Player Matchup

Tyr
Tyr
Gold IV
 
Tyr
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold V
HD Curry
Kali
Gold V
Level 105
God Stats
0W - 2L
1,216 SR
Queue Stats
94W - 92L
1,325 MMR
Solo
Tiamat
Tiamat
Bronze III
MANDO THE GOAT
Tiamat
Bronze III
Level 121
God Stats
5W - 10L
1,472 SR
Queue Stats
141W - 160L
1,267 MMR
Solo
Cerberus
Cerberus
Bronze V
baхpіehaha
Cerberus
Bronze V
Level 34
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 16L
1,250 MMR
Solo
Apollo
Apollo
Silver I
mythen
Apollo
Silver I
Level 161
God Stats
1W - 2L
1,535 SR
Queue Stats
42W - 51L
1,238 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,445 SR
1,316 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,487 SR
1,294 MMR
King Arthur
King Arthur
Silver I
ITZsaxageIG
King Arthur
Silver I
Level 128
God Stats
3W - 3L
1,392 SR
Queue Stats
16W - 36L
1,332 MMR
Solo
Athena
Athena
Gold V
SPARTAN-MSU
Athena
Gold V
Level 157
God Stats
57W - 56L
1,528 SR
Queue Stats
285W - 296L
1,267 MMR
Solo
Janus
Janus
Gold V
TreWillz
Janus
Gold V
Level 187
God Stats
1W - 2L
1,295 SR
Queue Stats
178W - 171L
1,339 MMR
Solo
Da Ji
Da Ji
Silver IV
WolfzSD
Da Ji
Silver IV
Level 128
God Stats
1W - 0L
1,696 SR
Queue Stats
7W - 11L
1,306 MMR
Party 1
Xbalanque
Xbalanque
Silver II
l Zeroed l
Xbalanque
Silver II
Level 147
God Stats
5W - 3L
1,523 SR
Queue Stats
54W - 60L
1,225 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 0 / 0
5,579
558
2,625
10,142
7,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
9
0 / 2 / 0
5,316
532
2,525
8,672
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 0
5,490
549
1,558
5,811
3,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
baхpіehaha
Cerberus
1
0 / 1 / 0
3,733
373
0
950
363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
mythen
Apollo
10
0 / 1 / 0
5,515
552
3,055
7,639
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeThorVamanaRavanaSusano

VS

Bans
Nu WaChang'eOdinFenrirMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ITZsaxageIG
King Arthur
10
1 / 0 / 2
6,466
647
5,883
5,725
5,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
10
1 / 0 / 3
5,747
575
2,926
6,037
3,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
TreWillz
Janus
12
2 / 0 / 0
6,710
671
3,077
3,920
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
WolfzSD
Da Ji
10
2 / 1 / 1
5,650
565
1,045
7,376
2,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
l Zeroed l
Xbalanque
10
0 / 0 / 2
5,849
585
4,409
6,226
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
14
1
Kills
6
6
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
0
0
0
L
Kali
0
2
0
0
W
King Arthur
ITZsaxageIG
King Arthur
1
0
2
2
L
1
2
0
0.5
W
Athena
1
0
3
2.5
W
Janus
TreWillz
Janus
2
0
0
2
W
Da Ji
WolfzSD
Da Ji
2
1
1
2.5
L
Cerberus
baхpіehaha
Cerberus
0
1
0
0
W
Xbalanque
l Zeroed l
Xbalanque
0
0
2
1
L
Apollo
mythen
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,763
Damage
17,340
33,214
Taken
29,284
18,230
Mitigated
14,910
15,908
Healing
6,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,625
144
0
4,996
10,142
7,976
0
1,455
8,687
0
45,394
L
Kali
2,525
1,423
0
4,706
8,672
3,275
0
871
7,759
0
31,181
W
King Arthur
ITZsaxageIG
King Arthur
5,883
678
0
930
5,725
5,084
0
105
5,620
282
46,209
L
1,558
221
0
1,882
5,811
3,831
0
2,023
3,710
38,801
0
W
Athena
2,926
951
0
2,171
6,037
3,593
0
357
5,592
21,936
0
W
Janus
TreWillz
Janus
3,077
229
0
730
3,920
1,407
0
743
2,981
60,022
0
W
Da Ji
WolfzSD
Da Ji
1,045
280
0
200
7,376
2,769
0
146
7,202
0
39,625
L
Cerberus
baхpіehaha
Cerberus
0
0
99
26
950
363
0
0
950
0
0
W
Xbalanque
l Zeroed l
Xbalanque
4,409
1,006
0
2,936
6,226
2,057
0
21
6,205
0
43,477
L
Apollo
mythen
Apollo
3,055
2,210
0
4,199
7,639
2,785
0
1,810
5,795
0
40,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,633
Gold Earned
30,422
286
Minions Killed
384
0
Camps Cleared
0
923,210
Distance Traveled
1,065,560
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,579
558
83
8
0
216,542
0
L
Kali
5,316
532
60
6
0
253,102
0
W
King Arthur
6,466
647
70
7
0
186,218
2
L
Tiamat
5,490
549
67
7
0
190,087
2
W
Athena
5,747
575
34
3
0
238,373
5
W
Janus
6,710
671
133
13
0
213,710
2
W
Da Ji
5,650
565
64
6
0
217,668
3
L
Cerberus
3,733
373
0
0
0
75,614
0
W
Xbalanque
5,849
585
83
8
0
209,591
1
L
Apollo
5,515
552
76
8
0
187,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role