Player Matchup

Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Anguishhhhh
Tiamat
Level 42
God Stats
2W - 0L
1,646 SR
Queue Stats
72W - 65L
1,529 Elo+
Solo
Thor
Thor
Ozonia
Thor
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 113L
1,499 Elo+
Party 2
Athena
Athena
Pointblank144
Athena
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 272L
1,497 Elo+
Party 2
Apollo
Apollo
Sawkuma
Apollo
Level 149
God Stats
5W - 1L
1,667 SR
Queue Stats
326W - 205L
1,700 Elo+
Solo
Team Averages
Level 119
1,563 SR
1,545 Elo+

VS

Team Averages
Level 104
1,512 SR
1,508 Elo+
Xing Tian
Xing Tian
DerivedAmoeba0
Xing Tian
Level 122
God Stats
6W - 4L
1,581 SR
Queue Stats
218W - 187L
1,507 Elo+
Party 3
Yu Huang
Yu Huang
DocSnuffy2
Yu Huang
Level 147
God Stats
14W - 16L
1,388 SR
Queue Stats
537W - 543L
1,493 Elo+
Party 1
Cabrakan
Cabrakan
DrB0ring2
Cabrakan
Level 117
God Stats
2W - 4L
1,669 SR
Queue Stats
64W - 71L
1,521 Elo+
Party 1
Hachiman
Hachiman
Elium8
Hachiman
Level 107
God Stats
0W - 2L
1,423 SR
Queue Stats
178W - 161L
1,504 Elo+
Party 3
Tyr
Tyr
xI Quin Ix
Tyr
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 27L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 3 / 4
6,233
1,247
2,650
7,061
5,500
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tiamat
12
2 / 1 / 4
6,529
1,306
7,877
4,515
2,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Ozonia
Thor
9
2 / 3 / 5
5,799
1,160
3,536
5,868
2,614
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 5
6,703
1,341
3,024
6,542
5,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Sawkuma
Apollo
11
0 / 2 / 6
5,951
1,190
4,586
4,469
1,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DerivedAmoeba0
Xing Tian
10
0 / 2 / 7
5,773
1,155
3,564
8,030
6,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
DocSnuffy2
Yu Huang
12
4 / 2 / 3
5,977
1,195
4,890
3,741
1,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
DrB0ring2
Cabrakan
10
2 / 2 / 4
5,666
1,133
925
3,811
4,212
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
Elium8
Hachiman
5
0 / 0 / 0
4,428
886
0
0
0
13
4 / 2 / 3
6,631
1,326
9,640
9,970
5,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
8
Kills
10
10
Deaths
8
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
3
4
1.33
W
Tiamat
2
1
4
4
L
Xing Tian
DerivedAmoeba0
Xing Tian
0
2
7
1.75
L
Yu Huang
DocSnuffy2
Yu Huang
4
2
3
2.75
L
Cabrakan
DrB0ring2
Cabrakan
2
2
4
2
L
Hachiman
Elium8
Hachiman
0
0
0
0
W
Thor
Ozonia
Thor
2
3
5
1.5
W
2
1
5
4.5
W
Apollo
Sawkuma
Apollo
0
2
6
1.5
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,673
Damage
19,019
28,455
Taken
25,552
18,201
Mitigated
17,749
7,835
Healing
5,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,650
359
383
1,451
7,061
5,500
0
2,020
4,993
5,081
0
W
Tiamat
7,877
1,372
0
1,252
4,515
2,881
38
1,694
2,821
13,882
0
L
Xing Tian
DerivedAmoeba0
Xing Tian
3,564
271
781
696
8,030
6,528
0
3,887
3,784
5,915
0
L
Yu Huang
DocSnuffy2
Yu Huang
4,890
343
22
232
3,741
1,765
0
2,356
1,385
10,074
0
L
Cabrakan
DrB0ring2
Cabrakan
925
153
0
343
3,811
4,212
0
1,674
2,005
1,651
0
L
Hachiman
Elium8
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Thor
Ozonia
Thor
3,536
669
117
869
5,868
2,614
0
2,246
3,622
0
6,374
W
3,024
934
848
1,183
6,542
5,336
0
2,342
4,200
7,764
0
W
Apollo
Sawkuma
Apollo
4,586
3,022
1,041
691
4,469
1,870
1,352
1,097
3,284
0
13,668
L
9,640
238
654
3,042
9,970
5,244
0
4,904
4,734
0
20,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
28,475
56
Minions Killed
47
0
Camps Cleared
0
571,364
Distance Traveled
387,607
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,233
1,247
5
1
0
111,921
0
W
Tiamat
6,529
1,306
13
3
0
126,024
0
L
Xing Tian
5,773
1,155
6
1
0
113,152
0
L
Yu Huang
5,977
1,195
8
2
0
102,427
0
L
Cabrakan
5,666
1,133
0
0
0
52,037
0
L
Hachiman
4,428
886
0
0
0
0
0
W
Thor
5,799
1,160
5
1
0
102,596
0
W
Athena
6,703
1,341
15
3
0
133,516
0
W
Apollo
5,951
1,190
18
4
0
97,307
0
L
Tyr
6,631
1,326
33
7
0
119,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role