Player Matchup

Hades
Hades
KhumbasArmCheese
Hades
Level 112
God Stats
12W - 8L
1,600 SR
Queue Stats
195W - 190L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
LMcNative52
Ao Kuang
Level 128
God Stats
12W - 16L
1,451 SR
Queue Stats
153W - 165L
1,442 Elo+
Party 2
Shiva
Shiva
Sonustra
Shiva
Level 105
God Stats
2W - 0L
1,275 SR
Queue Stats
117W - 121L
1,487 Elo+
Party 1
King Arthur
King Arthur
StressLevel-Zero
King Arthur
Level 125
God Stats
12W - 14L
1,611 SR
Queue Stats
123W - 123L
1,493 Elo+
Party 1
Sol
Sol
White Preacher
Sol
Level 129
God Stats
17W - 4L
1,817 SR
Queue Stats
121W - 111L
1,473 Elo+
Party 2
Team Averages
Level 120
1,551 SR
1,479 Elo+

VS

Team Averages
Level 112
1,597 SR
1,511 Elo+
Thanatos
Thanatos
Crew_Kx0tic
Thanatos
Level 96
God Stats
8W - 4L
1,636 SR
Queue Stats
195W - 173L
1,537 Elo+
Party 3
Sobek
Sobek
Marcolino4553
Sobek
Level 89
God Stats
9W - 8L
1,560 SR
Queue Stats
159W - 154L
1,522 Elo+
Party 3
Baron Samedi
Baron Samedi
Scrubkilla1303
Baron Samedi
Level 142
God Stats
1W - 1L
1,698 SR
Queue Stats
51W - 43L
1,490 Elo+
Solo
Anhur
Anhur
Skage-san
Anhur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 194L
1,485 Elo+
Solo
Maui
Maui
Viper851
Maui
Level 129
God Stats
16W - 9L
1,589 SR
Queue Stats
459W - 433L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 8
10,916
606
15,821
14,547
10,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
LMcNative52
Ao Kuang
14
4 / 5 / 7
9,509
528
8,589
18,913
6,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
Sonustra
Shiva
14
1 / 1 / 11
8,169
454
12,305
15,237
15,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
StressLevel-Zero
King Arthur
17
4 / 3 / 4
10,711
595
15,335
20,016
18,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 1 / 4
10,127
563
10,857
8,112
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Crew_Kx0tic
Thanatos
14
4 / 5 / 5
8,928
496
13,895
21,393
10,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 2 / 2
9,312
517
12,590
21,989
21,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Scrubkilla1303
Baron Samedi
14
2 / 6 / 1
8,380
466
6,509
11,813
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Skage-san
Anhur
17
0 / 2 / 2
9,696
539
5,441
14,196
6,917
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
11
0 / 4 / 4
7,442
413
4,787
18,139
16,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
19
Kills
9
10
Deaths
19
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Crew_Kx0tic
Thanatos
4
5
5
1.3
W
6
0
8
10
W
Ao Kuang
LMcNative52
Ao Kuang
4
5
7
1.5
L
3
2
2
2
L
Baron Samedi
Scrubkilla1303
Baron Samedi
2
6
1
0.42
L
Anhur
Skage-san
Anhur
0
2
2
0.5
W
Shiva
Sonustra
Shiva
1
1
11
6.5
W
King Arthur
StressLevel-Zero
King Arthur
4
3
4
2
L
Maui
0
4
4
0.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,907
Damage
43,222
76,825
Taken
87,530
52,562
Mitigated
61,187
24,454
Healing
31,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Crew_Kx0tic
Thanatos
13,895
3,664
0
11,017
21,393
10,106
0
9,462
11,931
0
70,570
W
15,821
816
1,564
8,142
14,547
10,139
0
4,920
8,989
91,050
0
W
Ao Kuang
LMcNative52
Ao Kuang
8,589
2,621
0
5,076
18,913
6,339
0
4,158
14,591
65,680
0
L
12,590
543
0
8,351
21,989
21,985
0
5,780
15,431
61,937
438
L
Baron Samedi
Scrubkilla1303
Baron Samedi
6,509
188
215
1,359
11,813
6,009
0
6,410
5,403
58,833
0
L
Anhur
Skage-san
Anhur
5,441
3,554
0
7,343
14,196
6,917
652
5,984
8,212
0
94,192
W
Shiva
Sonustra
Shiva
12,305
1,544
96
1,961
15,237
15,296
0
5,852
9,261
0
33,562
W
King Arthur
StressLevel-Zero
King Arthur
15,335
1,703
0
3,183
20,016
18,357
0
7,196
12,078
2,143
86,490
L
Maui
4,787
899
0
3,576
18,139
16,170
0
8,169
9,568
25,001
0
W
10,857
4,813
0
4,432
8,112
2,431
1,942
470
7,594
87,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,432
Gold Earned
43,758
538
Minions Killed
472
0
Camps Cleared
0
1,915,605
Distance Traveled
1,783,701
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,928
496
97
5
0
400,188
1
W
Hades
10,916
606
164
9
0
380,571
3
W
Ao Kuang
9,509
528
85
5
0
366,009
0
L
Sobek
9,312
517
91
5
0
355,289
1
L
Baron Samedi
8,380
466
97
5
0
327,572
0
L
Anhur
9,696
539
159
9
0
350,684
0
W
Shiva
8,169
454
25
1
0
403,842
2
W
King Arthur
10,711
595
131
7
0
396,318
1
L
Maui
7,442
413
28
2
0
349,968
4
W
Sol
10,127
563
133
7
0
368,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role