Player Matchup

Eset
Eset
Dauntlessjoel
Eset
Level 76
God Stats
1W - 1L
1,734 SR
Queue Stats
39W - 32L
1,501 Elo+
Party 2
Nox
Nox
InzLove z
Nox
Level 125
God Stats
1W - 4L
1,510 SR
Queue Stats
324W - 330L
1,511 Elo+
Solo
He Bo
He Bo
PapaEmeritus373
He Bo
Level 128
God Stats
1W - 6L
1,136 SR
Queue Stats
399W - 356L
1,590 Elo+
Solo
Ullr
Ullr
xXLopez-PRXx
Ullr
Level 125
God Stats
1W - 4L
1,336 SR
Queue Stats
190W - 161L
1,542 Elo+
Party 2
Khepri
Khepri
x_X_Javy_Lopez_X
Khepri
Level 147
God Stats
0W - 2L
1,304 SR
Queue Stats
156W - 137L
1,544 Elo+
Party 2
Team Averages
Level 120
1,404 SR
1,538 Elo+

VS

Team Averages
Level 115
1,469 SR
1,589 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Argethe
Jing Wei
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,734 Elo+
Party 1
Danzaburou
Danzaburou
CasualCamel
Danzaburou
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
1,649 Elo+
Party 1
Baron Samedi
Baron Samedi
DAGGER MAiiDEN
Baron Samedi
Level 124
God Stats
2W - 4L
1,347 SR
Queue Stats
224W - 212L
1,472 Elo+
Solo
Hercules
Hercules
merrymelon
Hercules
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 39L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
8,080
808
6,169
6,150
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 3
7,583
758
7,651
6,301
3,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 2
6,392
639
8,664
9,395
6,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 5 / 0
6,641
664
3,755
10,118
4,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 5 / 0
7,077
708
2,471
13,680
11,762
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
6 / 1 / 13
8,560
856
10,213
8,793
8,748
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Argethe
Jing Wei
14
4 / 0 / 14
8,187
819
4,795
4,701
2,218
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Danzaburou
CasualCamel
Danzaburou
15
5 / 1 / 13
8,953
895
8,682
7,895
4,110
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
DAGGER MAiiDEN
Baron Samedi
14
0 / 1 / 18
7,597
760
8,671
6,754
3,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
merrymelon
Hercules
14
5 / 2 / 15
8,146
815
11,370
13,469
13,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
93
3
Kills
20
20
Deaths
5
6
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
6
1
13
12.5
W
Jing Wei
Argethe
Jing Wei
4
0
14
11
W
Danzaburou
CasualCamel
Danzaburou
5
1
13
11.5
W
Baron Samedi
DAGGER MAiiDEN
Baron Samedi
0
1
18
9
L
2
2
1
1.25
L
1
3
3
0.83
L
0
5
2
0.2
W
Hercules
merrymelon
Hercules
5
2
15
6.25
L
0
5
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,710
Damage
43,731
45,644
Taken
41,612
29,727
Mitigated
32,661
8,327
Healing
24,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
10,213
1,217
1,785
1,998
8,793
8,748
0
5,020
3,773
0
22,739
W
Jing Wei
Argethe
Jing Wei
4,795
3,956
619
195
4,701
2,218
593
3,083
1,618
0
12,231
W
Danzaburou
CasualCamel
Danzaburou
8,682
3,039
660
1,511
7,895
4,110
1,065
4,221
3,674
0
26,667
W
Baron Samedi
DAGGER MAiiDEN
Baron Samedi
8,671
395
4,337
2,746
6,754
3,952
212
4,657
2,097
16,064
0
L
6,169
224
780
791
6,150
3,412
0
1,916
4,234
18,625
0
L
7,651
0
1,425
815
6,301
3,439
0
1,090
5,211
20,411
0
L
8,664
308
272
713
9,395
6,124
0
1,084
8,287
15,252
0
W
Hercules
merrymelon
Hercules
11,370
2,595
3,444
7,110
13,469
13,633
0
8,306
5,043
0
13,933
L
3,755
327
0
466
10,118
4,990
0
1,640
8,234
0
12,372
L
2,471
162
1,159
1,906
13,680
11,762
0
2,941
10,647
4,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,773
Gold Earned
41,443
103
Minions Killed
118
0
Camps Cleared
0
839,865
Distance Traveled
999,077
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,560
856
31
3
0
207,793
0
W
Jing Wei
8,187
819
18
2
0
205,873
0
W
Danzaburou
8,953
895
39
4
0
194,005
0
W
Baron Samedi
7,597
760
19
2
0
196,375
0
L
Eset
8,080
808
38
4
0
175,947
0
L
Nox
7,583
758
35
4
0
173,186
0
L
He Bo
6,392
639
9
1
0
176,022
0
W
Hercules
8,146
815
11
1
0
195,031
0
L
Ullr
6,641
664
14
1
0
168,243
0
L
Khepri
7,077
708
7
1
0
146,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role