Player Matchup

Cthulhu
Cthulhu
RipeCanteloupeEh
Cthulhu
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
238W - 330L
1,455 Elo+
Party 1
Yu Huang
Yu Huang
The_VIGOROUS_Yam
Yu Huang
Level 204
God Stats
7W - 13L
1,217 SR
Queue Stats
499W - 574L
1,403 Elo+
Party 1
Skadi
Skadi
TundesTaco
Skadi
Level 158
God Stats
3W - 4L
1,417 SR
Queue Stats
261W - 345L
1,432 Elo+
Party 1
Thanatos
Thanatos
cK_NeXus
Thanatos
Level 138
God Stats
0W - 3L
1,308 SR
Queue Stats
35W - 77L
1,395 Elo+
Party 1
Rama
Rama
gerard117
Rama
Level 169
God Stats
3W - 5L
1,692 SR
Queue Stats
214W - 255L
1,622 Elo+
Party 1
Team Averages
Level 163
1,427 SR
1,461 Elo+

VS

Team Averages
Level 146
1,434 SR
1,532 Elo+
Janus
Janus
 
Janus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
America76
Nike
Level 125
God Stats
3W - 0L
1,569 SR
Queue Stats
84W - 62L
1,563 Elo+
Solo
Guan Yu
Guan Yu
Primarys4reason
Guan Yu
Level 158
God Stats
4W - 8L
1,417 SR
Queue Stats
321W - 269L
1,559 Elo+
Solo
Sol
Sol
iAngelStrxnge--x
Sol
Level 129
God Stats
3W - 4L
1,185 SR
Queue Stats
335W - 320L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,053
505
4,015
9,436
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 1 / 0
5,324
532
4,640
5,125
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
8
1 / 5 / 0
4,576
458
3,431
9,513
5,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
cK_NeXus
Thanatos
9
0 / 3 / 1
5,106
511
4,256
8,146
3,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
10
0 / 2 / 1
5,215
522
2,437
6,802
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
4 / 0 / 2
5,909
591
8,477
6,068
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
 
Bakasura
9
2 / 0 / 2
5,514
551
1,494
8,828
3,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
12
2 / 0 / 2
6,606
661
5,179
7,102
2,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

9
1 / 2 / 8
6,003
600
5,137
10,552
8,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 0
7,070
707
6,289
4,487
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
12
13
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
2
5
W
Bakasura
 
Bakasura
2
0
2
3
W
Nike
2
0
2
3
W
1
2
8
2.5
L
0
2
1
0.25
L
1
1
0
1
L
Skadi
1
5
0
0.2
L
Thanatos
cK_NeXus
Thanatos
0
3
1
0.17
L
Rama
0
2
1
0.25
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,779
Damage
26,576
39,022
Taken
37,037
16,973
Mitigated
17,930
11,616
Healing
13,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,477
270
0
811
6,068
1,878
0
2,756
3,195
44,385
0
W
Bakasura
 
Bakasura
1,494
1,260
0
2,568
8,828
3,017
27
1,766
6,902
0
28,675
W
Nike
5,179
535
0
2,240
7,102
2,839
0
448
6,404
0
48,555
W
5,137
790
557
4,299
10,552
8,584
0
3,093
7,104
0
17,701
L
4,015
347
0
1,351
9,436
3,867
0
1,686
7,559
37,694
0
L
4,640
707
0
1,250
5,125
1,794
0
3,289
1,608
32,832
0
L
Skadi
3,431
1,605
0
1,206
9,513
5,697
0
4,000
5,205
0
17,816
L
Thanatos
cK_NeXus
Thanatos
4,256
926
0
4,331
8,146
3,272
0
996
7,134
0
31,780
L
Rama
2,437
2,253
0
3,478
6,802
2,343
0
4,166
2,462
0
40,746
W
6,289
3,358
0
2,719
4,487
1,612
803
361
4,126
59,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,274
Gold Earned
31,102
297
Minions Killed
357
0
Camps Cleared
0
979,157
Distance Traveled
1,064,180
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,909
591
69
7
0
204,283
0
W
Bakasura
5,514
551
67
7
0
236,923
0
W
Nike
6,606
661
94
9
0
199,512
1
W
Guan Yu
6,003
600
20
2
0
224,722
1
L
Cthulhu
5,053
505
67
7
0
226,826
0
L
Yu Huang
5,324
532
73
7
0
185,821
0
L
Skadi
4,576
458
26
3
0
182,784
0
L
Thanatos
5,106
511
61
6
0
197,558
0
L
Rama
5,215
522
70
7
0
186,168
2
W
Sol
7,070
707
107
11
0
198,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role