Player Matchup

Ravana
Ravana
Momo_9001
Ravana
Level 146
God Stats
0W - 2L
1,340 SR
Queue Stats
52W - 47L
1,572 Elo+
Solo
Charybdis
Charybdis
Sole2D
Charybdis
Level 107
God Stats
7W - 6L
1,693 SR
Queue Stats
113W - 98L
1,535 Elo+
Party 2
Horus
Horus
SsjZay
Horus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,580 Elo+
Party 2
Nu Wa
Nu Wa
WhatWrongwithU
Nu Wa
Level 155
God Stats
11W - 9L
1,314 SR
Queue Stats
832W - 745L
1,656 Elo+
Party 3
Maui
Maui
ryuxay-_-
Maui
Level 138
God Stats
39W - 27L
1,629 SR
Queue Stats
507W - 410L
1,638 Elo+
Party 3
Team Averages
Level 126
1,495 SR
1,596 Elo+

VS

Team Averages
Level 130
1,582 SR
1,546 Elo+
Aphrodite
Aphrodite
Angel-_-Flow19
Aphrodite
Level 112
God Stats
11W - 4L
1,805 SR
Queue Stats
117W - 106L
1,590 Elo+
Solo
Hachiman
Hachiman
Dynamicaim
Hachiman
Level 166
God Stats
5W - 4L
1,661 SR
Queue Stats
255W - 240L
1,511 Elo+
Solo
Sol
Sol
Xx_Kr3w-R2D2_xX
Sol
Level 154
God Stats
4W - 5L
1,426 SR
Queue Stats
50W - 53L
1,458 Elo+
Party 1
Loki
Loki
gaabiino
Loki
Level 108
God Stats
2W - 1L
1,518 SR
Queue Stats
44W - 41L
1,587 Elo+
Party 1
Surtr
Surtr
josegzr
Surtr
Level 109
God Stats
3W - 1L
1,498 SR
Queue Stats
149W - 138L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Momo_9001
Ravana
11
3 / 2 / 3
6,594
550
5,422
6,345
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
Sole2D
Charybdis
11
1 / 1 / 0
6,061
505
2,567
9,098
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
SsjZay
Horus
10
0 / 4 / 2
6,219
518
6,412
13,552
10,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 3
6,564
547
7,216
8,465
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Maui
10
1 / 1 / 2
6,027
502
4,241
10,678
9,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Angel-_-Flow19
Aphrodite
11
1 / 1 / 0
6,010
501
4,825
7,511
4,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Dynamicaim
Hachiman
13
3 / 0 / 0
7,441
620
11,629
6,978
2,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 3 / 4
6,929
577
7,030
10,660
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
13
6 / 2 / 2
8,108
676
6,709
9,649
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
josegzr
Surtr
13
1 / 1 / 3
7,491
624
6,338
10,899
9,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
6
Kills
11
11
Deaths
7
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Angel-_-Flow19
Aphrodite
1
1
0
1
W
Hachiman
Dynamicaim
Hachiman
3
0
0
3
L
Ravana
Momo_9001
Ravana
3
2
3
2.25
L
Charybdis
Sole2D
Charybdis
1
1
0
1
L
Horus
SsjZay
Horus
0
4
2
0.25
L
1
3
3
0.83
W
0
3
4
0.67
W
Loki
6
2
2
3.5
W
Surtr
josegzr
Surtr
1
1
3
2.5
L
Maui
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,858
Damage
36,531
48,138
Taken
45,697
29,187
Mitigated
24,690
13,436
Healing
21,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Angel-_-Flow19
Aphrodite
4,825
394
2,844
5,254
7,511
4,749
364
1,757
5,701
35,948
0
W
Hachiman
Dynamicaim
Hachiman
11,629
6,626
0
4,402
6,978
2,698
530
1,514
5,294
0
67,763
L
Ravana
Momo_9001
Ravana
5,422
2,075
0
721
6,345
2,750
0
1,582
4,631
0
50,338
L
Charybdis
Sole2D
Charybdis
2,567
1,667
0
4,281
9,098
3,162
0
897
8,201
0
44,218
L
Horus
SsjZay
Horus
6,412
2,986
0
4,972
13,552
10,334
0
226
12,546
0
42,582
L
7,216
1,630
0
1,000
8,465
3,689
0
5,335
3,130
55,314
0
W
7,030
2,230
0
3,977
10,660
3,960
1,272
5,735
4,694
58,283
0
W
Loki
6,709
1,968
0
440
9,649
3,363
0
1,606
7,854
0
63,297
W
Surtr
josegzr
Surtr
6,338
2,605
0
4,266
10,899
9,920
116
370
9,847
1,180
42,588
L
Maui
4,241
1,030
0
2,462
10,678
9,252
0
4,124
6,554
17,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,465
Gold Earned
35,979
363
Minions Killed
435
0
Camps Cleared
0
1,252,571
Distance Traveled
1,203,965
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,010
501
70
6
0
225,298
0
W
Hachiman
7,441
620
101
8
0
228,278
0
L
Ravana
6,594
550
82
7
0
291,693
2
L
Charybdis
6,061
505
76
6
0
226,333
2
L
Horus
6,219
518
76
6
0
246,627
2
L
Nu Wa
6,564
547
107
9
0
234,846
3
W
Sol
6,929
577
104
9
0
211,448
2
W
Loki
8,108
676
87
7
0
294,875
0
W
Surtr
7,491
624
73
6
0
244,066
2
L
Maui
6,027
502
22
2
0
253,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role