Player Matchup

Serqet
Serqet
 
Serqet
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Boss_Paragon_God
Zeus
Level 126
God Stats
2W - 2L
1,314 SR
Queue Stats
22W - 24L
1,445 Elo+
Solo
Achilles
Achilles
Eleahr
Achilles
Level 151
God Stats
10W - 6L
1,701 SR
Queue Stats
367W - 351L
1,445 Elo+
Solo
Mulan
Mulan
capitanchmp
Mulan
Level 138
God Stats
17W - 13L
1,353 SR
Queue Stats
244W - 253L
1,453 Elo+
Solo
Team Averages
Level 116
1,474 SR
1,469 Elo+

VS

Team Averages
Level 69
1,447 SR
1,326 Elo+
Sylvanus
Sylvanus
BlueBappo
Sylvanus
Level 59
God Stats
10W - 14L
1,522 SR
Queue Stats
68W - 64L
1,510 Elo+
Solo
Bakasura
Bakasura
GL_Eagle35
Bakasura
Level 4
God Stats
0W - 6L
1,196 SR
Queue Stats
1W - 8L
1,117 Elo+
Party 2
Martichoras
Martichoras
anonymosoctopus
Martichoras
Level 159
God Stats
11W - 6L
1,715 SR
Queue Stats
249W - 219L
1,542 Elo+
Solo
Hades
Hades
giuseppon15
Hades
Level 43
God Stats
0W - 7L
1,117 SR
Queue Stats
1W - 8L
1,117 Elo+
Party 2
Cthulhu
Cthulhu
šquidlord
Cthulhu
Level 79
God Stats
3W - 1L
1,685 SR
Queue Stats
29W - 47L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
2 / 2 / 1
9,019
601
4,737
12,137
5,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
 
Sol
12
1 / 1 / 2
6,872
458
5,118
10,019
4,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 2 / 3
8,094
540
15,554
6,925
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Eleahr
Achilles
11
2 / 1 / 6
7,521
501
7,135
14,228
13,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 1 / 4
7,514
501
6,510
12,932
8,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlueBappo
Sylvanus
10
1 / 4 / 1
6,966
464
6,911
15,904
11,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
GL_Eagle35
Bakasura
8
0 / 4 / 1
5,423
362
948
9,436
3,067
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Martichoras
anonymosoctopus
Martichoras
15
5 / 1 / 0
8,859
591
11,873
14,245
6,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 5 / 1
6,673
445
6,962
13,737
7,876
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
šquidlord
Cthulhu
1
0 / 0 / 0
4,328
289
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
14
Kills
7
7
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
2
1
1.25
W
Sol
 
Sol
1
1
2
2
L
Sylvanus
BlueBappo
Sylvanus
1
4
1
0.38
W
6
2
3
3.75
W
Achilles
Eleahr
Achilles
2
1
6
5
L
Bakasura
GL_Eagle35
Bakasura
0
4
1
0.13
L
Martichoras
anonymosoctopus
Martichoras
5
1
0
5
W
3
1
4
5
L
1
5
1
0.3
L
Cthulhu
šquidlord
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,054
Damage
26,694
56,241
Taken
53,322
33,685
Mitigated
28,428
13,128
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,737
1,333
0
3,039
12,137
5,211
0
544
11,593
0
96,332
W
Sol
 
Sol
5,118
1,350
0
2,278
10,019
4,095
0
863
9,156
39,306
0
L
Sylvanus
BlueBappo
Sylvanus
6,911
2,725
2,716
5,166
15,904
11,044
0
6,005
9,105
26,423
0
W
15,554
2,076
0
1,689
6,925
2,712
264
4,618
2,297
61,951
0
W
Achilles
Eleahr
Achilles
7,135
1,332
0
3,264
14,228
13,353
125
5,506
8,722
145
27,334
L
Bakasura
GL_Eagle35
Bakasura
948
547
0
370
9,436
3,067
0
3,061
6,328
0
16,503
L
Martichoras
anonymosoctopus
Martichoras
11,873
4,450
0
4,523
14,245
6,441
0
2,934
10,410
0
72,748
W
6,510
1,117
0
2,858
12,932
8,314
839
2,388
10,236
0
50,132
L
6,962
950
70
3,191
13,737
7,876
0
8,369
5,368
38,514
0
L
Cthulhu
šquidlord
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,020
Gold Earned
32,249
423
Minions Killed
242
0
Camps Cleared
0
1,450,119
Distance Traveled
1,074,492
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,019
601
151
10
0
354,278
0
W
Sol
6,872
458
69
5
0
272,584
0
L
Sylvanus
6,966
464
20
1
0
244,862
0
W
Zeus
8,094
540
109
7
0
238,888
0
W
Achilles
7,521
501
15
1
0
311,166
2
L
Bakasura
5,423
362
26
2
0
321,979
0
L
Martichoras
8,859
591
121
8
0
252,720
3
W
Mulan
7,514
501
79
5
0
273,203
0
L
Hades
6,673
445
75
5
0
254,931
0
L
Cthulhu
4,328
289
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role