Player Matchup

Mulan
Mulan
ARandomDad8005
Mulan
Level 86
God Stats
1W - 1L
1,762 SR
Queue Stats
43W - 36L
1,496 Elo+
Solo
Thoth
Thoth
MongooseAlert
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,194 Elo+
Party 2
Atlas
Atlas
RynTynTyn
Atlas
Level 127
God Stats
0W - 1L
1,370 SR
Queue Stats
27W - 20L
1,613 Elo+
Party 2
Surtr
Surtr
dilldoswaggins69
Surtr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,194 Elo+
Party 2
Hun Batz
Hun Batz
kingp559
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,218 Elo+
Solo
Team Averages
Level 58
1,526 SR
1,343 Elo+

VS

Team Averages
Level 124
1,528 SR
1,482 Elo+
Xbalanque
Xbalanque
Cosmicklion
Xbalanque
Level 108
God Stats
4W - 2L
1,602 SR
Queue Stats
266W - 268L
1,519 Elo+
Party 1
Scylla
Scylla
ImHoMa
Scylla
Level 125
God Stats
2W - 1L
1,777 SR
Queue Stats
88W - 101L
1,487 Elo+
Solo
Anhur
Anhur
JBarker32
Anhur
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
275W - 299L
1,493 Elo+
Solo
Hera
Hera
cptkazoo
Hera
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 80L
1,445 Elo+
Party 1
Medusa
Medusa
jawar692
Medusa
Level 85
God Stats
4W - 6L
1,263 SR
Queue Stats
377W - 378L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 4
8,420
842
6,568
15,843
13,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 8 / 4
7,064
706
3,296
10,186
3,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
RynTynTyn
Atlas
16
4 / 5 / 2
8,086
809
15,198
14,471
12,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 6 / 5
9,509
951
7,142
16,045
18,432
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
kingp559
Hun Batz
12
1 / 9 / 4
7,170
717
3,500
13,820
5,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Cosmicklion
Xbalanque
16
7 / 5 / 19
9,984
998
15,323
11,938
5,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
ImHoMa
Scylla
18
12 / 1 / 20
10,920
1,092
15,995
8,673
3,697
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
JBarker32
Anhur
15
4 / 4 / 20
9,123
912
7,629
10,233
4,445
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
17
10 / 2 / 15
10,483
1,048
12,348
7,049
3,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
jawar692
Medusa
14
3 / 4 / 19
8,755
876
13,053
8,323
3,626
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
129
14
Kills
36
36
Deaths
16
19
Assists
93
Player
Kills
Deaths
Assists
KDA
L
3
8
4
0.63
W
Xbalanque
Cosmicklion
Xbalanque
7
5
19
3.3
W
Scylla
ImHoMa
Scylla
12
1
20
22
W
Anhur
JBarker32
Anhur
4
4
20
3.5
L
0
8
4
0.25
L
Atlas
RynTynTyn
Atlas
4
5
2
1
W
Hera
10
2
15
8.75
L
6
6
5
1.42
W
Medusa
jawar692
Medusa
3
4
19
3.13
L
Hun Batz
kingp559
Hun Batz
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,704
Damage
64,348
70,365
Taken
46,216
53,065
Mitigated
20,586
5,844
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,568
399
287
1,417
15,843
13,230
0
6,538
9,257
0
10,154
W
Xbalanque
Cosmicklion
Xbalanque
15,323
6,487
769
1,713
11,938
5,532
2,099
4,646
7,050
0
25,547
W
Scylla
ImHoMa
Scylla
15,995
1,914
1,732
2,456
8,673
3,697
970
2,416
6,049
29,992
0
W
Anhur
JBarker32
Anhur
7,629
5,019
849
1,124
10,233
4,445
2,350
3,641
6,496
0
20,558
L
3,296
647
0
0
10,186
3,267
0
3,963
6,145
11,027
0
L
Atlas
RynTynTyn
Atlas
15,198
3,936
432
851
14,471
12,880
0
4,692
9,315
27,499
2,148
W
Hera
12,348
2,587
614
1,218
7,049
3,286
1,474
3,242
3,703
27,590
0
L
7,142
1,651
268
2,547
16,045
18,432
0
7,654
8,186
110
16,076
W
Medusa
jawar692
Medusa
13,053
5,729
1,169
565
8,323
3,626
1,285
2,564
5,705
0
20,472
L
Hun Batz
kingp559
Hun Batz
3,500
427
0
42
13,820
5,256
126
5,966
7,798
0
10,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,249
Gold Earned
49,265
75
Minions Killed
131
0
Camps Cleared
0
798,628
Distance Traveled
948,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,420
842
7
1
0
144,270
0
W
Xbalanque
9,984
998
24
2
0
191,163
0
W
Scylla
10,920
1,092
34
3
0
207,840
0
W
Anhur
9,123
912
19
2
0
167,206
0
L
Thoth
7,064
706
18
2
0
139,268
0
L
Atlas
8,086
809
11
1
0
184,233
0
W
Hera
10,483
1,048
40
4
0
189,963
0
L
Surtr
9,509
951
26
3
0
173,685
0
W
Medusa
8,755
876
14
1
0
192,548
0
L
Hun Batz
7,170
717
13
1
0
157,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role