Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BOSSTJONES3
Janus
Level 145
God Stats
11W - 20L
1,436 SR
Queue Stats
156W - 270L
1,483 Elo+
Party 2
Fenrir
Fenrir
CAPT KOZ
Fenrir
Level 157
God Stats
4W - 5L
1,404 SR
Queue Stats
170W - 300L
1,482 Elo+
Party 2
Skadi
Skadi
WhiteBr0nc0
Skadi
Level 144
God Stats
18W - 20L
1,523 SR
Queue Stats
153W - 254L
1,472 Elo+
Party 2
Khepri
Khepri
kowski50
Khepri
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Team Averages
Level 136
1,473 SR
1,487 Elo+

VS

Team Averages
Level 106
1,549 SR
1,523 Elo+
Danzaburou
Danzaburou
Bigg_gangstaBoii
Danzaburou
Level 115
God Stats
63W - 42L
1,676 SR
Queue Stats
468W - 438L
1,529 Elo+
Solo
Sobek
Sobek
BolsadePapel654
Sobek
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,425 Elo+
Solo
Sol
Sol
Xx_Kr3w-R2D2_xX
Sol
Level 154
God Stats
4W - 5L
1,467 SR
Queue Stats
50W - 53L
1,467 Elo+
Party 1
Loki
Loki
gaabiino
Loki
Level 108
God Stats
2W - 1L
1,793 SR
Queue Stats
44W - 41L
1,599 Elo+
Party 1
Shiva
Shiva
josegzr
Shiva
Level 109
God Stats
1W - 5L
1,307 SR
Queue Stats
149W - 138L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
1 / 2 / 1
6,103
610
4,249
8,932
4,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 0 / 0
6,718
672
3,320
2,843
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
CAPT KOZ
Fenrir
12
2 / 0 / 3
6,495
650
2,162
7,186
3,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

10
0 / 0 / 2
5,616
562
2,948
1,287
441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Khepri
kowski50
Khepri
9
1 / 0 / 1
5,408
541
1,011
2,287
1,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bigg_gangstaBoii
Danzaburou
9
0 / 1 / 0
5,240
524
1,845
7,612
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 3 / 0
4,199
420
464
5,052
4,057
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

4
0 / 1 / 0
3,931
393
386
2,116
448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
9
1 / 1 / 0
5,163
516
1,737
5,716
1,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
josegzr
Shiva
10
0 / 1 / 1
5,103
510
5,356
9,040
7,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
2
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
2
1
0.75
W
3
0
0
3
L
Danzaburou
Bigg_gangstaBoii
Danzaburou
0
1
0
0
L
0
3
0
0
W
Fenrir
CAPT KOZ
Fenrir
2
0
3
3.5
W
0
0
2
1
L
0
1
0
0
L
Loki
1
1
0
1
L
Shiva
josegzr
Shiva
0
1
1
0.5
W
Khepri
kowski50
Khepri
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,690
Damage
9,788
22,535
Taken
29,536
11,274
Mitigated
16,114
5,981
Healing
7,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,249
1,147
0
2,922
8,932
4,803
0
55
8,280
0
43,299
W
3,320
283
0
200
2,843
1,035
67
379
2,464
57,226
0
L
Danzaburou
Bigg_gangstaBoii
Danzaburou
1,845
739
0
2,797
7,612
2,540
0
1,466
6,146
0
34,184
L
464
91
0
460
5,052
4,057
0
1,322
3,730
9,930
0
W
Fenrir
CAPT KOZ
Fenrir
2,162
930
0
2,265
7,186
3,085
0
524
6,540
0
51,381
W
2,948
1,131
0
0
1,287
441
716
0
1,287
0
42,094
L
386
106
0
747
2,116
448
0
1,242
874
13,089
0
L
Loki
1,737
421
0
430
5,716
1,716
0
403
5,313
0
39,402
L
Shiva
josegzr
Shiva
5,356
1,194
0
2,818
9,040
7,353
0
91
8,913
0
35,656
W
Khepri
kowski50
Khepri
1,011
0
0
594
2,287
1,910
39
4
2,283
13,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,340
Gold Earned
23,636
361
Minions Killed
209
0
Camps Cleared
0
1,005,471
Distance Traveled
806,225
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,103
610
62
6
0
211,495
0
W
Janus
6,718
672
107
11
0
184,146
0
L
Danzaburou
5,240
524
65
7
0
195,241
2
L
Sobek
4,199
420
11
1
0
179,618
0
W
Fenrir
6,495
650
91
9
0
221,640
0
W
Skadi
5,616
562
76
8
0
199,836
2
L
Sol
3,931
393
18
2
0
70,609
0
L
Loki
5,163
516
65
7
0
172,081
0
L
Shiva
5,103
510
50
5
0
188,676
1
W
Khepri
5,408
541
25
3
0
188,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role