18,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,304
419
345
2,403
14,419
13,531
0
2,276
12,047
17,527
0
W
Nu Wa
 
Nu Wa
12,556
1,609
0
1,620
7,552
2,420
2,984
2,053
5,454
59,554
0
W
Ullr
 
Ullr
4,016
1,513
0
1,967
8,104
3,369
927
1,283
6,821
0
60,822
L
Anubis
7,214
95
0
740
9,787
4,326
0
2,057
7,715
46,119
0
W
Gilgamesh
Haise19
Gilgamesh
12,551
4,831
0
4,565
15,466
9,820
0
3,643
11,752
0
84,800
L
Hercules
Kuzmoney973
Hercules
2,680
458
0
2,644
15,455
13,640
0
3,069
12,386
0
42,435
W
Tsukuyomi
Menino_Gzuis
Tsukuyomi
9,762
2,125
0
2,881
7,368
3,533
771
1,945
5,296
345
83,760
L
Kali
2,413
884
0
1,554
8,948
3,052
0
3,115
5,833
0
33,333
L
Hachiman
iKy3
Hachiman
7,023
3,740
0
5,113
13,129
3,746
322
2,600
10,529
0
49,464
W
3,358
1,758
2,757
4,663
8,476
6,472
533
2,298
6,154
0
15,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,682
Gold Earned
44,257
309
Minions Killed
432
0
Camps Cleared
0
1,181,006
Distance Traveled
1,401,925
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,384
492
22
1
0
289,621
4
W
Nu Wa
8,991
599
87
6
0
283,482
0
W
Ullr
7,824
522
90
6
0
270,806
3
L
Anubis
6,899
460
76
5
0
204,789
3
W
Gilgamesh
10,077
672
112
7
0
293,353
0
L
Hercules
7,156
477
82
5
0
223,210
1
W
Tsukuyomi
9,443
630
122
8
0
293,792
0
L
Kali
6,210
414
56
4
0
209,981
0
L
Hachiman
7,033
469
73
5
0
253,405
0
W
Horus
7,922
528
21
1
0
260,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role