Player Matchup

Janus
Janus
Danilo_Ribeiro_
Janus
Level 157
God Stats
4W - 9L
1,300 SR
Queue Stats
333W - 321L
1,432 Elo+
Solo
Baron Samedi
Baron Samedi
GankMid-_
Baron Samedi
Level 133
God Stats
11W - 11L
1,598 SR
Queue Stats
66W - 49L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
JungleOrTroll-81
Cthulhu
Level 127
God Stats
1W - 1L
1,210 SR
Queue Stats
258W - 209L
1,483 Elo+
Party 1
Medusa
Medusa
M3ruem7_-_
Medusa
Level 156
God Stats
12W - 17L
1,500 SR
Queue Stats
143W - 145L
1,474 Elo+
Solo
Loki
Loki
ice warrior tx
Loki
Level 69
God Stats
7W - 12L
1,373 SR
Queue Stats
214W - 192L
1,518 Elo+
Solo
Team Averages
Level 128
1,396 SR
1,491 Elo+

VS

Team Averages
Level 113
1,494 SR
1,491 Elo+
Achilles
Achilles
Col Sanders40
Achilles
Level 122
God Stats
12W - 22L
1,314 SR
Queue Stats
635W - 586L
1,421 Elo+
Solo
Rama
Rama
LEG beetleink0
Rama
Level 137
God Stats
8W - 7L
1,300 SR
Queue Stats
235W - 241L
1,551 Elo+
Solo
Fenrir
Fenrir
XxXTentation311
Fenrir
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 115L
1,456 Elo+
Solo
Chaac
Chaac
aBrownCambodian
Chaac
Level 70
God Stats
5W - 3L
1,709 SR
Queue Stats
319W - 270L
1,548 Elo+
Solo
Agni
Agni
joelsierra234-jo
Agni
Level 116
God Stats
13W - 11L
1,649 SR
Queue Stats
424W - 413L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,462
646
3,896
6,457
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
GankMid-_
Baron Samedi
9
1 / 0 / 7
5,878
588
3,655
6,757
4,569
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 2
6,530
653
6,372
7,278
8,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
M3ruem7_-_
Medusa
9
1 / 1 / 2
5,227
523
4,754
6,783
2,147
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 0 / 3
6,878
688
3,706
5,461
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Col Sanders40
Achilles
8
1 / 2 / 0
5,334
533
3,689
9,008
7,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 1
4,955
496
4,145
8,449
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,743
474
3,811
8,774
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 0
5,614
561
3,280
10,024
7,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 1 / 0
5,418
542
3,367
4,228
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
13
Kills
1
1
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
Col Sanders40
Achilles
1
2
0
0.5
W
2
0
1
2.5
W
Baron Samedi
GankMid-_
Baron Samedi
1
0
7
4.5
W
2
0
2
3
L
0
3
1
0.17
W
Medusa
M3ruem7_-_
Medusa
1
1
2
2
L
0
4
1
0.13
L
0
3
0
0
W
7
0
3
8.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,383
Damage
18,292
32,736
Taken
40,483
19,903
Mitigated
22,898
12,672
Healing
12,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Col Sanders40
Achilles
3,689
626
0
3,075
9,008
7,868
0
2,780
6,228
0
13,615
W
3,896
242
0
2,624
6,457
2,081
280
2,386
3,853
56,794
0
W
Baron Samedi
GankMid-_
Baron Samedi
3,655
561
988
3,095
6,757
4,569
0
535
6,200
14,355
0
W
6,372
1,180
0
3,395
7,278
8,780
0
0
7,278
48,442
0
L
4,145
3,659
0
3,775
8,449
2,767
62
1,053
7,396
0
32,196
W
Medusa
M3ruem7_-_
Medusa
4,754
2,192
239
1,185
6,783
2,147
0
0
6,783
0
29,827
L
3,811
1,040
0
844
8,774
3,314
0
2,861
5,913
0
30,937
L
3,280
417
0
3,254
10,024
7,550
0
4,933
5,091
0
40,756
W
3,706
873
0
1,146
5,461
2,326
0
257
5,188
0
39,576
L
3,367
541
0
1,234
4,228
1,399
0
2,296
1,932
32,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,975
Gold Earned
26,064
313
Minions Killed
271
0
Camps Cleared
0
1,095,511
Distance Traveled
981,875
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,334
533
21
2
0
216,778
1
W
Janus
6,462
646
102
10
0
205,984
2
W
Baron Samedi
5,878
588
15
2
0
218,106
4
W
Cthulhu
6,530
653
76
8
0
202,701
0
L
Rama
4,955
496
51
5
0
182,593
1
W
Medusa
5,227
523
50
5
0
222,528
4
L
Fenrir
4,743
474
50
5
0
185,637
0
L
Chaac
5,614
561
80
8
0
210,481
0
W
Loki
6,878
688
70
7
0
246,192
2
L
Agni
5,418
542
69
7
0
186,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role